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browalker15

browalker15

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browalker15
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  • As of patch 7.4.2. I am very happy with him. He feels fun to play, he now has a viable, varietal kit to pressure survivors and can truly devastate in certain cases. I find myself laughing alongside The Trickster while playing at certain times from the the craziness of the trick blades, to the speed of Main Event in chase, and throwing survivors timing off with the iridescent photo card.

    Patch 7.4.2 made The Trickster great again, probably the best out of all the the different variants of him in the last month. Memento Blades throw speed essentially became base kit which feels perfect, and you could still run Memento Blades for an even faster throw speed that is still not as ridiculously fast as the PTB which could injure survivors in as little as 2 seconds. The 66% Main Event throw speed multiplier is a night and day difference making Main Event viable, dangerous, and gives him the ability to shutdown a chase very quickly. Adding an extra second to Main Event makes a big difference in injuring a survivor in chase versus not especially if you are not running add ons that affect Main Event. And last but not least Increasing the laceration from 10 sec to 15 may be the most important thing when making his throwing knives viable. Before survivors could literally run around a rock for 10 seconds and laceration would decay before you could even get in a knife hit, but now survivors can run around whole loop structures and not lose any laceration. This alone makes throwing his blades more viable versus M1ing. 

    Even with all these buffs, I do not believe he is overpowered. While he excels in the 1 on 1, a decent team can still leave him with 0 sacrifices if they manage their time well doing generators. Would like to see an update / different effects to Ji Woons autograph and Fizz Spin Soda add ons because both of those are outclassed by the pocket watch, lucky blade, tequila, and wire main event add ons.

  • As a Trickster main since day 1 I will say right off the bat he feels much better to play as.

    The 4.6 m/s feels great. If you’re in a rock loop or high wall, or an indoor map like Lery’s, being able to keep up with survivors like a normal killer is just a great fall back.

    Not having recoil on console makes all the difference, it’s still sometimes difficult due to the bumper sensitivity but when at medium high loops and hitting the right height and consistently getting hits was not possible before but now it is thanks to the consistent accuracy. It also allows for MUCH farther away hits as long as you get the timing right since now you can count on your throws going where you aim them at and not getting thrown off even more due to the recoil.

    the static 3 blades per second does feel sluggish, I wish there was a compromise at 3.5 blades per second from the PTB but it’s alright. Although it feels like if you throw blades for a long time, (like 15+) it feels like his throw rate slows, or that may just be my brain.

    Having main event basically every chase makes the 8 blade laceration requirement while not having received additional base count blades almost feels no different. This might also be due to the A good balance, maybe too good, I almost feel the need to not reload all the time anymore because I look at my remaining blade count and feel confident I can reach main event again in the next chase before running out of my remaining blades. I feel the slower main event throw speed is fair compensation for the many repeated uses of it.

    the pocket watch add on to me almost feels broken. As long as you hit 2-3 knives every second or so you basically have infinite main event as long as you have survivors to keep hitting, and with the throw speed of main event it’s easy to land 2-3 blades in a row. I’ve burned through 3 plus health states on survivors and still have nearly full main event because of the consistent hits and additional time added due to the add on. I think those add ons could be reduced to .3 and .2 second’s additional. But at the same time it’s rewarding players for accurate throws but still.

    Overall, I say as a console player much of a step up thanks to the removal of the random recoil and 4.6 m/s. Having main event so much more is awesome but somethings like the pocket watch feel too strong, as well as he can be quite unrelenting even if survivors have cover and loops against him due to his consistent main event giving him so many more blades per chase. Would like to see some sort of throw speed increase up to 3.5 instead of just 3 blades per second. But as a Trickster main, I am very happy.

  • Well that came out of no where! Just when we thought the devs were doing great things. It appears that some Behaviour's don't change.

  • I think at least 2 solid reasons. We just got licensed content in this game from an iconic horror game with the devs saying they are interested in future gaming licenses in dbd. And that FNAF is a very recent and hugely successful indie horror game in the last 5 years with a large fanbase to this day that still love the lore and the games.

  • @TAG said:

    I feel like your ideas for Workshop Grease and Amanda's letter are better suited as just QoL changes for Pig than add-ons. I know the idea here is that you're only changing add-ons, but still.

    Utility Blades - I don't really like add-ons that give Mangled because Sloppy Butcher is a thing. That being said, if you were to go this route, I would go with just making someone have Mangled until fully healed. I feel like just giving Mangled for X seconds makes it a waste unless X is so long that is may as well be infinite.

    Shattered Syringe - Why is this an uncommon add-on? Even as far as "obligatory hard mode add-ons," the penalty on this can potentially be really bad.

    Last Will - Why is this a rare add-on? There is nothing wrong with having this at uncommon.

