New Hex Perk idea Hex: Nowhere to Hide

Hex: Nowhere to Hide

  • Walking or crouching Survivors also leave Scratch Marks.
  • The duration of all Scratch Marks lasts 1/2/3 seconds longer.


I wanted to do something like reverse Light Weight or Boon: Shadow Step, what do you think?

Comments

  • It shouldn't be a hex perk, too weak to be one.

  • For a hex perk it should have more to it.

    in addition to yours it should also disable perks that hide survivor auras (shadow step, distortion, etc)

    scratch marks are brighter, blood is brighter

    survivors entering a locker show killer instinct.

  • @[Deleted User] said:

    I like the idea, but it seems a little strong.

    How about any survivor standing still (and not performing any actions) for more than 3 seconds has their aura revealed to you. Does not include lockers.

    Well it’s a hex, so it’s supposed to be OP as it can be distinguished for the rest of the game.

    how about adding your idea on top of mine and his to all equal what the Hex does as a whole.

  • This content has been removed.
  • @Xord said:

    If there is NOWHERE to hiide then all lockers should be blocked by the entity as well.

    • Entering a Locker will instantly force you to leave, creating a loud noise notification.

    "I'm not playing anymore" - Dwight Fairfield

  • I don't think walking or crouching should leave scratch marks but significant increase to their time lasting is a great idea, how about instead of the scratch marks when not running lockers make a loud notification in your terror radius (quick and quiet will still negate it)