Avatar

YourFather

YourFather

About

Username
YourFather
Joined
Visits
27
Last Active

Comments

  • @HugTechLover said:

    I genuinely have no idea what these complaints are for. I have had zero issues on the new eyrie.

    Why would you? Most blight players i go against abuse the hindered addone, which doesnt seems to be that rare for an ultra rare addone. But dont worry, he wont get a nerf anytime soon, at least not as long the William Birkin legendary skin is selling.

    So back to the topic of this post. For most killers, Eyrie is Autoheaven and McMillan combined on steroids. Eyrie of Crows has every type of loop there is; Plus, its bright as hell, which means stealth is non existent in Eyrie.

    On top of that, Eyrie seems to be common as hell, i am not a tester, but i feel like my account is getting targeted. And my RNG for tiles is Terrible, really Terrible. I can switch killers, and the first place i go to is Eyrie, every single time. Getting a tile that is good for the killer you play nowadays is like winning the lottery. And dont worry, sweaty survivors always there, cuz i happen to be in high MMR. A place where everyone plays extremely save, uses meta build, wears items and has something nasty in their minds.

    But hey, none of that wouldnt hurt as much if the game was actually RNG based. But no, the game does everything in their power to make the game more unfun,grindy and competitive. Good Luck with that recipe, for sure u gonna find a lot players who wont get bored by the repetivive meta gameplay.

    If Dead by Daylight becomes like League of Legends, i for sure wont play it anymore. Unless, Mr. X comes out, then i will play it a lil bit.

  • @jesterkind said:

    Why can't hex totems be reused when they get destroyed and blessed? Because in most cases, that would be overpowered.

    Why can boons be reused infinitely? Because they're designed around being limited-area buffs that survivors want to waste time relighting, and for the most part, the core idea works pretty well.

    What you're missing is that for every boon in the game except for Circle of Healing, the killer actually also has to be in the radius of the boon for it to work, meaning that they'll know it's active and know roughly where it is, and always have the choice to snuff it. Even if they drop chase to do that (which I wouldn't recommend, snuff when you get a down), that's a guaranteed extra however many (14? I think?) seconds of slowdown they get from a survivor who is not on a generator during that time.

    If they down the survivor first, it's a heck of a lot more slowdown on top of the pressure they already gained.

    Circle of Healing is broken because the killer doesn't have to be in its radius and therefore it always works out in the survivor's favour if they're smart. I don't know how to fix it, but nuking boons from orbit with those changes to render every boon except CoH worthless is not the right call, in my opinion.


    @NoOneKnowsNova said:

    https://forum.deadbydaylight.com/en/discussion/310605/nerf-boons-or-buff-all-hexes

    The only boon that needs changing is CoH. The other two currently in the game aren't great, and the new one will most likely be used as much as the said two boons, maybe a small bit more.

    Some of the weaker hexes needs buffs, but that's as far as I would go.


    Well i agree on this, Circle of Healing is the only Boon that needs changes.

  • @gibblywibblywoo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1862131#Comment_1862131

    The problem with your reasoning is that an organised team can actually be devastating to your gen pressure if they play agressively with it, even if you don't even pick them up for the stun.

    Trust me, no killer worth their salt has a problem with the anti-tunnel aspect of DS. It's the "I'm gonna repair this gen in your face and if you slug me I use unbreakable and am up in 12 seconds, you wait it out and waste 60 seconds, or I stun you and you gain nothing".

    Its the fact that a survivor can go out of their way to play poorly/stupid and the killer gets punished for capitalising on a bad play.

    There is not such thing as Anti-Tunnel perks. Perks are here to make plays, and they can be countered easily.There's like a single killer perk,addon,offering or ability that can counter an entire build of an survivor. And that's perfectly fine. Bcs. survivors get also countered, and not only killers. For example: When i vault i want to disapper into thin air bcs. i use "Dance with me","Quick and Quite" and "Lithe". But... it gets countered by open areas(areas with barely any walls) and Ghostsface's perk "im all ears". Another example: I want to run a DS build with "Deliverance" and "Unbreakable". But... the killer plays Pyarmid Head with a mori offering, three of my perks are now barely useable. Last Example: I want to gen rush with "Prove Thyself" and "Bond". But... the killer has "Corrupted Intervention", "Discordance" and uses "Midwich Elementary School" Offering.

