Trapper rework ideea

Trapper just needs a little bit of tweaking to be more fun and viable.

His biggest problem is he can only carry 1 trap as base,make him start the game with 2 traps by default and make it so when survivors attempt to disarm one of his traps,have a chance to trigger skill checks,if failed,the trap injures the survivor.Think this will be enough without making him too strong.Or maybe also gain a notification when someone attempts to disarm your trap.And of course,no more dead zone trap spawns where there is no reason for a survivor to go and wasting a lot of time just to get a trap.

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