I want Dev to fix bugs in zombie AI (The Nemesis).

- From my experience of playing "The Nemesis" killer. in open maps like Coldwind Farm, The MacMillan Estate, Autohaven Wreckers, Red Forest etc. AI. Zombies tend to get stuck on something and can't move, they tend to get stuck. Trees or rocks and can't move anywhere.


- While the inner maps such as Gideon Meat Plant, Midwich Elementary School, Raccoon City, Léry's Memorial Institute, on these maps zombie A.I. almost never gets stuck. They were able to walk through different areas and rooms normally.


- which i see It's been like this since The nemesis was added to the game. and never fixed or the developer thinks It's not a problem? But I think it is and should be fixed. Why don't you write AI to make it smarter?


For example, if AI zombies know that The path it was walking was stuck on something. and unable to continue walking They will change the path of walking. Turn the other way and start walking again.


If an AI zombie encounters a survivor and there are obstacles Block between zombie and the survivors, such as pallet, windows, stones. zombie will find other ways to find the survivors, such as taking a detour or changing the path.


If possible, I would like the zombie AI to be able to follow the blood on the ground and the remaining Scratch Marks.


for the dev to consider. Thanks.

Comments

  • We all would but the zombies being crap is a Killer issue, so it won't be looked at for at least a year.

    If the zombies make straight lines for Survivors; it would be fixed with an emergency patch within hours.

  • Fixing the ai would be too hard for the devs. Maybe ask the mobile team if they can lend some people to the main team, since they have more experience with ai characters.