    It is indeed a bad play to not pick up as survivor just bcs. u think the survivor has DS. You have to know when to pick them and when not to. So u dont have to waste 60 seconds, instead u can just waste 5 seconds and get stunned. Or mabye we been a fools the whole time and the survivor just had unbreakable and no DS. Also DS is almost impossible to use in the red ranks if you dont force it.

    Note: survivor recovery without unbreakable is around 30 seconds, and when u use unbreakable its around 20 seconds. Anything less couldnt not be done by the slugged survivor alone. It could have been someone with "We'll make it","We're gonna live forever" or someone with anything but not alone.

    Your objective is to gather as many bloodpoints in each category, so you don't lose a pip. But if u fail to do so, then get good. Pressuring gens is only one of many tasks. And how well u will do those tasks depends on your build,skill,game knowledge and luck. So like i said sometime u just get countered, and the best you can do is not to lose a pip(gather as many bloodpoints as possible).

    I hope this solved all of your problems, and if not. I can still write a book in this comment section, no problem at all.

  • In my opinion, in the red ranks DS isnt as powerful as it seems in the lower ranks. Bcs. killers in the red ranks know when to take a DS and when NOT to.

    I personally don't have issue's with DS, but if i would hate it this much i would start maining Pyarmid Head. But like i said, never had troubles with DS players.

    Object of Obsession on the other hand is a perk that i truly hate, and i will do anything in my power to punish Object of Obsession players in my killer games. Bcs. they ruin my Huntress and Deathslinger gaming experience.

    Which is also the reason why i play in the red ranks undectectable killers like Wratih, Pig, Myers and similar. But then again i know if i would be a really good Huntress, or if i would run undectable builds. Object of Obsession wouldnt be this much of a problem for me.

    If you do some research you will find ways to counter just about anything in the game. But, also DBD is a luck based game in my opinion. Where you for example have the good games and the bad games, and you are NOT suppose to win every game. Sometimes the best u can do is not losing a pip. But then again your rank doesnt really matter, cuz its a luck based game. And then again u also know, that u will have a higher chance of meeting better players in high ranks. And those players will test your builds, and they will make u feel like u got better at the game when u succeed against them.

    And if you are mad cuz your playstyle fails against DS, then change your playstyle and hope for the best. For example you could use the "Make Your Choice" to know excatly when DS expires,and to have a chance to instantly down a person.

    Very well, i hope that my response solved all of your problems, and if not. Then don't worry, i can say much more than this, but i hope this is enough for you. Bcs. i can write an entire book here for you.

  • @YaiPa said:

    every survivor has the same hitboxes, so it wouldn't change anything, if David can't fit in a small gap, neither can Nancy, Feng or Meg. The same goes for the space discussion, the only thing different is that he's gonna get spotted easier.

    Oh she can, and i witnessed it myself, otherwise i would point it out.Hitbox do not belong in the same category as interaction with obstacles, and traps.Those things belong more so in the category of Area of Effect aka AOE.

    The same applies to widder killers too, Oni has the same problem with obsatcles. And thats good otherwise he wouldnt be balanced, but i don't think David is balanced.A tough guy like him should have a deeper voice at least.

  • I had the same:

    Screenshot (66).png

    Dont know if i would be able to recover from the glitch if i would be rescued by my team.

    It seems like it doesnt matter what team u have or what enemy u are facing.

    You just get dedicated.

    Note:

    Killer did not used any hax or something,he had a stream where i could see he didnt used anything.

  • @Rezblaze said:

    https://forum.deadbydaylight.com/en/discussion/comment/1155513#Comment_1155513

    There's no way you're destroying anyone with Insideous, distressing, and beasts.

    I will play the game tomorrow again, and then i will show you multiple screenshots of a scoreboards.

  • I mean i always give you survivors a chance to sacrifice yourself on the first hook before i 4k your entire team.

  • I disagree i get a 4k everytime, on top of that i get also 50-70k bloodpoints.

    I use Insidious,Beasts of Prey,Distressing,BBQ and my Gameplay Knowledge to completely destroy survivors match after match.

    He is considered the worst killer for survivors.