    Amanda's Secret - I don't think the crouched speed increase is necessary. If anything, I'd make it a separate add-on at most.

    Rules Set No. 2 - I guess this is okay?

    Jigsaw's Annotated Plan - This seems backbreaking with Tampered Timer, even with the decrease in time needed to search a box.

    I changed the rarities on certain add on because other ones were moved up or down in rarity and based on what they did.

    And after posting i realized that Amanda's secret had no downsides so I'd have to remove one of the two effects.

  • @BattleCast said:

    What about the infamous Tampered Timer? It seems like nobody enjoys going against head pop pig.

    I believe the tampered timer is fine as is. If survivors remove there trap before the timer starts it is worthless. When mixed with rule set 2 the time is increased and takes less time to search boxes if mixed with Annotated plan. It's a risk reward add on where it only works if the trap does get activated at a certain time.

  • +1 the only way i have been able to make it go away is by restart the entire game on PS4

  • @[Deleted User] said:

    Why should everyone get legacy items? Players don't deserve them unless you played back in 2016 when the bloodweb was a pain to advance in.

    Yet now people who didn't participate in the past events are getting our earned cosmetics from those events. Why should they get them for free?

  • @Peanits said:

    There's two main reasons:

    1. Loss of progress. There is an issue where early event cosmetics would sometimes disappear due to an error. We would have to manually re-apply them to each person one by one, which can take quite a while. Often times we would get a surge of those tickets and it would make a huge backlog of tickets, slowing down support across the board.
    2. There's no way to get them. Lately, we've started to make sure that things are available to everyone. The Hallowed Blight and Withering Blight events are a good example of this; you play, you earn event currency, you trade that currency in for cosmetics. Missed the event but really want a particular outfit? You can grab it from the store. This way you can earn it for free, but you're not totally out of luck if you miss the event.

    The simple version is because we want a clean slate. We want to make sure that everyone has the same opportunity to earn them going forward.

    As for legacy, we're not looking to re-release that because we have promised in the past that it wouldn't be returning. We don't want to go back on that promise if at all possible.

    I commend you all for trying to keep your promises. But why can't you just make the exclusive event cosmetics to be purchased in the store with shards and auric cells instead of being free overall? That way players still have to earn them like the rest of us did during the event to get them.

  • Hope dedicated servers come soon. When they look at hillbilly. Just reduce his movment speed when charging the chainsaw and nerf/ make the tuning guide one of his ultra rares. Also looking forward to the next saw cosmetics. Idk if i will buy them or not.

  • This is the first time i am complaining. The reason why i am is that the devs spent the majority of the mid chapter advertising the new feature the archives. They had to delay the mid chapter and event which i was fine with and they found issues with the archives. But now that they released the full patch and the thing that they focused on promoting the most STILL isn't working to the point where they have to disable it is starting to test my patience.

  • Survivor: Adrenaline

    Killer: Shadow born

  • The devs said and i quote "it's a suprise"

  • Freddy's snares do not activate until at least 2 seconds after they are put down. NOT TO MENTION pallets and snares only work if you are asleep! He is a phasing M1 killer if you are awake. The dream world is his playground, part of his power. His gen teleport has a good lengthy cool down. Besides billy, leatherface, and doctor can use their power frequently. you wanna nerf them too? Freddy has been the weakest killer for a long time. Now he has power to manipulate parts of the game to his advatage , like killers should.

  • New survivor perk

    Salt: before your final hook, activate salt and instead the survivor will burst into a pile of salt on sacrifice. The survivor loses all points they gained in the match and the killer loses every point they gained from that survivor.

    "We don't have any rice, just salt." - Bing Bong Boy

  • Perhaps as a bonus for prestiging characters would include perk levels. When you reach prestige 2, perks on the bloodweb start at 2nd tier. And prestige 3 means perks start at tier 3. Still a bit of grinding but it's an idea if they don't get rid of the tiers.

  • Yeah I'll miss him. When i first got him, he felt like the most fun killer to play. Something about being invisible and being able to get close to survivors without a clue was fun and they couldn't body block or really do much against Freddy if they were awake. But i welcome the new Freddy and can't wait to use him.

  • I think rule set no. 2 should be part of her base kit. Survivors can still find boxes when they are running around or remember the spots where they are. Then they can see them once the timer starts

  • @camgaming_dbd said:

    @browalker15 what do you mean by have rule set no. I'm kinda new never used the forms before

    Rule set no. 2 is an ultra rare add on for pig. That add on makes it so that the survivors can't see the aura of the Jigsaw boxes until their timer starts.

  • Have rule set no. 2 be in her base kit.

  • @Nobody95 said:

    Some of the pig's cosmetics can be obtained by playing? or will all be paid?

