Feedback and Suggestions

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  • Introduction Please read the WHOLE POST and then give me your feedback! I have 5000 hours in the game on PS4, and a few hundred hours on other platforms across multiple accounts. I play primarily Survivor, but a LOT of Killer as well. I find Killer gameplay unique and interesting but tend to avoid it due to Survivor being a more casual experience.
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  • Currently Predator hurts you more than it helps, so I suggest to revert it to it's original state. When the game came out, Predator increased the duration of Scratch Marks staying visible by 1/2/3 seconds , kind of like reverse Light Weight. I think reverting it would be much more useful than what we currently have now.
    6 comments 41 views last activity
  • The Trapper is regarded as a weak/underwhelming killer and there are a few problems that are constantly exploited with his traps. I think one or more of the following should be done with the traps to improve this power but what do you think? Dead hard should not make survivors immune to bear traps. Another survivor should not be able to walk through or stand on a trap while another survivor di
    8 comments 121 views last activity
  • I like FP but it's more of a meme perk I think an interesting Idea since being broken for 80 seconds is a mild inconvenience rather than "harsh judgment". Instead, I think, a good Idea would be to make it killer MoM like after two or three protection hits taken by survivors the next protection hit is an insta down.
    10 comments 131 views last activity
  • The way that Exposure works on Micheal and Ghostface, their exposure doesn't work as a timer, so being marked will last 45 seconds and Tier 3 will last 60 seconds, which I think is by design so it can't be countered by Vigil. Clown, however, still has a timer applied when in his gas clusters so that when you step out of the gas, Vigil can lower the time which you're hindered from 2.5 to 1.75. Poo
    12 comments 111 views last activity
  • are they back again? ######### the wrong with you BHVR. i just played with a 4.6 trickster just days before, and now this?
    2 comments 61 views last activity
  • A buff to dying light buff idea: Dying Light is no longer disabled when the obsession is dead, rather the number of stacks obtained is halved. No further stacks can be acquired even if a new obsession is made. max stacks is now 10 (30% reduced healing and gen speed) when the obsession is dead stacks reduced to a max of 5 (if you had the max of 10 already) and can no longer go up for the rest
    3 comments 161 views last activity
  • Cannibal has a few useless or bugged addons. I want to introduce my ideas to change his addons. First BHVR should fix Cannibal's cooldowns after successful Chainsaw Attack, because it's bugged. Second BHVR should fix Carburetor Tunning Guide, because this addon tremendously decreases movement speed during a Chainsaw Sweep ADDONS CHANGES CHAINSAW FILE Old : Decreases Tantrum dur
    0 comments 1 views last activity
  • I thought maybe killer could not only snuff but destroy a totem. Seems like a good counter for CoH. But then a more strategic perk could be similar to Nurse's Calling, but something like: View auras of players healing in totem area Or, cursing a totem after it has been booned means you see the totem aura like a survivor. Perhaps once a survivor "activates" it by walking in the boon radius you
    0 comments 1 views last activity
  • Hex: Nowhere to Hide Walking or crouching Survivors also leave Scratch Marks. The duration of all Scratch Marks lasts 1/2/3 seconds longer. I wanted to do something like reverse Light Weight or Boon: Shadow Step , what do you think?
    6 comments 51 views last activity
  • This would increase monthly BP payouts, which the community has been asking for, and a more often reset would encourage more playing overall.
    0 comments 31 views last activity
  • Any game with perks is going to have a lot of trouble with balance as perk systems inherently create imbalance. This game is a prime example. In addition to having perks that radically alter the game dynamics, the progression of gaining perks is absurd. The biggest issues I see are the bloat and expense. If you create 70 perks and players only use 7 of them then 90% of the perks you've put in
    0 comments 21 views last activity
  • Cheap, skill-less and mindless way to secure a kill. Spend 95% of a game in front of a box doing nothing while the only thing the Survivors can do is suffer. Literally is the “Luigi wins by doing absolutely nothing” of DBD. You shouldn’t have to check every Box to get a trap off. The most boring and stupid match of this ######### game I’ve ever played. Horrible. Pig can be one of the most creativ
    1 comments 41 views last activity
  • Vegetable Oil A rancid oil used as a poor quality lubricant. Old: Reduces the Cool-down time of Bubba's Chainsaw by -0.3 seconds . New: Reduces the Cool-down time of Bubba's Chainsaw by -0.5 seconds . ----------------------------------------------------------------------------------------------------------- Chainsaw File A file whose purpose is to hone Chainsaw chain
    10 comments 281 views last activity
  • Does no one find any flaw with a 90lb girl being able to stiff-arm a 200lb monstrosity? I like survivors having evasion options but shoving the killer around seems a bit counter to the game design.