  • I suggest full body lightning like this one:

    Untitled Image

    or

    Shorts for David

    or

    Half Naked skin

    or

    Full Naked skin

    or

    All of this above, bcs. that way survivors can do funny clothing challenges that are not related to the game.

    I mean its already challenging to survive with shirtless david against a good killer.

  • Didnt happend to me yet,but also i dont want it to happen.

    This is a game breaking bug and it should be fixed as fast as possible.

    Note: there is a bug report category in this forum.

  • My theories:

    Rottweiler, Prisoner, Zombie, and Pinhead https://youtu.be/20NsHYz9p64?t=14

    Probably Rottweiler.

  • I want:

    We're gonna live forever perk

    After taking a protection hit for a teammate within of 15 metres, you will gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

    The bonus Bloodpoints are only awarded post-Trial.

    --------------------------------------------------------------------------------------------------

    BBQ Version of We're gonna life forever perk

    After taking a protection hit for a teammate within of 15 metres, the killer will scream in anger revealing the position he standed on for 2 seconds for all survivors.

    • Each time a Survivor takes a protection hit for a teammate, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

    The bonus Bloodpoints are only awarded post-Trial.

    Note:Its not an aura reading ability, meaning undetectable status effect will not hide the position the killer standed on.

    -----------------------------------------------

    @YourFather said:

    Welcome developers,

    I came here to say this men needs shorts:

    https://us.v-cdn.net/6030815/uploads/901/MGSK83YTTAQS.png

    Not more and not less, just make it happen.

    My money will wait for David King's shorts skin to come.Also, buff We're Gonna Live Forever perk.

    Thank you for your time. :)

    ------------------------------------

    @YourFather said:

    If the devs run out of ideas for a new killer.

    Then worry not,the community is very creative.

    Let's get started:

    -The Mummy

    -The Serial Killer

    -The Zombie

    -The Wolf

    -The Vampire(Oni is kinda a vampire,but at the same time he is a demon)

    -Cthulhu

    -The Alien

    -Pyramid Head

    -The Doll

    -The Undead Soldier

    -The Reptile

    -The Insect

    -The Headless Horseman

    -The Henker

    -The Digger(Mine Worker)(Grave Digger)

    -The Kid

    -The Ring

    -The Syren

    -The Animal(Yeti and Bigfoot)

    -The Pirate

    -The Cyborg

    -The Android

    -The Nature

    -The Faceless

    -The Predator

    -The Necromancer

    -The Puppeteer

    -And here is a link that has some intresting creatures:https://visual.ly/community/Infographics/history/45-scary-and-disturbing-mythical-creatures-around-world

    Thats it for my list,but feel free to comment below one of your ideas.

    If i find your ideas to be Unique i will add them on the list.

    Note:

    Not everything i typed is also meant that way.I just added the possible types of killers the game could have.

    For example i said "Cthulhu", and with that i also meant creatures similar to Cthulhu.


  • I disagree with some of them, and i have not time to respond why.But i will do this:

    We're gonna live forever perk

    After taking a protection hit for a teammate within of 15 metres, you will gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

    The bonus Bloodpoints are only awarded post-Trial.

    --------------------------------------------------------------------------------------------------

    BBQ Version of We're gonna life forever perk

    After taking a protection hit for a teammate within of 15 metres, the killer will scream in anger revealing the position he standed on for 2 seconds for all survivors.

    • Each time a Survivor takes a protection hit for a teammate, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

    The bonus Bloodpoints are only awarded post-Trial.

    Note:Its not an aura reading ability, meaning undetectable status effect will not hide the position the killer standed on.

  • Since you have a hard time to understand after 4 pages that Noed is in fact weak, i will just do this:

    Untitled Image

    @Babyyy_Boyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076960#Comment_1076960

    I disagree with you. Survivor is stressful if you play solo que most of the time and you have 3 other teammates not doing gens, urban evasioning, self caring against sloppy butcher, hiding in lockers, and lasting 4 seconds in a chase.

    I play solo,and i just keep ranking up with shirtless David.

    Sounds to me like you are somewhere between or in green and brown ranks.Just rank up and say goodbye to those players.But if you do as many misstakes as they do, the rank up just wont happen.You know?

  • @crixus006 said:

    Hi team, I believe that there are fewer kills.rs since you fixed the ruin and that's why it takes a long time to find a game with uneven levels. I believe that you should made another perk like the old ruin. In this way the main killers enjoy the game again. Thanks for your time

    There is already, its called Huntress Lullaby, it does the same thing like ruin.

