Feedback and Suggestions

Our team will be happy to read these!
  • Why not make dying light base kit but in reverse where there's a ton of slowdown in the beginning but the more hooks a killer gets the faster the gens go and even boosts gen speed the closer the game gets to the end?
    1 comments 21 views last activity
  • Hawkins Lab was one of the most well-designed maps in the DbD. There were unique options for killers to set up a 3-gen, unique strategies to break apart a 3-gen, and the unique tiles were super fun. Please bring back the map design with the tiles as either a spooky lab, the inside of a space ship, etc.
    2 comments 41 views last activity
  • For example: Pig on release had such small BP gain for using her abilities, so that amount was tweaked 2 (or maybe even 3) times, and still wasn't good but at least okay. We have Pinhead that gets 2k bp just for not letting survivors take lament's configuration, not to mention his other huge bp gain and pretty much many other killers However there are 2 killers which have incredibly small amoun
    1 comments 31 views last activity
  • What's up with the permanent 10% skin discounts? The point is to make you buy a full set right? and they're nice. But what about linked sets and legendary character sales? you can't buy single pieces for them, so? is it just there to deceive people? If the price is the same from release to 2 years later and forever, I wouldn't call it a discount, that's base price. Same thing could be said
    0 comments 21 views last activity
  • Any chance of getting the new texas chainsaw massacre skin for bubba? Looks pretty badass :)
    0 comments 11 views last activity
  • Idk what world you live in where you guys think this is a fun game anymore. On survivor side you get bad teamates with really good killers or try hard killers. On killer side, every one and their mom knows how to 360, run the killer, loop the killer, and your mmr goes up after one kill. Really BHVR? This is unacceptable. As killer most of these matches I shouldn’t even be playing against these ty
    3 comments 41 views last activity
  • can we fast track that anti camp prototype since people seem to deem this as the best playstyle in comp and in normal gameplay. Yall think Stretched Res users are mad oh man imagine the people who do nothing but facecamp the first survivor they down time to go ahead and address this now. Since someone has tried to reach and make a connection that isn't supposed to be the point of the post all
    41 comments 721 views last activity
  • Hello everyone, many surviours will know area camping killers within in few meters of a hooked survior. Not that this makes the game boring for the hooked survior, but also frustrating for the most surviors overall. A complete part of the game become nearly unavailbe, esspecially when this palystyle comes in favor for killers like bubba. Here is my solution: After a short peroiod of time (e.g
    11 comments 111 views last activity
  • Trapper - Make his traps scattered around the map be already set up at the start of a trial Wraith - No change Hillbilly - Remove overheat and just get rid of his instasaw(that's all he needed) Nurse - Make Plaid Flannel basekit,reduce her blinks to 1,remove the cooldown and get rid of her addons that affect the cooldown and amount of blinks Myers - When in T2 all survivors suffer from the ob
    12 comments 151 views last activity
  • "Heal a total of 4 health states while cooperating with other survivors." This challenge requires either a lot of luck or a lot of patience or a lot of game throwing. Not only that, it doesn't inspire a unique build because there are no perks that really help this challenge get done. It should not appear again. Thanks for coming to my ted talk.
    14 comments 551 views last activity
  • I don't get it, it's a downside of survivor perks right? But all it does is giving them more BP and reducing chance to get chased by notifying everyone else that he is in chase, shouldn't it encourage them to get chased and give killer advantage?
    12 comments 61 views last activity
  • Requiring you to heal others with another person is basically impossible. The coordination that this requires is already ludicrous, but on top of that we're in a meta where self-caring and bringing med kits is higely efficient, so expecting anyone will stay injured long enough for a third person to rock up is just an astronomically low chance. Better thought needs to go into tome challenges, es
    5 comments 71 views last activity
  • This game is 6 years old and still doesn't have full settings, just switch low/medium/high/ultra graphics and render resolution 0-100%, need more settings, option for screen resolution, for example for me 1920x1080, next field of view, I want 90° but I can't have it, and many others setting options
    1 comments 31 views last activity
  • The sideburns were why I wore those but ever since they updated the face textures and stuff they got removed for no reason. Why aren't there any other Dwight cosmetics with sideburns? I miss them :[
    0 comments 11 views last activity
  • 5 comments 61 views last activity
  • Hello everyone. I'm going to keep this post sweet and concise. As many of us realize some maps are not scary (or horror enough) as a result of being too bright (think Coldwind Farm, Ormond, or Autohaven), I think I have a solid idea to remedy that. Simply put: Dynamic Sky Lighting. Essentially, when playing on a map, the daytime condition will be randomized and can either be daytime, noon, eve
    18 comments 291 views last activity
  • Alright so, a lot has been said already about the nerf Hillbilly receive about a year ago or so. But now the thing is not that hes good or bad, its just that theres a killer, that does what he does but better, more easily and in a less punishing way. What does oni have that Billy doesn't? Oni can: Instadown multiple surviors cannibal style, his power doesn't overheat while using it constantly and
    0 comments 31 views last activity
  • Can you please add the ability to rummage through a single chest with this perk? Maybe grant us a token that's consumed after unlocking a chest/rummaging through one in order to get our green med-kit? Pharmacy is one of my favorite chest perks (partially for that ace in the hole synergy) which makes it really disheartening to find that my entire perk slot was wasted by the chest shenanigans of my
    2 comments 41 views last activity
  • Pyramid Head's daily got dropped from 4 cages to 2. There are some other killers who could definitely use updates to their daily challenges. Twins: Before: Down 4 survivors using Victor's Pounce. After: Hit 4 survivors using Victor's Pounce. Or: Down 4 survivors using Victor's Pounce, or while Victor is latched on them. Demogorgon: Before: Hit 5 survivors with a fully charged Shred at
    4 comments 51 views last activity
  • Greetings. I think im not the only one experiencing this mass of cheater these days. Now i have nearly every day a cheater in one of my games. Sometimes its a head on stun which lasts until the game is over. Sometimes i get simply holden hostage by a cheater who blocks all gens or hooks himself. Or killer who just hit m1 and injure every surviver at once across the whole map. Im sick of it and n
    2 comments 41 views last activity
  • I have a great idea for the realization of a cult character from a series of films about Jeepers Creepers and so you can add this character to the game, but it's better from the third part of the film because he has a cool cloak and an axe, I'm just ecstatic about him, I think who hasn't watched the movie won't understand my delight in general, thanks for your attention.