    Due to the fact she is licensed and we had to pay for all Ghostface cosmetics I'm pretty much certain they will be auric cell only.

  • @BismarckCane said:

    Gen teleport shows he is coming, just move away to a safe pallet.

    And then it explodes in blood

  • @Plu said:

    Sounds weak as hell on paper

    And when i read legion on paper the first time they were introduced i thought they were overpowered and broken as hell. And yet here we are.

  • @Orion said:

    Killers are in first person, so they don't really benefit from cosmetics outside the lobby.

    I'm still gonna drop bank for those upcoming Pig cosmetics!😍

  • Sydney Prescott. But if they put her in the game, then noone would ever be able to kill her.😂

  • I feell like this is the longest wait we have ever had for official cosmetics. They got leaked MONTHS ago with Ghostface. Then they got official BHVR confirmed with artworks and everything. Now Ghostface is out and the first licensee Piggy cosmetics are not still. What I'm trying to say is that this is agonizing as a piggy main. We Want Piggy Cosmetics!

  • Absolutley. This hotfix isn't going to break him even though everyone seems to act like it will. I'll be stalking you soon.

  • I have an awesome movie idea for the Huntress. Her back story would be the emotional 15 minute opening, the opening credits would see her become a hunter, and the story would involve her attacking a group of soldiers, capturing them / hunting them. Ending would see her enter the fog.

  • @Blueberry said:

    He's isn't even rank 1 viable, much less even remotely close to "OP". He's just a mid tier.

    And yet I'm getting 4ks at rank 1 with him. Even with Freddy.

  • June 18th. Tuesday!

  • I've been wondering this since day one of the patch that gave killers animations in the lobby menu. They didn't give one to Trapper either. But either way, Let Amanda/Pig crouch in the menu!

    #JusticeforAmanda Oink Oink! 🐷🐷🐷

  • And they can take my money each and every damn time! Unless of course the make a killer on par with the previous version of Ghostface. Then no.

  • Awhile ago i wanted to decree that left behind is officially the most useless survivor perk in the game. At least boil over can do something.

  • All the time. If i have a toolbox going against the Trapper, i will disarm that thing and break it. I one time broke 4 traps all at once since they were in a small area.

  • I prefer "The Ghost" it fits the other two word names for other killers, plus saying The Ghostface sounds weird. They didn't call The Shape, Michael Myers even though it is right in his bio.

  • Yeah it's gonna kill it. Well, gotta get back to my chainsaw.

  • Yes this is what i was thinking of last night. Deep wounds currently is a joke. Sure the survivor have to waste time doing it, but does anyone now a days go down from it? No. I'm not saying you should have to go down from it. But in all honesty, they could even just change it so that survivors have to restart mending if they stop. Most likely cause a killer is near by, even then, the timer will stop. It gives a little more to deep wound and choices a survivor has to make whether to continue or stop mending.

  • I think the perk should last longer than 60 seconds 90-100 seconds. It would make it more viable. Having the obsession change is right now i think unnecessary and it will be confusing as hell, and what if they only have one more life? So much for remember me or going after them if you have rancor. I think its a good change, but i think some new things can be changed as well.
  • Yes! My God. It should. Happens with devour hope. And if the problem is that the hex is already active then lullaby will activate on a dull totem when the tokens start.
  • 18 separate cosmetics, and we can only get 3 during the event. 
  • The devs wont make special cases for perks. If they did then, Franklin's demise, Noed, The third seal, and all other perks would have the same effect as well as they would add it to the chainsaws, traps, and so on.

  • I feel like there should be something exclusive for devotion. Like the bloody clothes for prestiging. Something like that or the ability to unlock something of your choice In the store perhaps.
  • Don't run from the Pig. She just wants to give you a helmet to protect yourself. DON'T TAKE OFF THE HELMET!
  • I wasn't planning on buying the DLC right away, so I have been greatly enjoying the double bloodpoints as well as profiting highly from the event by sucking out as many bloodpoints I can get during the event. I'd say I have roughly gotten a good 7 million from the event.
  • Playstation 4
    Rotten fields, Macmillan estate Lerys institute, torment creek
    Freddy, huntress, doctor
    Using freddys power had a bit lag, when survivors dropped pallets, when I swung my weapon, when I got a hit, when I picked them up, and hooked them. Basically any animation caused a good deal of lag plus some regular walking frame drops. Same for huntress. When I threw her hatchets they would immediately break even though I wasnt hitting anything. Doctor had just consistant lag.

  • It would be cool to see an Englund Freddy or a dream version Freddy like demon Freddy. What I would love is a John Kramer black and red lined cloaked for the Pig with the hood up, or even better / creepier, a pig with the hood up, no pig mask but the cloak and her hair cover her face. You listening licenser's/devs? Make it happen.