    It punishes players for being bad at skill checks.

    Note:

    I play both,survivor and killer.

  • And what has motivated you to say all those things in this post?

  • @SnakeSound222 said:

    Ooh, it’s a big ######### you to keys. I like it. Kinda wish the Survivor would still drop the item and have the game give you your item back if the Killer DCs though.

    Like i said, all they have to do is to register the recent dropped item from the survivor.

    I mean how hard can it be to code that?

  • @jiwix said:

    there's a problem with the mad grit skill, out of 5 games I do, 4 times in the end chat I'm insulted to cheat when I use this skill without recovery time, so I'm taking free postponements, so I'm going to be banned because I'm using your skills that you've created, you have to do something about this kind of problem, thanks.

    Sounds to me like u are playing in brown and yellow ranks, bcs. i almost never got insulted for using that perk.

    In fact, the survivors wanted my attention so they were jumping in and out like mad men.

  • @HazeHound said:

    Common: they should do something but i don't know what.

    What exactly is the issue with wglfe in your opinion? I don't like this perk, because people use BT with it thinking its good play while in 90% of times they are only helping killer... and are rewarded with bps and emblems for it...

    Only good time to use bt is when gates are open or survivors is couple of seconds from next stage. Every other case helps killer.

    Yea i actually found a way to counter BT, everytime i see someone unhooking as a pig i just go inside her crouch mode and start channeling her ambush.

    Which makes me hit the rescuer or the person that was unhooked 100% of the time.

    I believe this also works with insidous.

    Which means after all Insidous can be used for something that isnt camping.Meaning you can use it to punish survivors for using perks that are based on the killers terror radius.

    Back to main topic:

    We're gonna live forever perk

    After taking a protection hit for a teammate within of 15 metres, you will gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

    The bonus Bloodpoints are only awarded post-Trial.

    --------------------------------------------------------------------------------------------------

    BBQ Version of We're gonna life forever perk

    After taking a protection hit for a teammate within of 15 metres, the killer will scream in anger revealing the position he standed on for 2 seconds for all survivors.

    • Each time a Survivor takes a protection hit for a teammate, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50/75/100 %.

    The bonus Bloodpoints are only awarded post-Trial.

    Note:Its not an aura reading ability, meaning undetectable status effect will not hide the position the killer standed on.

    ----------------------------------------------------------------------------------------------------

    One of this above is what they should do, and it will also encourage survivors to take hits for their teammates.

    Which is something survivors in lower ranks forget to do.

  • My bad, just remove 2).

    If its a bad perk depends on the time the item is locked.

    3) has nothing to do with the perk.

    To fix 3) :https://forum.deadbydaylight.com/en/discussion/comment/1076839#Comment_1076839

  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/1077008#Comment_1077008

    While I agree that being hit through windows and such is generally not as much of a problem as it's often made out to be, players should not have to use half their perk slots to make up for the game not functioning as it's meant to.

    Yea if it is an actual bug, then yes players should not have to use half of their perks.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076917#Comment_1076917

    The easiest way to make it so Franklin's can't counter White Ward would be to change Franklin's. If you make my perk idea as a teachable for another Killer, you create a two-perk combo with Franklin's that makes bringing in items a waste of time AND completely hard counters White Ward. Not a good idea.

    Remove 2) and 3), then its a teachable that doesnt work very well with Franklins.

  • I disagree, i have almost never connection issues, maybe had it once or twice in my 191 hrs of gameplay.

    @[Deleted User] said:

    I still personally think servers need to go. This game was honestly so much better without.

    I very very VERY rarely ever ran into lag switchers, and hits felt better even with worse ping on p2p. Now? Definitely getting hit when you shouldn't. And just recently, getting hit when the killer isn't even near me (#########?) This really kills my vibe, and I've stopped playing pretty much.

    Yes, you will get hit when the killer isn't even near you, but only when you lag(or play against a good huntress).

    Deticated server's make the lag u have affect only your character not the ones of others.

    @Williamz said:

    Alright, this is getting out of hand now. Getting hit at windows when I shouldn't be, killers not being able to grab properly (already made a bug report on it) and lunge attacks not lining up to where the killer swings.

