Daily Ritual rework idea

Hey everyone!

today i'd like to discuss a rework idea ive had for the Daily Rituals, read your thoughts and opinions on it and maybe even see it in the game one day?

also, ill add an TL;DR on the bottom of this, so if its too long for you, you can give that very short version of the post a read.


Disclaimer:

all numbers is this post are debatable and can be changed, depending on how you / the Devs think they would be more balanced. The same goes for inventions of new Rituals and rewards aswell, those are just placeholders for now. if you have things to add, feel free to do so and we can discuss such change ideas. please keep it civil down there though, we are all friends here!


Alright, with that out of the way, let us start!


The New Daily Ritual System:

the Daily Rituals are split in two categories:

1) Killer Rituals

2) Survivor Rituals

you will have 3 daily rituals for each side, however only two can be active at the same time (one on the Killer side and one on the Survivor side). the rituals will also have a difficulty rating now - the more specific a ritual is, the higher rated it will be.

the first available ritual is going to be an easy rated ritual (e.g. "Sacrifice one Survivor" / "Repair one Generator").

the second one will have a medium difficulty rating (e.g. "Sacrifice two Survivors as The Trapper" / "Escape a trial as Meg Thomas")

and the final one will have a hard difficulty rating (e.g. "As The Ghostface, down 3 Survivors who have been marked while leaning from an object" / " Rescue 3 Survivors from a Hook in a single trial as Claudette Morel and fully heal them").

the higher the difficulty is, the greater the rewards are going to be.

Uppon completing a Daily Ritual, the next one will immediately activate, regardless whether the previous rewards have been claimed or not.

All 6 Daily Rituals can be viewed at all times, nothing is hidden. You will also be able to delete two Rituals and replace them with a new one - one Killer Ritual and one Survivor Ritual.


The Rewards:

now this is where it really gets interesting.

some time ago the Devs made a Survey regarding Rift rewards, where we were able to select rewards we would want to get - this was on that list, so it definitely is a possibility.

"Easy" Quest:

  • 10.000 BP
  • a 1.25x BP Booster until the Daily Challenges reset

"Medium" Quest:

  • 25.000 BP
  • a 1.5x BP Booster until the Daily Challenges reset

"Hard" Quests:

  • 50.000 BP
  • a 2x BP Booster until the Daily Challenges reset

Those Boosters will be added post trial on top of the overall BPs gained. Also, BPs earned directly from the Daily Quests will not be affected by the maximum BP cap of 1.000.000 BPs.

BP Boosters will activate uppon completion of the Quest, however the BPs can be claimed manually whenever you like - any rewards unclaimed with the Daily Ritual reset will automatically be claimed and added on your current BP value.

the BP Boosters will only be active for the role you completed the challenges with.


Additonal Ideas i wasn't sure if / how they should be added:

The Bloodbank:

basically a new way to store BPs. you would get your Daily Reward BPs added to this instead of your current BP wallet. The Bloodbank would also have a maximum BP value of 1.000.000 BPs, so you can store up to two million BPs at once.

you would be able to access your Bloodbank and empty it with a single click, filling up your BPs until your wallet eigther hits 1.000.000 or you run out of BPs.


Iridescent Shard rewards:

basically, i kinda wanted the different daily challenges to reward you with some Iri Shards aswell, but i am very unsure about proper numbers here. on one hand i wanted to make them less difficult to get, on the other hand i didnt want to make them too common.


and thats it for now!

as always, i would appreciate feedback and suggestions,

have a wonderful day / night!


TL;DR:

the new system has 3 killer and 3 survivor dailies that, uppon completion, reward you with BP boosters for that role for the rest of the day.

Comments

  • Everything in this post sounds great to me. Nothing wrong with more bloodpoints.

  • @Cheers said:

    Everything in this post sounds great to me. Nothing wrong with more bloodpoints.

    exactly!

    ive seen a lot of posts on this forum complaining about the grind and asking for more BPs, so i thought this would be a nice addition to help fight the grind DbD currently has.

    a possible double BP event every day is a very nice thing after all - though i wouldnt have wanted that to be for free eigther, as it is still a lot of points we're talking about.

  • The one change I would make is making it so the blood point booster is only available for the Hard Mode dailies. Gotta make them really worth doing.