Boon Rework Idea

TlL:DR Add tokens to boons make boons totems destroyable and allow adding blessings


So i am fairly certain most or some of these ideas are already on this forum but i thought i throw in my suggestions.

First of all i have round about 1k hrs and my split is 80%killer 20%survivor

I really like the basic idea of boons a high risk high reward perk for survivor just like hexes for killers is something that was needed but with now another boon coming in i think they can get too annoying. A little example would be eyrie of crows a boon on 2nd floor takes the killer 10 sec to walk up there and drop down s0 40 sec gen time(becouse all 4 survivors could work on gens in that time) which would be okay but a survivor can take 24 sec to boon it again. Which results in 16 sec time gain for survivors(again all 4 allive and efficient etc)and really good perks like circle of healing in the match. Another good example would be ironworks of misery.


So the rework would be first of all giving boons tokens so that each blessing can only be applied like 2 times. Then to prevent up to 8 reboons of the same totem(all 4 survivors have a boon perk) when the killer snuffs the totem the totem gets destroyed so (meaning no chance for Hexes like Plaything or Noed on that totem too, maybe even dissalow rekindling with Pentimento) and also making the animation slower, this could add an interesting decision for the killer where he can potentially remove one of his own perks or make that perk weaker. However when a Hex perk could aktivate and no dull totem is avaible but a boon, the boon gets replaced and the totem changes too a "weak" totem which can be cleansed at 1/3 of the normal time(about 5 seconds) and blessed at 1/2 of the normal time requiered(so making it 14 seconds instead of the normally 28 for hexes). In addition to that survivors get the ability to add a blessing to the boon totem(example a totem has circle of healing already and you have CoH and Exponential you can add exponantial to the totem losing one exponential token but keeping the CoH tokens)at a much faster rate than normal blessing at 1/4 of the normal time(so 3.5 s). And last thing i think that when a survivor gets sacrificed the boon should still be in the game until snuffed out or replaced becouse i dont know why it goes away just becouse the one that had the perk is out of the game.

This is just an idea which in my oppinion would fix many of the frustrating things about boons but also not take away too much of theyr power(and to be fair they could buff exponential)


Please add your thoughts and ideas to that topic or call me stupid for this post if you think its stupid.

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