    Guys, please fix this or can we go back to peer to peer in the mean time.

    https://i.gyazo.com/d507077400cbdda4d4e8391b3705e456.mp4

    Speed up your vaulting speed with Resiliance,Spine Chill and good internet.Its something all survivors can have.

  • I will end the discussion here with this:

    @YourFather said:

    Since the devs still refuse to buff We're gonna life Forever perk.Bcs. if they do buff it, everyone will be hook farming.And not everyone can get the stacks.

    So if they can't buff it, they can rework it.

    They should do something with protection hit, that give's stackable bloodpoints, that way its more accessible for the survivors.


  • I have an entire list of killers i would like to see in game.

    Here:

    @YourFather said:

    If the devs run out of ideas for a new killer.

    Then worry not,the community is very creative.

    Let's get started:

    -The Mummy

    -The Serial Killer

    -The Zombie

    -The Wolf

    -The Vampire(Oni is kinda a vampire,but at the same time he is a demon)

    -Cthulhu

    -The Alien

    -Pyramid Head

    -The Doll

    -The Undead Soldier

    -The Reptile

    -The Insect

    -The Headless Horseman

    -The Henker

    -The Digger(Mine Worker)(Grave Digger)

    -The Kid

    -The Ring

    -The Syren

    -The Animal(Yeti and Bigfoot)

    -The Pirate

    -The Cyborg

    -The Android

    -The Nature

    -The Faceless

    -The Predator

    -The Necromancer

    -The Puppeteer

    -And here is a link that has some intresting creatures:https://visual.ly/community/Infographics/history/45-scary-and-disturbing-mythical-creatures-around-world

    Thats it for my list,but feel free to comment below one of your ideas.

    If i find your ideas to be Unique i will add them on the list.

    Note:

    Not everything i typed is also meant that way.I just added the possible types of killers the game could have.

    For example i said "Cthulhu", and with that i also meant creatures similar to Cthulhu.

    The chance's are pretty low for a new clown to appear, what they could do is to give The Clown or The Demogorgon the pennywise skin.

    Demogorgon for the alien aspect of pennywise.

    The Clown... you guessed it?! for the clown aspect of pennywise.

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1076839#Comment_1076839

    I didn't design this perk with the primary intent of fixing the DC issue. I designed it to destroy items (read: Keys).

    Ehh..., i don't like the idea of chaging franklins.

    What they could do... is to create that perk as a teachable for a new killer.

    White Ward should not be countered by any means.

  • If Brutal Strength isnt supposed to be strong alone,then it is supposed to be strong in a breaking build.

    Like this one:https://www.youtube.com/watch?v=kX18JFW4YQw

  • Playing on PC, as a survivor i never got put against red rank killers.

    And i am in purple ranks(between rank 7 and 6).

  • @ClickyClicky said:

    I agree about the grind. Its why I don’t buy new killers anymore as it requires so much effort to get the perks you previously paid for on them.

    You can just put BBQ on your favorite killer,and gain 40-90k bloodpoints(depends on how well u play).

    You will use those bloodpoints on the killers and survivors u want teachables from.

    You can't do it with survivors tho, since the devs still refuse to buff We're gonna life Forever perk.But then again if they do buff it, everyone will be hook rushing.And not everyone can get the stacks.

    They should do something with protection hit, that give's stackable bloodpoints, that way its more accessible for the survivors.

    Also, i'll warn you do not prestige, okay? dont do it.

  • @Prex91 said:

    Devs said will implement different rank for every killer charachters.

    Finally.

  • Her first blink is slower than the second one,and its easily predictable.

    They should make the first blink faster, but they also have to balance it somehow if they do so.

  • You know what needs a rework?!

    Its the We're Gonna Live Forever perk.

    Franklins doesnt need a change, the killer consumes also hes addons every match without survivors using a perk to do so.

    What the devs should do is, to make the game register the recent dropped items by the survivors.

    And if the killer disconnectes, the survivors should have all the rights to keep their offerings and items.

    Why should the survivors get punished for making the killer leave the game?Excatly, there is no good reason.

    I'll be honest, i didn't leave a single game as a killer intentionally.

  • Out of all posts that deserve more attention, this one gets the most?

    Are you serious?

    Just like many said before if u dont like items use franklins demise.