    0 comments 11 views last activity
  • Putting so many hooks at the top of the library of RPD, while well-intended, has made the game literally unwinnable as survivor. If a killer stands in the middle of the staircase, nobody can pass the killer. I've been getting game after game after game on RPD where half of the survivor team is dying on first hook because they are put on the two hooks on the second floor of the library. Then the k
    8 comments 101 views last activity
  • I would suggest that when the survivor manages to hit the skill check, THEN a skill check is triggered on killer's side. If the killer manages to hit the skill check then a loop begins until either the survivor or the killer fails the skill check. If the killer fails the skill check the survivor is freed and the killer is stunned. Otherwise it will keep going on until the survivor is hooked or dr
    9 comments 71 views last activity
  • Since so many are talking about a FNAF crossover, I want to provide one of my killer ideas. Maxamillion Pegasus: 32m tr 115% movement speed Power- Shadow realm: You can charge for 2 seconds to enter the shadow realm. While in the shadow realm you vault windows, break pallets and walls, and damage generators 10% faster. You can focus your power on a single survivor to drag them into the sh
    0 comments 11 views last activity
  • Victor's cool-down after downing Survivors with a Pounce is now 4 seconds (was 5 seconds). Switching from Victor to Charlotte now takes 2 seconds (was 3 seconds). Charlotte can now voluntarily recall Victor after 15 seconds (was 30 seconds). Very simple fix for the twins.
    10 comments 71 views last activity
  • Current Dying light is not good at all, due to it giving a huge buff to the obsession and it still only effects 3 categories (that being healing, saboing and gens) and the fact that it get disabled after killing the obsession. So I thought of several things. Make the obsession buff only 11%, 33% is the same percentage as botany knowlegde and that seems to much for a perk that barely does anythi
    2 comments 21 views last activity
  • Many killers' executions and plank-kicking moves are too old-fashioned Hope to open new moves for purchase in the mall More importantly, killers need mocking moves such as laughing, I believe this can effectively lower the blood pressure of killers
    0 comments 11 views last activity
  • Finish what you've started When a Survivor doesn't work on a Generator for longer than 40/35/30 seconds and isn't in a Chase, you see their aura until they start working on a Generator or start a Chase. When all Generators are completed, Finish What You've Started deactivates. A Perk that punishes Survivors that are not working on a Generator or are not actively in a Chase. I wanted t
    7 comments 61 views last activity
  • I wish dbd had some kind of server that could be switched to another region, i have a friend in england but our region is different so when i play with it, the ping delay i have is 2 seconds (300ms), i hope dbd has some kind of feature or solution, maybe a vpn can help me?
    1 comments 301 views last activity
  • -You no longer earn tokens if a survivor is sacrificed or killed. -The aura of survivors in the "dying" state are not revealed by the perk -You get a token if a survivor who disconnects Edit: forgot to mention, Barbecue is one of my favorite killer perks, it's a guaranteed presence in my build, I don't expect them to change her, I just want to exchange an idea, because I think she's always be
    22 comments 101 views last activity
  • Has anyone else noticed when using the Brand New Part Add-On, the 1st skill check provides the bonus, but on the 2nd skill check the gen repair progress does not increase? I have noticed this a couple times now.
    2 comments 12 views last activity
  • I actually like repressed alliance but I feel like it could get more use if you could choose to deactivate it on your own. For those unfamiliar with the perk, I believe at tier 3 you have to work on a gen for 40 seconds to make the perk available. Once it's active, you can block a generator for 30 seconds from being touched, even by things like scourge hook which don't physically require the ki
    7 comments 131 views last activity
  • New survivor movement animations are so bad i think 1.its so laggy u cant do a moonwalk or 360 juke(u can still do it, but its get more harder with new movement animations) 2.looks so bad 3:old movement animations is better Thats the reason why im saying bad to new movement animations . So what are your thoughts on this subject. Do you think it was good or bad? note:bhvr pls revert old movem
    3 comments 91 views last activity
  • With Nurse disabled, I noticed you can't select her at all, not even to dump points into her, or check out what add-ons or perks I have leveled on her. Disabling a character should only disable the ready button, so you can still select and level them, not disable the ability to select them entirely.
    1 comments 11 views last activity
  • Hello everyone, yeah, I want a show room, ie a place where I can look at all the cool models and various cosmetics and ZOOM IN and turn stuff AROUND and look at it from all sides and at all the nice DETAILS. Sorry for shouting :D But for real, we get a lot cool cosmetics and costumes, but can often see so little of it. The various Killer weapons might be nicely designed, but you can only squint
    0 comments 1 views last activity
  • 10 minutes into the match. Four survivors alive. 1 gen left. They refused to finish it. Why don't the trials have hard time limits? Why am I stuck going AFK until they get bored, or eating a disconnect penalty? Such garbage. I get penalized for "ruining the game for them" by disconnecting, when it's their fault!
    47 comments 491 views last activity
  • As a nurse player, I'd gladly take your 1,000,000 BP.
