Feedback and Suggestions

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  • Just here to say that DBD is a fun game how it is very unique. But i always wanted to experience new modes on the game and sure im not the only one out here. For example the amount of players can multiply online. Like intead of 4 survivors and 1 killer. It can be 8 survivors and 2 killers or maybe it can also be customed in custom match like 12 survivors and 3 killers. This might change the vibe
    7 comments 151 views last activity
  • I would like to suggest that, in addition to breakable walls, BHVR looks at environmenting shifting generator repairs, like what happens on The Game, The Temple of Purgation, and to a lesser degree, Lerys. My personal feedback is that I enjoy the way that the map itself changes based on the completion of gens, and that this could be implemented in other maps and used on other maps more frequently
    2 comments 11 views last activity
  • Very simple. NOED only works on people who did not clear a totem that game. That provides incentives to run hex builds that also give exposed, and provides incentives for survivors to clear totems, because unless your playing SWF on mic it's almost impossible to get survivors to clear totems unless they see ruin. So even if you take time to clear totems NOED will still appear at end game and you
    7 comments 71 views last activity
  • Survivors need to rank up slower. They level up by doing basic things within the match, mostly to people or objects that let them. They can rank up easily without ever escaping. Killers rank up much slower, which creates an issue. Even if matchmaking is fixed, a killer is, generally, going to be stronger than a survivor of the same level. This leads to survivors thinking killers are OP, and
    0 comments 11 views last activity
  • Now, as far as video game guest characters go, Nathan Drake would be a perfect fit as a survivor. Now, onto his perks. Nathan Drake- The Daring Explorer Treasure Hunter- Every nicknack you find is worth something. Every item you pick up gets a bonus amount of charges. From 115/130/150 percent extra. Bonus is only applied to items you find IN TRIAL Reckless Endangerment- You get a thrill from
    16 comments 111 views last activity
  • Dead Hard - It is very difficult to use Dead Hard because the button is at the top of the screen, it would be better if Dead Hard had a bottom button next to the vault. Wiggle/Struggle - These are two things that make sense but it’s bad because you have to keep two fingers busy and you can’t move the camera to look around, I think that just a button for the Wiggle and Struggle would b
    0 comments 21 views last activity
  • the effect of getting flashlight stunned burns my eyes , can the devs just make the screen a lot darker instead of having that weird red mist that burns when you look at it ?
    1 comments 51 views last activity
  • Hello, I love the dead by daylight soundtrack. Aspecially the theme. I have the menu music on 100%, but its still pretty quiet. If the slider coud be extended woud be awesome!
    0 comments 1 views last activity
  • Wouldn't it be cool to have Medusa as the killer and survivor would be Persus? The killer Mori would turn the survivor into stone. Not sure what kind of perks they would both have.
    0 comments 11 views last activity
  • Sooooo... I can't tell you how many times this has happened to me. Let me set the picture for you. Playing swf & a friend gets hooked. Killer camps said friend. *Gasp* I have BT I can take a hit and save them! I run to the hook, fake a save so the killer hits me, go to unhook said friend ANNNNNNND start healing myself. In front of the dying friend. With the killers red stain on my tush.
    12 comments 121 views last activity
  • Hey , what do you guys think about the changes to the gen rush? Me? Well i couldn't see any difference to be honest it may be slower at the beginning but i think devs didnt understand that players complain about general gen rushing , its not just at the beginning .
    0 comments 1 views last activity
  • Can we get a killer that isn't a humanoid type. I know gorgon was something close to that or nurse floats but can we get something with a little more legs... or just completely different... a siren that Slithers? Or a Medusa type.... An arachnid perhaps... just something fresh. Maybe a feral werewolf that walks on all fours. Anyone else got a few ideas to spitball.
    17 comments 141 views last activity
  • Make it happen please. Dwight has been working out. Ace is dying to show of his body too.
