Feedback and Suggestions

Our team will be happy to read these!
  • no good deed goes unpunished - when a survivor disassembles a hook , this perk activates and the falling hook puts the survivor in an injured/dying state depending on if they are in full health or already injured . it has a cooldown , if this perk would be level 3 the cooldown would be the shortest
    1 comments 21 views last activity
  • Hey there! I was hoping at some point we might be allowed to choose the perk tier we want to use (IE, maybe pick Ace in the Hole tier 1, or Discordance when you have tier 3). For most perks, the highest level is obviously best and the only reason you'd choose a lower tier perk is for additional challenge or if there were a bug that were only present using a particular tier of a perk, but that's
    3 comments 41 views last activity
  • The Trapper on Lerys is awful. Without dark traps (in which he does amazing in that case) his power is negligible. You can't trap anything because they stick out like sore thumbs. There's no wild grass in Lerys and nothing is done to compensate that. I don't understand why the developers keep leaving Trapper in the dust. He's a great killer, one of the first and literally the most iconic in
    1 comments 61 views last activity
  • I know there are bugs, but I’m not here to give feedback on that, I’m sure people will cover it in other threads. I just wanted to let you guys (the devs) know that this patch has been a really positive experience for me. My survivor games have been pretty much the same, I’m escaping about as often, the only real issue has been some increased latency. But my killer games have been a lot more fu
    0 comments 41 views last activity
  • Dead By Daylight is unique in so many ways. It implements a style of PvP gaming that has never been replicated. The idea of a killer chasing their prey is fresh and innovative and because of the 4v1 gameplay it promotes the importance of teamwork like never before. There is a reason so many players love it. There are also a few reasons why many have tried to join the community but quickly backed
    11 comments 671 views last activity
  • I'm glad you fixed the bug that no tokens were visually being added, but then the nerf hit to prevent survivors from knowing when their Sole Survivor was active. I ask that you change the perk back to light up when blocking an aura as it allows for more intelligent and clever use of the perk.
    0 comments 41 views last activity
  • WE NEED PROPER IN GAME SETTINGS FFS.like thats what we need to complain about now . lets just forget about balance FOR NOW and just focus on the game itself . i get why the devs wanted to remove it because of in game advantages BUT you cant just do that without adding PROPER ingame settings . there was a reason why people edit (or at least used to edit ) their configs. the game runs like GARBAG
    2 comments 111 views last activity
  • Affix a sparkler to up to 2/3/4 generators at a time. The gen will visually look as if it’s regressing, though it can still be damaged.
    2 comments 31 views last activity
  • I don't know if the series is too old for most horror fans, but The Tall Man was scary as hell when I was growing up as a kid. And they made 5 Phantasm movies. I reckon if he were made into a killer in DBD he'd have to be somewhat ranged due to the flying spheres, but also was freakishly strong. You could even make the killer level that creepy funeral home. Think it's too old a movie series or co
    4 comments 171 views last activity
  • I think to balance out the killer vs SWF meta killers should get a free mori when the addons load + whatever addon they picked. And it would scale something like this: 2 survivor SWF: Yellow mori 3 survivor SWF: Green mori 4 survivor SWF: Red mori As the communication and cooperation difficulty decrease by how many players there are in a SWF so should the moris scale up to reflect that bonus
    2 comments 71 views last activity
  • I think Survivors need more identity, but without completely overturning the mechanics they have. It would encourage each survivor to a playstyle that suits it without negating perk combos and picking the survivor aesthetic you want. Some are clearly more powerful in their given situation than others, but that's not really the idea; the idea is to bring forth discussion about it. DWIGHT
    2 comments 21 views last activity
  • Second Wind - another strange perk from the Stranger Things chapter. (so ironic lol) Second Wind deserves an intermediate rank, only because of its effect. The idea of the Perk is nice, but it has a couple of problems and this perk is not very suitable for Steve, unlike the other two (according to the series). WHY IS THIS PERK IS WEAK and not worth its use? Condition for an activation the P
