Survivor Passives

I think Survivors need more identity, but without completely overturning the mechanics they have. It would encourage each survivor to a playstyle that suits it without negating perk combos and picking the survivor aesthetic you want.

Some are clearly more powerful in their given situation than others, but that's not really the idea; the idea is to bring forth discussion about it.


  • DWIGHT

Hear the Killer's terror radius by an additional 2 meters. For every survivor you are nearby, you hear the Killer's Terror Radius by another 2 meters for a maximum of 10 meters.


  • MEG

When running toward a vault point and within 10 meters of said vault point, you run 2% faster.


  • CLAUDETTE

For every great skill check you preform while healing, you gain an additional 2% progress to healing.


  • JAKE

Whenever you sabotage a hook, the hook remains sabotaged for a minute without the use of perks or addons.


  • NEA

When you crouch while moving against a wall or obstacle, you're able to see the aura of totems, chests, generators, survivors, pallets, and the killer if they are within 3 meters on the other side of the obstacle.


  • BILL

When you're healing someone in the dying state, you heal 5% faster.


  • DAVID

While injured, you move 1% faster.


  • LAURIE

While you're the obsession, you recover from Status Effects 15% faster.


  • ACE

Your base chance of escaping a hook is increased to 10%.


That's all the ideas I have so far.

Comments

  • This has been suggested, once again, many MANY times before.

    Both the community and the devs has repeatedly said they don't want to add Survivor passives to the game because it would force everyone to just play the most 'Optimal' Survivor rather than just your favourite survivor.

    Stuff like these will particularly have everyone playing these survivors only.

    When running toward a vault point and within 10 meters of said vault point, you run 2% faster.

    When you're healing someone in the dying state, you heal 5% faster.

    While injured, you move 1% faster.

    While you're the obsession, you recover from Status Effects 15% faster.

    Your base chance of escaping a hook is increased to 10%.

    I'm pretty sure no one would play Dwight, Claudette, Jake or Nea anymore because their passives are just objectively not as good as the other ones you listed.

  • @DelsKibara said:

    This has been suggested, once again, many MANY times before.

    Both the community and the devs has repeatedly said they don't want to add Survivor passives to the game because it would force everyone to just play the most 'Optimal' Survivor rather than just your favourite survivor.

    Stuff like these will particularly have everyone playing these survivors only.

    When running toward a vault point and within 10 meters of said vault point, you run 2% faster.

    When you're healing someone in the dying state, you heal 5% faster.

    While injured, you move 1% faster.

    While you're the obsession, you recover from Status Effects 15% faster.

    Your base chance of escaping a hook is increased to 10%.

    I'm pretty sure no one would play Dwight, Claudette, Jake or Nea anymore because their passives are just objectively not as good as the other ones you listed.

    Fair enough, I didn't know it was recommended so often.