    11 comments 131 views last activity
  • Hex Ruin: Survivors repair generators at 50% repair speed. (This change solves two problems: Hex Ruin in its current state can have tremendous slowdown capabilities or do close to nothing. This depends on the killer you play, where survivors spawn, how gens are layed out etc. This change is supposed to make sure you get value from your perk regardless of these factors. From a survivor perspective
    21 comments 212 views last activity
  • Simple and straight questions I'm very curious to get some help with 2 simple questions: 1.Why we got ,,Block'' options for player if it's not working? If it was working those players who we don't wish to see again but we are still queued again in future,and also they can type message back to you even if you blocked them so,how does this system work after all pls need some help 2.If we got op
    3 comments 81 views last activity
  • How many times does it happen you get behind a survivor working on a gen or something else and you start the grab animation and for like 0.2 second you can see your hand grabbing the survivor and then NOPE grab denied, how is this bullshit even fair? and that's not because it's only the killer latency, I can sometimes see MYSELF AND the KILLER doing a grab animation on ME or OTHER survivors and i
    13 comments 71 views last activity
  • Just had a game where a Claudette found the same totem as I and she did not let me Bless it with Boon: Exponential. It was really frustrating because it was in a well hidden spot but she refused to let me Bless it and continued to Cleanse it. She had no Perks that were beneficial to cleansing/Blessing a totem. Do you know how frustrating this is? And on top of that she would far
    6 comments 51 views last activity
  • If the killer is within a certain radius of you I think the change of escaping should be higher, maybe 5x higher so a 20% escape chance. This can fix killers like leatherface facecamping where it is impossible to unhook.
    21 comments 131 views last activity
  • I think we need to find a way to lower the cost of the cosmetics. I appreciate the work of the art/design teams behind these, and know that that for the game to be sustainable money has to be made on these transactions, but the reality is, at least for me, that I just will not pay 1/3 of the price I paid for the game itself for one outfit. At $5 I would almost certainly buy a costume. Heck, at t
    8 comments 33 views last activity
  • Save The Best For Last should lose stacks when the obsession loses a health state just as Remember me gains stacks when the obsession loses a health state.
    15 comments 311 views last activity
  • Kill switching a Killer/Survivor needs to be changed to where you cannot queue as that character instead of fully disabling selecting that character. Right now I'm unable to spend BP on Nurse because you kill switched her. For how long is not certain. More weight needs to be given before taking out a major piece of the game. IMO the grab bug does not reach that threshold.
    9 comments 112 views last activity
  • It would be nice to have an option for the bloody skins to wear the full outfit for a character like other skins. I mean, when you change the clothes, you can select the full-body option for any cosmetic except for the bloody ones. It’s kinda annoying to select individually the head, torso and legs… I hope we can have that “rare” option for our prestige skins!!
    0 comments 11 views last activity
  • I'm not really sure, the current cooldown seems a bit too long, but making it shorter could make it too good or problematic, what do you think? Maybe if it was reduced to 40/35/30 seconds , or if you feel really crazy 30/25/20 seconds , I think it would be really really good!
    5 comments 31 views last activity
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  • - From my experience of playing "The Nemesis" killer. in open maps like Coldwind Farm, The MacMillan Estate, Autohaven Wreckers, Red Forest etc. AI. Zombies tend to get stuck on something and can't move, they tend to get stuck. Trees or rocks and can't move anywhere. - While the inner maps such as Gideon Meat Plant, Midwich Elementary School, Raccoon City, Léry's Memorial Institute, on these
    2 comments 41 views last activity
  • Schoolgirl spirit is my #1 favorite skin of any game. I love it. Please daddy Mathieu Cote, gimme schoolgirl spirit figure or even a keychain. Anything
    0 comments 11 views last activity
  • Hello, is there any reason why when the Doctor is recharging his Static Blast, the charge is red, rather than grey? Every other power on a charge only turns Red when it is ready to use, aside from the Doctor...?
    0 comments 21 views last activity
  • You should make it so people can see if they got a thumbs up at the end of the game and maybe add an incentive since you can only do it once to a player. It would be nice to see if crossplay people thought you did good or show them they did good and if like every 10 you got it gave you 50k or 100k bloodpoints it might encourage random teammates to play better and not just as a solo. Most p
    0 comments 1 views last activity
  • These glyphs are too hard and if you fail first time you are lucky if you get another chance in the same trial. At least give a player a guaranteed chance to repeat the test. There is no sound or anything to help you time the 4-5 times you need to check and even with max 100% setting I am finding it difficult to see the area because the checks are so quick.
    0 comments 11 views last activity
  • This happens in almost every single match and it's really boring to be left on the ground for up to 4 minutes while the killer hides nearby for the other survivor to reveal themselves (if they're wraith, pig, ghostface, michael, or insidious), or just to go look for them. Plus after the hatch change, the slugging for the 4K makes the hatch even less relevant. It's nice that it exists as a potent
    16 comments 301 views last activity
  • Can smb explain, WHY ENDGAME CHAT censoring words like: "iry head" "without stridor" ????? Can smb please?
    0 comments 11 views last activity
  • I noticed recently that Streetwise got an update where it has a timer for how long its effect persists after leaving someone's range. I really liked that change! I would love to see it be extended to the two other AoE perks, Leader and Vigil.
    0 comments 11 views last activity
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