    Franklins is never a waste as long there are chests.

    End of the discussion.

    Note:

    This game is age restricted.

  • Buff it please.

    Rework it please.

  • @Magician said:

    https://forum.deadbydaylight.com/en/discussion/comment/1074191#Comment_1074191

    Hey thanks! Honestly I survive probably around 40 percent or so...not exactly sure. I do stupid inadvisable things a lot though. I am just surprised that people always seem to complain hard about the killers. I know there are real issues sometimes, but when I play killer I seem to get kills easily. Oh well. Thanks!

    How easy it is to kill the survivor depends on how good they are, i mean there are some very meta picks at the moment, one of them being the doctor.

    Or maybe my build is just bad against the dr. , so i dont really know for sure.

    But one thing i know for sure, you will see him alot in game.

  • If it feels stressful, then go play survivor.

    You will be a better killer, if u learn to view the things from a survivor point of view.

    And once u get tired of being the survivor, u play killer again.

    Which will enchant your survivor skills.

    Playing only killer is punishing, since u lack knowledge of the survivor POV.

    I play both, and i can tell where the survivors will spawn on the start of the game,without any tools.

  • @Magician said:

    https://forum.deadbydaylight.com/en/discussion/comment/1073538#Comment_1073538

    Yeah, I agree that all the hits and hooking are kind of rough. I agree that on average 2 people should get out, 4 kills and all 4 getting out should both be relatively rare. Thanks for your remarks!

    To add more detail to your response.

    It all depends how well do the survivors and killers play.

    If they lose mind games, it will have consquences.

    On the survivors side it all depends how well your team plays, if they play bad.The killer wont get punished for doing those mistakes.

    If you have troubles as a solo survivor start adding people, find friends, and deal with the situations.

    Or watch streamers to get better at the game in solo queue. For example: No0b3,Monto,Ulysses

  • @Saturday_the_14th said:

    That's all. I'm so, so tired.

    There are ways to deal with SWF,but with the hag its a real challenge to deal with them.

    As a survivor i can bully hag players all day,and i am solo queue.

  • @EmpireWinner said:

    How about u add the effect on top of the blindness?

    That would be better

    OP.

  • @WastelandSociety said:

    Think I’m going to start slugging survivors thanks to this thread. I mean I usually slug the last two or too give one recent hooked survivor a second chance even though I know he didn’t bring DS.

    But if slugging really helps against strong toxic SWF who knows when to body block and gen rush than I will give it a try. Unless it doesn’t work and only potato survivors are complaining about slugging.

    It should work on a Nurse, or on a insta kill killer.

  • @ilunite said:

    @YourFather I don't think you read the whole post. In addition to deranking, they will be given matchmaking penalties accordingly. Yes, in the shortterm, low rank killers will be faced with high ranked players, but in the long term, if toxic survivors keep repeating this, they will not even be in public games anymore, allowing killers to play against their own rank.

    And c'mon now, even to this day, do we really play with and against ranks the same as ours? The ranking system is flawed right now anyways. At least we get to tackle the DC penalty.

    Yep i read the half post.I dont think they will DC on a killer that barely has any good perks.

  • @智障组biss said:

    May be a bit expensive...And it does n't match the style of the game.

    The style of the game can always be changed a bit.But then again its just a suggestion,the devs dont need to make it excatly the way we said,they could just go ahead and create their own variation of it.

  • But then again deranking the survivor will punish the new players for playing killer.

    To punish them they should give them a additional matchmaking timer which stacks with every DC,just like the one in league of legends.

  • I have an idea.

    When u use We're gonna live forever perk and u unhook a survivor while you are outside the killers terror radius. The killer will scream in anger, and reveal the location he standed on for 2 seconds.

    Meaning it will work against the undetectable status effect as well

    And u will gain a stackable 25%-100% bonus bloodpoints for each unhooked survivor.

  • Comment on what you wrote(seriously):

    Overall i like the idea of having xenomorph in the game.

    But u really didnt had to put effort into making the abilites, if u want to do their job, here is a link for that:https://www.bhvr.com/jobs/

    Tail strike sounds to be OP to me,bcs. it doesnt pays any price of that extended reach and increased speed.

    Also, i dont wanna know how tail strike looks with the Save the Best for the last perk.Just give the alien a normal basic attack.