    3 comments 162 views last activity
  • base power frenzy ms 130% -> 140% mend time 12s - > 10s cooldown 4s (1 succesfull hit in frenzy -0,50s 4 hits -2s) addons cold dirt -0,6s cd -> +15% ms joey's mixtape -0,4s cd -> +10% ms julie's mixtape -0,2s cd -> +5% ms filthy blade (purple -> green) +2,5s -> +1,5s nasty blade (green -> yellow) +1,5 -> +0,5 the legion pin (green -> purple) hitting surv
    2 comments 61 views last activity
  • I am playing dbd evey single day and it is my favorite game. So because I am playing every day I have notice some thinks that are disturbing to survivors, so here's my solutions to balance the game: 1) In the sweet name of Jesus Christ please nurf Freddy Krueger. He is so op at the moment. Maybe you disagree with my other thoughts but please do something with Freddy. He can heat survivors from 2
    2 comments 31 views last activity
  • I came back to this game 2 weeks ago after quite a long break and I must say wow... I can't believe how terrible killers still are, and the proof is clearly there just que survivor and watch how long it takes to get a game. Why do survivors still have so many things to use vs killers? The game should be difficult for them not a fking cake walk. Toolboxes, medkits, flashlights, yet I get bitched
    1 comments 41 views last activity
  • Wiggling in the Killer's grasp is meant to influence their movement and buy you time as the survivor to escape or for others to slow him down to a hook. Though, Wiggling in itself doesn't do much besides make the meter progress. If you're running Boil Over it becomes a bit of an issue, but nothing really worrisome. I propose then, a more strategic play toward the wiggle mechanic, that makes it
    11 comments 222 views last activity
  • Tired of seeing a killer using a BROWN addon being able to completely take away my ability to use a perk at all for an entire chase, generally for every chase, the entire game. They're insanely broken as is, especially Huntress', with how powerful she already is otherwise. Consider allowing exhaustion to tick down while running when exhaustion is triggered by a killer add-on - otherwise, I don'
    10 comments 71 views last activity
  • When I play killer, I will bring some totem skills. I know that totem is refreshed randomly, but can I hide this refresh position a little bit? My totem is demolished at the beginning of each game. I hope it can play a role, rather than be used as a tool for others to brush points. Just try to hide
    0 comments 11 views last activity
  • Just had one of the worst games that you could imagine. Was on the PS4 and had the killer just constantly downing the last 2 survivors to make extra points. At one point I refused to struggle so I could lay on the floor and just die. NO! I didn't just get to die. The killer kept dropping and picking me up. My character just stunned the killer on their own and boom my character was back on their
    4 comments 41 views last activity
  • A cool idea I thought about for the shop. When selecting a character, there should be a button that displays their running animation or if they have a special animation, for example: the Huntress holding a hatchet, the Clown's walk while he's holding a bottle or the Ghost Face's stalk walk or crouch walk. It would also be cool if we could see their mori animation on any random survivor. Do yo
    3 comments 11 views last activity
  • Since everyone is sharing their ideas let me share. When multiple Gens pop within 30 seconds all survivors should have the expose effect for the rest of the game.Make survivors have 1st person view. Make half of the survivors perks hex perks. Reduce the endgame timer to 1 minute. Every killer has a passive that allows them to mori one random survivor. Every game now has 2 killers instead of one.
    12 comments 51 views last activity
  • To be honest,i've tried playing everywhere : Europe , Asia , aussie , USA; and gen rush is EVERYWHERE even though Japanease people were the smarter one , they are all on One different gen so if you chase someone they just rush the gen no matter what they'll rush it even injured, the match doesnt last long on asian servers. I talk about it because i assume BHVR doesnt play on asian server etc.. t
    6 comments 121 views last activity
  • Red head's pinky finger is too op! You can one shot down people as a very strong killer that makes people slower! It's sooo unfair!!!1!
