grabs should be killer sided validation
How many times does it happen you get behind a survivor working on a gen or something else and you start the grab animation and for like 0.2 second you can see your hand grabbing the survivor and then NOPE grab denied, how is this bullshit even fair? and that's not because it's only the killer latency, I can sometimes see MYSELF AND the KILLER doing a grab animation on ME or OTHER survivors and it's just nope denied, this ######### is so unfair, if survivors have pallets validation on their sides, killers should have grabs on their side, it's not like when it was p2p you'd get grabbed of a gen after letting go for half a second anyway, pallets or windows was another story I admit it, but NOT on gens, gens grabs should be killer sided and that would be FAIR.
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Because that would literally reward killers with bad Internet? Like they would literally just get free downs by playing on McDonald's WiFi.
gotta love this argument against dead hard users as well
If the moods feel it should be in feedback they will move it there
You act like this game isnt killer sided enough. At least let grab validation be fair.
dead hard is server-sided currently and has been since validation was implemented, with it previously relying on a failsafe on the killer's end. grabs currently act the same- they have a failsafe on the survivor's end as a remnent from p2p, which worked fine with p2p and not fine with dedicated servers.
grabs should be made server-sided, like all other interactions so far.
If as a survivor can see the killer grab another one but it't denied, that is not fair, and the game is not killer sided. idc what otz said with his experiements
I'd generally say that getting a grab is significantly better for killer than a killer missing a hit is for survivor. Obviously this is not the case in all situations, but Dead Hard has the chance to only extend chase by a couple of seconds, getting a grab as killer is pretty huge in most situations.
It's hard to beleive after 3-4 years of dedicted servers there's still actions not server sided ๐
Idc about what otz says either. This is my own opinion
ok.
it is definitely better yes, but like for dead hard validation, grabs should be the same, the killer in THEIR end started the grab animation so the grab should happen, if survivors used dead hard in THEIR end they shouldn't go down, it's only fair in my book
Grab validation ๐
lmao I am pretty sure it was a desync which didn't made meg move or like when we see the survivor/killer run in 1 direction constantly, but since for you you grabbed it gave it to you in there, but again there's validation, if the killer does a grab but the survivor let go the gen 2 seconds ago it won't happen, there's a video of latency validation comparaison, and validation is pretty forgiving, but this wouldn't happen 99% of the time I am sure.