    6 comments 51 views last activity
  • On a lot of maps these add ons make your traps more visible. Instead why not make it so that the traps are camouflaged according to what map you are on? As it stands I never use these since what map i get is random, so I'll use add ons that are actually guaranteed to be of some use. Which is a shame because i would love to mess around with more unconventional trap placements.
    1 comments 11 views last activity
  • Yarrrrr! I believe it is about time we are seeing "The Mighty Pirate Collection" added to the seas of the fog! Ye liking the look of this one, aye?! If ye don't want to become shark bait ,walking the plank, I suggest ye start swabbing the poop-deck! Aaaarrrrgggghhhh!! All Hand Hoy!!
    5 comments 31 views last activity
  • Hi guys, it´s JoaoVanBlizzard here ;D How about we balance things out with the oni master's zanshin tactic with a new role. -In addition to windows and pallets, the killer can see the aura of boon totems that are active for more than 30 seconds, so the killer can counter the fearsome boons of the survivors - if you liked it, please vote, if you have additional ideas, comment here, it will be
    4 comments 51 views last activity
  • These changes should make these unpopular perks useful. Lightborn - protect from Lightburn Overwhelming Presence - This effect lingers for 15 seconds when leaving Overwhelming Presence's range. Coulrophobia - This effect lingers for 15 seconds when leaving Coulrophobia 's range. Beast of Prey - This effect lingers for 15 seconds Hangman's Trick - Near the hook, the survivors suffer from Bl
    2 comments 51 views last activity
  • Hey, i'm new here. I play both survivor and killer. Here are my suggestions for a better experience for both sides. Dead Hard- Remove all invicibility. Decisive strike- lower the active time to avoid locker stalling or slugging. 30 seconds active time would be fine on tier 3. Boons- only one boon per game can be applied to any totem . No sound cue for killer. When snuffed, the totem is broken.
    2 comments 41 views last activity
  • Hello everyone, lets not beat around the bush: the game has an enormous grind, and that is elevated even more by the prestige system, that somehow wants you to grind even more, but gives so very, very little in return. Here are some fixes to the prestige system. 1) When you unlock the bloody weapon/body/head for killers or the bloody torso/legs/head for survivors, this only gives you the very b
    0 comments 31 views last activity
  • Tricksters power is only problematic because of how many knives he has. As it currently is there is no realistic way to survive a chase with him. He has to hit you like 6 times for an injure I think? And he has 44 knives. So you have to dodge at least 33 rapid fire projectile blades. Surviving against Trickster is literally just hoping you can make a high wall loop with decent enough length to re
    40 comments 1,091 views last activity
  • Seriously what the hell is this? Any day now the list of ######### you can say is going to be shorter than the list of stuff you can. It now currently censors the word "but" It was bad enough that they already censored 90% of the terms and actions in the game itself, from those that you viscerally inflict on others, to the names of characters and perks. Where is the explanation or justificati
    34 comments 761 views last activity
  • Just to see how the game would look like without all these perks, yea of course killers MIGHT tunnel more and all that #########, but remove these ######### annoying perks and we will see how balanced the game is, I personally have no issue with noed but I know if those 4 survivor perks are disabled noed needs to be as well. I want to experience a no second chance perk dbd for a week, see how
    10 comments 81 views last activity
  • Here is an idea. Adding an achievement for rekindling all 5 totems in a single match.