    2 comments 101 views last activity
  • I don’t think it’s very fair that the killer is able to see the survivors profiles in the lobby and they can either ditch the lobby or bring Moria to play toxic if they see survivors they don’t like. The survivors should have the right to see the killers profile name for the same reasons, I’m tired of going against the same killers who just camp, tunnel and mori for no reason. I’ve run into the s
    0 comments 151 views last activity
  • I've looked all over in the settings for this and maybe I've just glanced over it, but is there a way to create a lobby that your friends can't join? Sometimes I'll be queued up for a game and one of my steam friends just hops in my lobby without asking first. It's a little rude, and I could just bring it up with each person individually, but lots of people do it. Could we possibly get invite-o
    4 comments 21 views last activity
  • You guys should add this feature where if the survivor on the hook can hear the killers heart beat (or if they’re too close), their bar at the bottom doesn’t go down
    1 comments 21 views last activity
  • I'm going to list these in the most easy to read format, as i usually make long ranty text posts : Exit gates should regress at 0.5-1.5 charges a second (1/1.5 with remember me/bloodwarden) this will make the exit gates more neccessary to be pressured in the endgame making the endgame collapse more often activated, and preventing endless stall of the game via 99ing exit gates so that survivors
    1 comments 31 views last activity
  • quick recovery - after a survivor in your grasp escapes or you get DS'd you recover 50/60/70 pecrent faster
    17 comments 71 views last activity
  • A couple of ideas for the clown I think would add some flavour to him. Firstly the most important, squeaky clown shoes as the sound effect for his terror radius! Secondly his power is okayish, but I’d say a bit lack luster compared to others. I was thinking, when he is within one of his gas clouds, instead of throwing a bottle when he uses his ability he could fill a balloon with the gas and
    0 comments 31 views last activity
  • Both of these perks are very low tier, with No Mither in particular being maligned as the single worst survivor perk that doesn't provide you any sort of benefit. While some may say "It's just meant to be a hard mode for survivors", well don't worry, the changes that will be made will not remove that functionality. It will just warp the perk into something that is more generally useful against ce
    1 comments 111 views last activity
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    0 comments 21 views last activity
  • Since the Moon Bouquets got disabled, there is no chance to get the "Gifts for the Fog" Achievement without playing Killer and using an Ebony Mori. So here is my suggestion for an Ultra Rare Survivor Offering: Bloody Dice Tremendously increases the distance between the Exit Gates. Does not stack. " Sometimes you just need some luck to get out. " I really hate it when the Exits are
    4 comments 101 views last activity
  • Hey everyone! today i'd like to discuss a rework idea ive had for the Daily Rituals, read your thoughts and opinions on it and maybe even see it in the game one day? also, ill add an TL;DR on the bottom of this, so if its too long for you, you can give that very short version of the post a read. Disclaimer: all numbers is this post are debatable and can be changed, depending on how you /
    3 comments 41 views last activity
  • Trapper just needs a little bit of tweaking to be more fun and viable. His biggest problem is he can only carry 1 trap as base,make him start the game with 2 traps by default and make it so when survivors attempt to disarm one of his traps,have a chance to trigger skill checks,if failed,the trap injures the survivor.Think this will be enough without making him too strong.Or maybe also gain a not
    0 comments 21 views last activity
  • Energy Drink: something as simple as it sounds. Either a quick one time drink or even a channeled drinking that would either immediately get rid of exhaustion or progresses exhaustion quicker as you drink it.
    2 comments 21 views last activity
  • I feel like the beard of the Black Metal cosmetic set looked better and more realistic a few patches ago, or am I remembering wrong? Did it always look like this? It looks like a cheap 2€ Santa-beard from the local store imo. I love this skin and used to always wear it but I just can't get over how fake this beard looks now. EDIT: I actually found an old
    9 comments 211 views last activity
  • A lot of killers like to play unfair and bring in addons, offerings and perks that pretty much makes the match not fun for the survivors, not to mention tunneling and camping hooks. To encourage killers to play fair and not to camp, tunnel, slug the entire team, etc, we should have a feature to rate killers after the match and based on our rating they get rewarded extra bloodpoints.
