Feedback and Suggestions

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  • I think they have a good concept for creepy maps, but I feel that they could get more in depth with place that people would fear to be stuck to survive with a killer present; like a catacomb or the sewers or an island with one way out and a hatch in the basement. When it comes to killers, I believe that they opened the door for movie killers when they put Ghostface and Freddy in it; Im thinking
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  • Can the Devs please change the sound on his Boogeyman’s Robes cosmetic to actually sound shoeless. I want to be able to hear Michael’s feet slap the ground. This a very important change that needs to go into effect ASAP. Please and Thank you
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  • Dead By daylight has become a game where it is impossible for assassins due to the rush gene that is in the game, it is not normal how you start the game and in less than 1 minute 2 generators already made you this game only gives advantages to the survivors and I dare to say it because I also play as a survivor and the truth is that I am embarrassed by the perks that the survivors have where it
    0 comments 11 views last activity
  • Ok, this is kind of a radical suggestion, but given that lobby dodging is kind of a significant issue in terms of matchmaking and queue times, what if public lobbies simply didn’t show the other players at all? You just saw a blur to indicate someone was there but nothing else, no character and no profiles. Just something to show there are X number of players currently in your lobby. It would com
    15 comments 111 views last activity
  • HI. Since Kate got her rework done her lips look weird she had that smirk now its looks just like she keeps her mouth open. If you can please consider this and maybe update them to look like how they were. It was so much better.
    6 comments 311 views last activity
  • in the ptb iv had instances where I was stunned on the same side as the survivor. is this a bug or is reverse pallet stuns back?
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  • I love Sadako's attack animation and weapon. Axes, knives and various other normal weapons get boring over time. Another favorite is Slinger's where the weapon is integrated into the power, I love stuff like that, and Nemesis punching people is just incredible. I'd love to see more nonconventional stuff in the future.
    5 comments 81 views last activity
  • I've been binge finishing my killer tome challenges so I can finish the rift asap. More than once I have went against people who spam vault just to be annoying. Couldn't a cool down on notifications or something be added to prevent dealing with this? For other people who deal with the same BS, do you usually just chase them down or try to ignore it?
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  • https://www.youtube.com/watch?v=h_tCPePV7x8 https://www.youtube.com/watch?v=xlsvridNvUw Literal heart attack simulators.
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  • I think it's really a good option and really helps performance and fps in this game. 6 years and this game still has random fps drops and freezes is so funny. if you address stretch res maybe you should address perfomance issues as well. i'm clearly not denying that stretch res had unfair advantage but i know noticeable number of people did it also for performance issues. hope you consider optimi
    0 comments 81 views last activity
  • TlL:DR Add tokens to boons make boons totems destroyable and allow adding blessings So i am fairly certain most or some of these ideas are already on this forum but i thought i throw in my suggestions. First of all i have round about 1k hrs and my split is 80%killer 20%survivor I really like the basic idea of boons a high risk high reward perk for survivor just like hexes for killers is som
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  • This discussion has been moved .
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  • Is it possible to setting the view mode while pass the trap of The Hag? while I played as survivor as pass the trap of The Hag the direction will change to trap automatically. How to setting not change the direction while pass it?
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  • Huntress' hatchet should not be based on killer side since theirs isn't what is registering a legitimate hit but the survivors side instead, this would drop the very large amount of hatchet hits that are very clearly on both sides a miss and force people to play more accurately as Huntress than just abusing their bad internet that messes with the hatchet hitbox detection.
    1 comments 11 views last activity
  • INTRODUCTION Please read the entirety of the Post before commenting! I've already had my share of misreading when it comes to these lengthy posts, but I'm optimistic this is the one that changes things! Hey listen up! Lemme let you in on a little secret. Toolboxes.... Suuuuuuccckkkk- Are actually the 2nd (or 1st depending on who you ask) best item type in Dead By Daylight. However! Ther
    3 comments 191 views last activity
  • Hello, I made a video on how to prevent stretched res problems on Unreal Engine (obviously this is for the devs and not for players). This could be very useful on dbd since this behavior is giving advantages on loops, as already mentioned on different topics here on the forum. https://youtu.be/rir0ekAX8Ao I hope this will help to fix the issue. Thank you for your time!
    90 comments 2,651 views last activity
  • As Dead by Daylight ages, the skill of the general community grows. More people are learning how to loop efficiently, how to exploit Killer weaknesses, and how to perform absurd "techs" every day. I believe Killers should be a little bit stronger, but not without having earned it. The idea is: Once a Killer has reached Prestige 3, a 5th perk slot opens up, allowing the Killer to bring one of t
    10 comments 111 views last activity
  • I'd like to see monthly kill scores of all killers along side killers played in a given month. If 3 or more survivors can loop. It's game over from the start for all m1 killers plus nemesis as long as everyone does gens. Game after game. I'll average 1 kill against players where 2 or more simply know how to loop bc each survivor takes to long to catch. Gens go. I'll de rank and get 3 or 4 ki
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  • With Sadkoa able to see when shes using her phasing, prehaps you could add this onto Freddy and Spirit so they can try to use the phasing they have more easily?