    5 comments 41 views last activity
  • Hello! It would be interesting if Scourge Hooks rewarded extra bloodpoints. :)
    0 comments 11 views last activity
  • A hex that activates after a gen is completed. Every time a Gen has been completed a random dull totem becomes a hex on the map. The Hex effect: Gen repair speed is reduced by 10% and additional 10% for every active hex totem on the map for a max of 50% (5 active hex totems). The idea, similar to pentimento and plaything, is that the trial doesn’t start off with an active hex rather as the tri
    5 comments 71 views last activity
  • Survivors •Status icons involving interactions that are shown to the whole team (i.e. repairing a gen, being chased, hiding in a locker) [This would grant a form of universal communication to Survivors without a SWF.] •Teammates with MMR similar to the player with the highest MMR in the SWF [We all adore the little solo-que baby Dweet, until the baby Dweet tries to unhook himself and d
    2 comments 51 views last activity
  • COH now heals you passively if you stay in totem radius. Full heal takes 60s and you can do something else during that time. Bonus healing reverted to 100% New COH still provides fast heals but fixes main problem: infinite healing without teammates. If you really want to heal yourself you have to waste 60s in totem radius which i think is pretty decent delay for the killer. You can use totems
    23 comments 201 views last activity
  • Here's some quality of life changes for some killers that I think would make them feel better overall. Some might be slight buffs, some might just be things that make sense, and others might just be cosmetic in nature. Pyramid head: Reducing the time that survivors can see the outline of his projectile before he fires it. With the reduction of speed in putting his sword in the ground and the
    0 comments 31 views last activity
  • Keep the 80 seconds of Broken, even though it's weak AF and its only purpose is to hinder the protect & heal spam from Medkits / Circle of Healing / Mettle of Man. Add the following effects: Survivors who take Protection Hits suffer from the Incapactitated effect for 10 seconds. Once the Exit Gates are powered, Survivors who take Protection Hits are put into the dying state.
    2 comments 41 views last activity
  • Add a perk that reduces the cooldown of successful hits by 10/20/30 percent for killer
    6 comments 81 views last activity
  • I bought this game a week ago (switch) The many videos seemed super fun to me and decided to buy it. I really liked it until now. I'm trying out the killer and I haven't had any fun at all. As you can see I hardly have any perks and experience with being a killer. I read that this game has sbmm? How come I play with people who already have more experience
    6 comments 91 views last activity
  • Or at least communicate with the community about what properties can get new cosmetics
    4 comments 31 views last activity
  • You can't say getting hit around the corner is not huntress problem but latency problem. Latency is not a problem, it is part of the game we can not affect, but we can change Huntress. Same with everything else Killers powers and mechanics should be adapted. Pallet stun and dh validation is just first part of changing things. Killers like huntress should get git validation for projectiles so th
    26 comments 331 views last activity
  • Okay so. I just happened to realise that the Wiki said that Freddy had 2 Add-Ons that did the exact same thing. So I made a post asking if it was true or if the Wiki just made a mistake. And to my surprise, it was. And it made me realise that all of his Add-Ons sucks. Here's my post about it --> https://forum.deadbydaylight.com/en/discussion/comment/2815657 And because his Add-Ons suck,
    19 comments 681 views last activity
  • It's pretty obvious most M1 killers can be easily looped by just palettes and windows, but since it takes too much skill for most players, average stats shows much lower than actual capability.
    1 comments 31 views last activity
  • We know hatch escapes have no effect on MMR, why can't we do same thing for emblems? it's not like survivors can actually counter if killers are determined to 4k, so why don't we stop wasting our times?
    1 comments 21 views last activity
  • Remove noed or nerf it to the ground. No higher speed and survs auras can’t be seen, or something like that. I’m sick of killers with 0 kills before 5 gens are done get 2,3 or 4 kills at the end
    25 comments 861 views last activity
  • There are so many instances where hexes gets cleansed almost immediately, even if you’re bringing 2+, it makes hexes pretty undesirable since you’re down 1+ perks for the whole game if it goes immediately. I think this would add value back to hexes, and get them used more. Since Pain Res and DMS has come out I don’t even touch hexes unless it’s a pentimento hex build, because the risk just d
    10 comments 181 views last activity
  • Why can't BHVR just make it so that you CANNOT get the same map twice in a row (with the exception of new maps and when an offering is played) because for a while now, many players will get 1 specific map for a significant percentage of their matches.
    3 comments 72 views last activity
  • I have the feeling that the random algorithm for the map pick is broken. I have pretty often that the same map in a row shows up without any map offerings. For example I play RPD and the next match will RPD too. It happen really often. I noticed these issues by RPD, Ormont, Midwich, Sanctum Wratch and Iron Works. Yesterday Night it happens 2 Games in a row with Iron Works. Does anyone else ha
    1 comments 41 views last activity
  • Why did it require urgent attention to put two hooks at the top of the police station and quickly changing Boil Over but a Pig going AFK and preventing survivors from playing a match not being addressed? Why is both sides not having or being held to the same standards of proper sportsmanship? This is an extremely bad exploit and warrants immediate attention from the developers. This definitely
    60 comments 1,531 views last activity
  • https://www.youtube.com/watch?v=xi14WB2629A My opinion: A game is mainly fun (for both survivors and killers) if they know they have some chance of winning. Once it is obvious that one side has no chance of winning (escaping, sacrificing) the game loses a lot of fun in my opinion. That's when AFK, DC, hook suicides start to happen. It is also less fun for the winning side,
    19 comments 241 views last activity
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