The MMR system I would like to see in dbd

Honestly I would rather have an MMR System that was based on the emblems and not escapes,kills.

For example for each silver emblem you get 0.5 mmr,gold 1mmr,red,1.5mmr.

For every emblem below in every category you will get -0.5 mmr.

Every escape gives killer -1 mmr,and every kill gives survivor -1 mmr.

This would incentivize survivors/killers to do something else except slamming gens or camp since escaping,killing wont increase their mmr directly.

If you camp you get a kill,but you get no mmr.

If you genrush you escape,but you get no mmr.

The problem of the person that is unfortunate enough to be facecamped and get no mmr,it was adressed by BHVR that they're looking for a solution for facecamping.

Please BHVR,listen to the community,the current SBMMR ruins the reason we play this game,that focuses on kills/escapes,instead of what makes this game fun,chase,focusing all objectives,not just escaping.

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