Small tweaks that should be in the game.
I'm going to list these in the most easy to read format, as i usually make long ranty text posts :
- Exit gates should regress at 0.5-1.5 charges a second (1/1.5 with remember me/bloodwarden) this will make the exit gates more neccessary to be pressured in the endgame making the endgame collapse more often activated, and preventing endless stall of the game via 99ing exit gates so that survivors have near limitless time to go save.
- Wake up should reduce exit gate timers by a flat 50%. 15% is 3s off of twenty. you can already get close to that with resilience which already does so much more. Plus it turns it into a much more useful endgame perk, and makes it easier to escape if your the last survivor left. 10s is still quite a bit expecially when exit gates can be very close together.
- fixated should work whilst injured
- being healed as a survivor should grant survival bloodpoints like how self care does when you heal yourself. makes sense and helps flesh out the survival bp category more. also encourages "Wasting time" to heal.
- Lightborn should make you be blinded 25 - 50% faster but completely prevent flashlight stuns etc. This will make it more useful, whilst allowing you to "Accept" the downside of being blind. users with this variant if they keep knowledgable of their surroundings will be able to use it very well but survivors will be able to combat it with body blocking. also prevents messing with flashlight timing.
- flashlight addons should be adjusted. rn most of them feel useless (Except battery/consumption addons) things that could be tweaked are blind time (in very very small amounts so that we don't go back to the days of insta blinds) time being blind (ie the time the killer is actually blinded for after the stun) blind window (making the window for the blind easier to keep fully blind) and range (allowing "Sniper flashlights" from safer distances) along with finally, widening the flashlight beam, to make it more useful and more like a "Shotgun" that allows even innaccurate players to hit flashlight blinds. Oh and multi colored flashlight addons. change the color of the beam and make a lightshow.
- endgame collapse should remove the bp cap. the bp cap is there solely to prevent bp farming, but with the endgame collapse being active, the game will eventually end so its just a nice bonus that encourages going for saves/going for downs even if you know there going to escape. bloodpoints overflowing the cap will be indicated in the endgame with a bp max + tag on bloodpoint score events.
- Fire up should act like the action speed version of thana. survivor injured = 5% extra action speed.
- WGLF should have a secondary effect like bbq and chilli, expecially since not all 4 survivors (if 4 were to run it) can all get 4 hook saves, meaning that it comes down to protection hits. Something along the lines of hiding survivor auras/delaying the hook save notifcation would be very good.
- Diversion should lock to the nearest interactable at its impact point to be more believable. i mean a survivor wouldn't aim at the ground as a distraction, they'd aim at a locker or vault (if they could plausibly hit it i mean etc etc.
- Take the key addons for aura reading and transfer them to maps. make those addons have a different effect that changes play style similar to the wedding ring (i believe thats what its called?) Maps should have aura reading, and allow for that style of play but being able to see the killer with a pink key, not lose it and open the hatch is a bit to strong all at once.
- Survivors should have icon changes to show players being chased like the obsession icon.
- players should be able to check a perks effects at the endgame screen. to allow players to learn new perks easier
- tutorial should include more mechanics, like saboing, pallet saves, grabs, bloodlust, fast vaults vs slow etc.
- there should be a practice room in the tutorial section that allows you to practice movement as survivor/killer and different combinations of things.
- wraith green windstorm basekit. nerf windstorm addons a bit to compensate. 1 extra trap/bag as trapper.
- lf/clown buffed to have less negatives.
- Camping nerfed.
Honorable mentions : keys/moris. deffinately see both sides of the playerbase on this and as much as i want these both nerfed i wouldn't know how to do so in a way that remains fun. they deffinately need adjustment though. also ds should have some kind of restrictions, as rn its still as meta as the day it was born and whilst its not a bad perk atm, knowing your going to be hit with it as killer every game expecially if you do incredibly well and are getting hooks left and right without tunneling or going out of your way can be fustrating.
Comments
"Players should be able to check a perks effects at the endgame screen to allow players to learn new perks easier."
They... can do this already. Unless Im really missing something, hovering your cursor over anything in the scoreboard brings up its description.
Unless you mean on console, but I think they have a cursor for that as well?