Features that encourage fair and fun killer play

A lot of killers like to play unfair and bring in addons, offerings and perks that pretty much makes the match not fun for the survivors, not to mention tunneling and camping hooks. To encourage killers to play fair and not to camp, tunnel, slug the entire team, etc, we should have a feature to rate killers after the match and based on our rating they get rewarded extra bloodpoints.

Tagged: Trusted

Comments

  • Now imagine if every survivor just clicked the worst option every time just because they said so....

  • I think you are not right. Survivors can be toxic and get points from that, but killers can't get points with camping. If a killer is camping it's probably because of survivors who rushes gens, blinds him and loops him for long time. I know, i faced it. When i play survivor i do not tell the killer he's camping etc. They can play bad and try to get just a single sacrifice. It does not mean you can argue him because you couldnt escape. If a rating feature would come out, they would made one for the survivors too. I don't understand why some of the survivors think only they can be toxic. Using those perks and tunneling etc. is their way to be toxic.

    In a word, if you be toxic as a survivor you will face a toxic killer.

  • This sounds like someone who is new to the game, or who only plays survivor.

    I think the problem is, the game DOES punish killers for toxic, unfun behavior for survivors, but does not punish survivors for toxic, unfun behavior towards killers. Survivors, however, get REWARDED for being toxic. I have met WAY more toxic survivors than killers. I have had plenty of killers give me hatch after a good game, I have never had survivors give me kills after they had a good game. (You do occasionally have people who stand at the gate and let you get points off them)

    SWF is the equivalent of at least 12 perks that exist, and 3 perks that do not.

    Survivor add ons can finish 1/20th of their total objective with a single right click, with very little interaction. That would be like if I had Iri heads without having to aim, you couldn't use a flashlight, and D-strike and BT didn't work on it.

    Keys let survivors win, even with the killer doing amazingly, even if they put themselves in bad situations through their own actions (3 genning, using too many pallets), and they are REWARDED for doing so with extra points, despite the action being way easier than doing the actual objective. Killers have Moris, but survivors get a warning in the start that a killer has a mori, and killers get punished, emblem and point wise, for using Moris. Survivors can basically acquire the killer equivalent of Rancor at any time.

    There are far more maps that benefit survivors than killers, and you will more often see survivors use map offerings than killers (Unless they are playing specific builds for smaller maps, like Scratched Mirror Myers or the doctor build that gives you a massive terror radius)

    I do agree that there needs to be features to encourage fair and fun killer play, but it needs to happen by making it more rewarding for the killer to play fair, not by punishing them if they don't. Survivors have optional objectives; they can get chests, get totems, etc. Killers don't. If getting 4ks were as easy for killers as getting 4 survivals is for SWFs, but killers had optional objectives, you would see way more killers playing fun.

    At the end of the game, survivors have legitimate chances to save a survivor, regardless of how good the killer is, but the killer, once the gates are open, cannot possibly get a survivor except through the mistakes of the survivor. This leaves killers feeling helpless and playing a cruel as possible, even if it is not fun for any party involved, because they are supposed to be the power role, but they aren't.

  • @BastardKing said:

    This sounds like someone who is new to the game, or who only plays survivor.

    I think the problem is, the game DOES punish killers for toxic, unfun behavior for survivors, but does not punish survivors for toxic, unfun behavior towards killers. Survivors, however, get REWARDED for being toxic. I have met WAY more toxic survivors than killers. I have had plenty of killers give me hatch after a good game, I have never had survivors give me kills after they had a good game. (You do occasionally have people who stand at the gate and let you get points off them)

    SWF is the equivalent of at least 12 perks that exist, and 3 perks that do not.

    Survivor add ons can finish 1/20th of their total objective with a single right click, with very little interaction. That would be like if I had Iri heads without having to aim, you couldn't use a flashlight, and D-strike and BT didn't work on it.

    Keys let survivors win, even with the killer doing amazingly, even if they put themselves in bad situations through their own actions (3 genning, using too many pallets), and they are REWARDED for doing so with extra points, despite the action being way easier than doing the actual objective. Killers have Moris, but survivors get a warning in the start that a killer has a mori, and killers get punished, emblem and point wise, for using Moris. Survivors can basically acquire the killer equivalent of Rancor at any time.

    There are far more maps that benefit survivors than killers, and you will more often see survivors use map offerings than killers (Unless they are playing specific builds for smaller maps, like Scratched Mirror Myers or the doctor build that gives you a massive terror radius)

    I do agree that there needs to be features to encourage fair and fun killer play, but it needs to happen by making it more rewarding for the killer to play fair, not by punishing them if they don't. Survivors have optional objectives; they can get chests, get totems, etc. Killers don't. If getting 4ks were as easy for killers as getting 4 survivals is for SWFs, but killers had optional objectives, you would see way more killers playing fun.

    At the end of the game, survivors have legitimate chances to save a survivor, regardless of how good the killer is, but the killer, once the gates are open, cannot possibly get a survivor except through the mistakes of the survivor. This leaves killers feeling helpless and playing a cruel as possible, even if it is not fun for any party involved, because they are supposed to be the power role, but they aren't.

    I agree.

  • A social credit system in DBD? I'd have to say hard pass. It's scary enough just as a concept.

  • @Sunbreaker7 said:

    A lot of killers like to play unfair and bring in addons, offerings and perks that pretty much makes the match not fun for the survivors, not to mention tunneling and camping hooks. To encourage killers to play fair and not to camp, tunnel, slug the entire team, etc, we should have a feature to rate killers after the match and based on our rating they get rewarded extra bloodpoints.

    Your bias is showing.