    Having increased basic attack speed and reach, should be countered with a good amount of negative movement speed.

    Well the egg pods are strong just like in the movies, i like it.

    But to make it balanced, it should be countered by sneaking and cleansing,and it should be very limited like 2 or 3 traps(they do not respawn).

    The eggpods will count as totems,therefore it will take 2 or 3 totems from the area(realm,map,level,stage).Also the alien could only use a maximum of two hex perks.

    So they can only be placed once, and u will have to choice wisely when and where to use them.

    And the face huggers should be removed by special medic tools that spawn in the map,but they wont be highlighted and they will be hidden.

    Lockers could be a good hidding spot.

    So the survivors will have to enter the lockers that have the tools to remove the face huggers.If not inside the lockers, they should have an option to pick them up when they go out.But they will also have to drop the current item they have in that locker.Which they can pick up later.

    Since the eggpods are totems, perks like thrill of the hunt should be more viable.

    The special ability is fine as long its only limited to actual walls, just imagine it walking upside down, like this:

    Untitled Image

    If the devs decide against the wall climb,they could make Xenomorph dig trough the ground temporarely.

    Perk "Acid of Blood is OP", specially if u get it on other killers, its pretty much a big no NO.

    Perk "why do u put her in charge" should be called "Crush" or "Love".

    Perk Crush would mark one random survivor your crush,which will lose in strength everytime your crush gets hurt.And if your crush dies your lose all the benefits from the perk.You can also regain your crush tokens by healing your crush.

    To balance Perk Crush, limit it to one survivor in the game.

    Perk "GAME OVER... and so on" is OP,so its a BIG no no.

    Changing perk Sole Survivors that way is also a BiG no no.

    Keep in mind, that the devs dont want only humanoid killers, the fact that demogorgon is in the game should be enough as an answer.

    Demogorgon is the only killer in the game without a real name.

    Also, we kinda already have a Predator in game, its the Wraith.

    Wraith has also a skin similar to the Predator, which is the Mangled Wrecker skin.

    Note:

    -Big no no:Its OP,it doesnt makes sense and not balanced at all.

  • Here is a comment.

    @YourFather said:

    If the devs run out of ideas for a new killer.

    Then worry not,the community is very creative.

    Let's get started:

    -The Mummy

    -The Serial Killer

    -The Zombie

    -The Wolf

    -The Vampire(Oni is kinda a vampire,but at the same time he is a demon)

    -Cthulhu

    -The Alien

    -Pyramid Head

    -The Doll

    -The Undead Soldier

    -The Reptile

    -The Insect

    -The Headless Horseman

    -The Henker

    -The Digger(Mine Worker)(Grave Digger)

    -The Kid

    -The Ring

    -The Syren

    -The Animal(Yeti and Bigfoot)

    -The Pirate

    -The Cyborg

    -The Android

    -The Nature

    -The Faceless

    -The Predator

    -The Necromancer

    -The Puppeteer

    -And here is a link that has some intresting creatures:https://visual.ly/community/Infographics/history/45-scary-and-disturbing-mythical-creatures-around-world

    Thats it for my list,but feel free to comment below one of your ideas.

    If i find your ideas to be Unique i will add them on the list.

    Note:

    Not everything i typed is also meant that way.I just added the possible types of killers the game could have.

    For example i said "Cthulhu", and with that i also meant creatures similar to Cthulhu.


  • Survivor gen speed is based on their items and your pressure.

    In my opinion Franklin's Demise is one of the best tools to slow down the game at the moment.

    Doesnt matter if they have items or not,they will find them in the chests.

    The old ruin made just the low-mid tier survivors struggle.Meaning the new ruin punishes also hardcore survivors.

  • @Rattman said:

    Killer: insidious. I saw how OhTofu tried to use it NOT for camping. Guess what, it has no other use.

    Survivor: No Mither. I mean, is it even a perk?

    No mither is good if u wanna get hooked and not slugged.

    Insidious to be toxic.

  • @Infinity_Bored said:

    https://forum.deadbydaylight.com/en/discussion/comment/1050910#Comment_1050910

    I really hope devs bring back the penalties so the game gets rid of people like you.

    I dont know why u are soo mad at people that DC.Its just fast bloodpoints and not less.

‹ 1 2