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  • Only 1 totem should be able to be activly booned at a time. 4 Survivors bringing Boon: Circle Of Screw Killers should not be able to boon 4 separate totems & blanket half the map with OP healing speeds.
    16 comments 51 views last activity
  • When adjusting the volume and whatnot, I like to just click really fast in order to change to the number I want (there is no slider any more). There seems to be some sort of limit placed on how fast the adjustment button can be pressed, such that even when using an autoclicker at 100 clicks/second the slider still takes some time to go from 0-100. Would love if this limit could be taken off so we
    0 comments 11 views last activity
  • Make this game one part in solo one in swf no more swf with solo because the game it's unfair change that
    4 comments 81 views last activity
  • I've already made a renewal perk buff request but I think that a lot of survivor and killer perks need a simple change to be good. Some of the difficult ones (such as beast of prey) I'm not going to do but the easier ones that I think the idea would be nice I will do. Keep in mind that some of these will be from the video otz and cope made a while back. Survivor perks: Sole Survivor- Buff - 1%
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  • This is a thought I have had for a while and I asked otzdarva what he thought about it and he said it could make it a really strong perk. The change is the way it activates instead of healing a full health state of another survivor it could work when you do a safe unhook. If the developers do not want to get rid of the health state method they could add this change alongside that as well. I fee
    3 comments 61 views last activity
  • The new action toggle system is amazing, lets me free a hand to grab a drink or something. A great improvement would be to let users specify the specific actions they want to use toggle for, since using toggle for many actions feels clunky. (For example, one might use Toggle on gens, and Hold on healing, unhook, self-unhook, etc.)
    1 comments 11 views last activity
  • Decisive Strike has went through many changes and its most recent change is a step in the right direction. But there's a couple things that prevent it from being a true anti-tunnel perk. So what needs changed? DS deactivates if: - A survivor fully healed by another survivor. - A survivor fully heals themselves (Whether it be with Inner Strength/Inner Healing, Second Wind/Renewal, etc.) - A su
    Mod
    40 comments 551 views last activity
  • Why cant Hex totems be reused when they get destroyed and blessed? because they would be Overpowered. So why can Boons be reused infinite amount of times in the game? because they are Overpowered. Right now we have a Boon that offers very good areal healing. A Boon that hides Scratch marks and Auras, so basically creating a Safe Zone for survivors. And now with the new Killer and Survivor com
    3 comments 32 views last activity
  • Yellow bottle is very niche and not worth using in most situations because of the fact that it consumes your purple bottle charges too. Clown is a pretty basic killer, a lot of people find him boring because of that, yellow bottles were a nice add to his kit but it needs more incentive to be worth using. Give bottles separate charges; Reloading action reloads both bottles at the same time.
    5 comments 51 views last activity
  • I play this game every day. And I noticed that I'm getting Cold Wind Farm more frequently on the blood web. Seriously I have like 15 cold wind farm maps and I used all the offerings because I thought that If I keep using that offering every time It will stop appearing, but it turns out that It KEEPS showing off over, and over, and over, and over. And I'm getting bored. Not kidding guys, I love t
    8 comments 101 views last activity
  • Oppression: one of the teachable perks from The Twins has an 80 seconds cooldown in tier 3 (tier 1 / 120 seconds), I find this cooldown ridiculus because the effect of this perk is not strong at all, his effect is focused in gadering information (efficient to slowly regress 99% gens) so in my opinion this perk could have a 30 second cooldown and it could be turned into a more viable option. Hope
    0 comments 31 views last activity
  • While it's a heafty job. Think about how much more playability it sna bring. So what's are your foughts
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  • The killer slugged me and refused to hook me on the basement hook two meters away. I was unable to play the game, nor lose and move onto the next match. Let survivors hold Sprint in the dying state to bleed out faster. Make it a new mechanic, where survivors can crawl faster by holding Sprint, at the cost of bleedout time. Tenacity would let survivors Sprint-crawl for free (and must hold the
    14 comments 161 views last activity
  • Currently dead hard is literally best perk in the game that every survivor is running, survivors are so used to it, even maybe addicted, if it's going to be taken out, survivors will literally explode... or something like that, who knows Probably some of you remember no bloodlust experiment, it showed some thing, not really much of important, only thing that I remember is that a lot of players c
    26 comments 251 views last activity
  • I honestly believe not only Nightmare's add-ons by themselves are weak but there's also an issue where his add-ons just don't stack at all. It's not like Shape or even Hag where add-ons are super-transformative which makes sense to not being able to stack them. Green Dress and Blue Dress don't have extended aura-reading for instance. Sheep Block and Unicorn Block's Blindness doesn't stack i
    3 comments 41 views last activity