    6 comments 61 views last activity
  • Before anything know that I and we love you so much devs on forums and every where and appreciate you, I really do. The upcoming patch is not a nerf to survivors for 7 reasons: 1: Some youtubers did some math and noticed that going to the open door and then reach the other side of the window takes 35-45% longer than just jumping through the window, so it's better to just jump through windows li
    3 comments 71 views last activity
  • renowned devotion - you have the extra strength to swing your weapon twice as fast ( so you can hit pallet campers before they drop the pallet on you before your weapon is about to hit them ) and run twice as fast as the bloodlust extra speed when you gain bloodlust
    2 comments 21 views last activity
  • I'm seeing more and more games where it's clear I'm playing against SWF using Object of Obsession. Someone is permanently revealing themselves to me and even as tier 1 shape I'm watching people pre-emptively run away without any sight of me, it's also destroying any ability the killer has to play mindgames to end chases. If you dare to go for the object of obsession, 2 people come out to body bl
    11 comments 122 views last activity
  • Huntress needs a second iridescent add on like the other killers and a good huntress with iridescent head is frustrating to play as a survivor. So here is my initial ideas for huntress's iridescent add ons. Weapons belt: this belt forged in the fog gives everything a killer needs to hunt their prey. - Grants infinte hatchets to the huntress. - Has a cooldown of 5 seconds before the huntress ca
    5 comments 101 views last activity
  • There's no reason for this game to have such an unbelievably length grind process so my suggestion is to give a token for each hook and unhook for each perk. Which means you can get up to 6 tokens on WGLF and up to 12 on BBQ. It would make things a lot easier.
    5 comments 91 views last activity
  • From a comment I don't want buried on another thread: "Survivors in the dying state no longer have a life bar . Instead, after remaining in one place on the ground for 30 or more seconds , crows will begin to land on a dying survivor's body. A new crow will land every 10-15 seconds . After there are 4 crows on a dying survivor, a murder will descend from above to consume the survivor alive .
    2 comments 21 views last activity
  • I’m tired of see this horrible perk in my blood web
    3 comments 61 views last activity
  • I have come up with some new Survivor perks and I would like to know what you think. Lone Wolf When you're atleast 48/44/40 meters away from another survivor your action speed towards completing Generators, opening Chests and cleansing Totems is increased by 10%. Accolade Work For every full Generator you complete you gain a token, each token grands you 5%/7,5/10% total progression conv
    1 comments 32 views last activity
  • Just played against a killer from china once again in the portland oregon server. I was running object this game and I ######### you not at one momment he started walking in place and when he stopped walking in place he swung and someone went down LITERALLY on the other side of the map. I dont mean that as in they went down really far away from the swing and it looked bad, I mean he was over by
    1 comments 11 views last activity
  • like is a very strong add-on but if the time could be reduce from 16 to 10 or make the heal speed increase tell us how much time is being reduced
    7 comments 31 views last activity
  • its mostly a solo perk to begin with, with swf communicating where hatch is when they run across it and its already so underused
    6 comments 31 views last activity
  • Just a list of ideas. I tend to brainstorm on my downtime (which I have a lot of since I'm always home), so I came up with a bunch of stuff for lesser-used perks. Updated some stuff. Thanks for the feedback. Survivor Perks Buckle Up Unlocks potential in one's aura-reading ability. While in the dying state, all Survivors within 48 meters can determine your recovery progress by the inte
    8 comments 61 views last activity
  • DBD is missing it's own brand of the Smoker from LFD. So i give you The Cowboy. Heartbeat: Spurs Jingling louder and louder Power: Bullwhip (or Lasso) The cowboy uses his whip (or Lasso) to grab a survivor by the throat (or around the body) and prevents them from leaving the abilities range until they can struggle free. The survivor can still dodge attacks if they stay within the range.
    2 comments 701 views last activity