Every Freddy add on reworked
Common:
- Wool shirt: Increased regression penalty of failed skill checks for people in the dream by 6% (4 to 6, applies to every skill check in the dream world) - Was underpowered, buffed.
- Sheep block: Survivors interacting with a dream trap suffer blindness for 60 seconds (30 to 60 seconds) - Underpowered even for a common, this would at least have some tiny impact countering OoO, alert, etc.
- Kids drawing: Unchanged (meme add on)
- Garden rake: Replaces dream snares with dream pallets. Grants 7 dream tokens. The auras of survivors interacting with a dream pallet have their aura shown for 8 seconds (buffed paint thinner) - This will be the only dream pallet add on, the added aura reading could lead to some fancy mind games.
Uncommon:
- Prototype claw: Grants 1 additional dream token (reworked, was a pallet add on) - Freddy with 5 base tokens feels underpowered, he should have some options to play a more setup playstyle with add ons.
- Outdoor rope: Reduces dream projection time by 0.4 seconds (reworked) - The "Give effects while in dream world" sound good on paper but weren't interactive enough on the killer side. This gives you a noticeable advantage when projecting.
- Nancy's sketch: Unchanged (balanced).
- Green dress: Every time a survivor gets unhooked, the unhooker is instantly put in the dream world (reworked) - Discourages tunnelling.
- Cat block: Survivors interacting with a dream trap suffer from the haemorrhage status effect even if uninjured for 90 seconds (buffed) - Z block wasn't worth it's rarity, and a solid 90 seconds of blood would be fun with bloodhound builds/tracking builds in general.
Rare:
- Unicorn block: Injured survivors interacting with a dream trap will suffer from the mangled status effect until fully healed (buffed) - Mangled isn't great in this meta, hence why this add on is green rarity. It is still noticeable however.
- Paint thinner: Grants 2 additional dream tokens (reworked) - Same reasoning as claw.
- Nancy's masterpiece: Unchanged (balanced).
- Jump rope: Reduces dream projection time by 0.8 seconds (reworked) - Same reasoning as outdoor rope.
- Blue dress: Every time a generator is completed, every survivor is instantly put in the dream world (reworked) - Helps the killer in a bad spot without a game-changing effect. Plus it would be funny seeing all 4 go into dream.
Very rare:
- Pill bottle: Unchanged (balanced)
- Swing chains: Reduces dream projection time by 1.2 seconds (reworked)
- Class photo: Added effect - Reduces dream projection time by 0.6 seconds (added effect) - On top of its original effects, this would help catch up to W keyers.
- Z block: Survivors interacting with a dream trap suffer from deafness for 12 seconds (buffed) - Taken straight from hags add on. This deafness would help freddy place another snare or sneak up to the survivor in other ways in conjunction with his short height.
Ultra rare:
- Red paint brush: Reduces all survivor's micro sleep timers by 30 seconds (reworked) - Old RPB felt boring to verse, especially early game. This gives you a bit of control when the match starts. The ability to wake up with failed skillchecks has been returned to allow for synergy with wool shirt.
- Black box (oh boy): When a survivor is pulled into the dream world, all survivors auras are revealed to the killer for 2 seconds. This effect stacks if multiple people go in at the same time (reworked) - This effect can stack multiple times similar to Oni's ultra rare glove. This would have insane synergy with the dresses and RPB.
Well then it's 6am and I have nothing better to do other than write freddy add on reworks. Hmmm.
Can this be acknowledged by anyone at BHVR? I've been thinking about this for ages and thought it through many times.
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