  • I think they should give Killers 5 perk slots instead of 4 for balance. You face 16 perks and 4 items with 2 add ons each including BNP. Killers are supposed to be broken and overpowered since it's 4v1
    13 comments 171 views last activity
  • I think that, excluding the nurse, all killers should get a 5% permanent speed increase. (I personally would advocate for 10% but I know there'll be a mountain of hate just for the 5%) Now before you hate on me for such a wild suggestion hear me out. The most time efficient way to be chased is to hold w especially against a 110 killer like the hag or deathslinger (due to his limited range) agains
    18 comments 682 views last activity
  • Soul Guard gives you a bonus if you're cursed (i.e. a Hex is in play) What about a killer perk that gives the killer a bonus if there's a boon in play? Depending on the bonus it gives, it could be a hex or not, since you'd let boons up on purpose to get the effect from it, so that's a bad enough effect on its own. Suggestions: Smaller Boon radius for each boon in play Smaller Terror Radius
    16 comments 122 views last activity
  • I feel like Ultra Rare cosmetics should be right after Legendary cosmetics if applicable, or before Event cosmetics where applicable. They have the same pricing as a Legendary cosmetic, being tied for the most expensive cosmetics in the game, as well as used to be the same classification as Legendary before they decided to keep that for licensed transformations only. For example, seeing The Huntr
    1 comments 11 views last activity
  • Unnerving Presence I find is very weak in effect, especially among more experienced players who can more easily hit the great zones. The increasing frequency and decreasing the zones isn't enough in my opinion, so I believe that Unnerving Presence should change skill checks to be faster than normal - maybe to the speed of oppression or overcharge, maybe not as speedy, but I think increasing the s
    3 comments 11 views last activity
  • I have three things that can help her a lot if these were made part of her basekit Making so the first box survivors search is always a fail, this way a trap isnt wasted because they give more than 20 seconds of guaranteed slowdown and would make her traps not too rng Making John Medical File or Nerfed Amandas Letter Basekit: We all know her crouch is very slow so thats why 98% would be much m
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  • Hello dear team i did tried to do and go by your steps to customer support to make a ticket but my video its over 50mb etc and screenshot its not enough for evidence as Griefing! I report this gamer from consolo who did play with the killer and dont got 1 hook because all the match was just hidding and etc but the biggest probleme its she/he was playing with the killer and i didnt reached to mak
    4 comments 51 views last activity
  • Your blindness for seeing your fears have sharpened your senses. Reader's Eye will activate when you've suffered from the blindness or oblivious status effect. You'll gain the following when repairing generators: The odds of triggering skill checks was reduced to 0% at all times. I don't know what should I do with this perk. This perk was used to be useful but there is something miss
    0 comments 11 views last activity
  • What if the sbmm had a schedul to be active or disabled (all weekends sbmm disabled for example) this with the intention to evaluate if there are any changes in the weekends matches compared to the matches from the rest of the week (more casual games with sbmm off?) Feel free to write your comments
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  • Dead by Daylight is still using EAC version 4.0.0, the newest version is 5.0.0, please update EAC to the newer version.
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  • So... I can't actually delete this? And I want to. But it won't let me. :/ So I suppose this is just gonna exist until it's deletion. Unless it goes under the radar. 😎
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  • Making a list of things I think would be a pretty healthy change to the game overall. This is an early rough draft so I'm always tweaking things. This is mainly towards game health and mechanics in general, rather than individual perk strength. As always, thought process and reasoning is usually in the changes. And I'm always open to feedback. Also it's quite lengthy, sorry. General changes: M
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  • Boons have lots of benefits for survivors and the only condition to use them is blessing a totem, they don´t have any disadvantages (just spending the time to bless them) so I thinked about a mechanic that involves a conflict between pentimento and the boons. Imagine if pentimento had the hability to corrupt boon totems (3 second animation and it turns into a pentimento totem) this could solve t
    2 comments 81 views last activity
  • I think that kicking a gen should not only start regressing it, but also do a 2 or 5% progression loss. And obviously the numbers could be higher or lower, but this is just a baseline. What this would do, is make kicking a gen not only more intuitive to new players. I'm sure like me when most of us started, you thought kicking a gen actually did something. (other than just start the regression pr
    4 comments 61 views last activity
  • Cannibal has a few useless or bugged addons. I want to introduce my ideas to change his addons. First BHVR should fix Cannibal's cooldowns after successful Chainsaw Attack, because it's bugged. Second BHVR should fix Carburetor Tunning Guide, because this addon tremendously decreases movement speed during a Chainsaw Sweep ADDONS CHANGES CHAINSAW FILE Old : Decreases Tantrum duratio
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