    10 comments 971 views last activity
  • I think that the biggest problem with NOED is that it feels cheap. If survivors were aware it were in play, the down would feel more justified and less rage inducing. Solos for the mostpart don't do bones. So what if upon bringing the perk noed, every single totem on the map is lit up? Survivors would be aware of it. Killers would still get the benefits if ignored. Deactivating noed during EGC
    4 comments 51 views last activity
  • so as a killer main , I tried a build with "chance perks" . I refer to them as "chance perks" because they only have a 25% chance of being effective because they only activate once your obsession is hooked , and if you would be unlucky enough to have your obsession sacrificed , or the hex totem found and cleansed before you even had a chance to use it , any chance perk would become inactivated un
    1 comments 31 views last activity
  • What are your suggestions? I personally think Kindred for survivors and maybe Ruin for killers? It would be logical that if the survivor gets off the generator swiftly as the killer is there, the survivor makes a quick screw-up with the wires and can't exactly focus on the generator while the killer chases them. This doesn't mean the killer can't kick generators anymore, because if Ruin was turn
    47 comments 541 views last activity
  • please listen to this feedback :D
    Mod
    7 comments 51 views last activity
  • Can something be done about survivors spawning right in front of the killer? I just played another game (Killer agreed with the crappy spawn) on the Autohaven map, and I spawned on the back corner of the big garage with the gen in it. I had sprint burst, so I immediately started walking along the back wall of the garage towards the door. Before I could get halfway down the wall, I was exposed
    0 comments 11 views last activity
  • Bring back the old Steve and Nancy voice pls. I would ask for Kate voice but everyone did complain a bunch about it. And, could you bring back the old Meg screams?
    1 comments 191 views last activity
  • I have an idea for a new killer. I was thinking, what about mermaids? But like the evil kind, Sirens. The ones that lured sailors and dragged them to the bottom of the ocean. And maybe a cool new map decorated like you know, ocean or by the lake or in a treasure cave, and the lockers could be designed like for Davy Jones's locker. I was thinking that they have a power that they can draw the playe
    17 comments 41 views last activity
  • Here me out I know killer main and even good survivors say this is stupid and a bait but NOED as we all know is a killers best friend POINT BLANK PERIOD. If it’s an offering is won’t be as oppressive and it work be seen in every game due to it being and offering. Making it an offering would have the killer not being able to use extra blood points or have a helping offering like putrid oak.
    34 comments 331 views last activity
  • Like you could make an optional bhvr account and have data from one computer to console and vice versa?
    1 comments 21 views last activity
  • since the trapper uses traps which have metal teeth I think he should get a special mask with protruding lower metal jaw with teeth attached to his mask , something like this attached to the lower portion of his mask
    0 comments 11 views last activity
  • please reduce the volume of survivors screams by half when they are being hooked
    0 comments 11 views last activity
  • so I noticed that when I get flashlight stunned the first time when the game starts if I am carrying a survivor I drop them but this change happened around 2 months ago , before if I got flashlight stunned for only the first time , I never dropped the survivor the first time I got stunned . I don't get why the devs have changed this considering they kept the fact that I could't put a survivor int
    5 comments 71 views last activity
  • Catch Me If You Can After heavy torment you'll never let yourself to be caught again, at least for a while. FIRST OPTION: After performing an unhooking of a survivor, the Perk activates. While the Perk is active, the next time you get unhooked or you unhook yourself while in the Killer's terror radius, break into a sprint at 150% of your normal running speed for a maximum of 5 seconds .
    1 comments 21 views last activity
  • I've been playing some other games which give each class/type of player certain particular traits and bonus effects depending on whether it suits that character in specific. When new releases feel like just a new skin. The same old M1 attack and identical ability of Survivors and killers across the board. Why not add something to differentiate each individual character, killer and Survivor from
    20 comments 371 views last activity
  • I keep seeing suggestions for mories to only happen on the death hook That will make moris useless, I just tested this with red mories where I would only mori on the death hook and let me tell you, as soon as survivors realize there is a mori they will do nothing but gens due to the fear of getting moried Making moris baseline on death hook are fine, but making an allready ultra rare offering e
    27 comments 301 views last activity
  • Ermm yeah basically the title. Anyone see anything wrong with this change? The idea is that: 1 survivors wont be treated differently during the game because names are hidden making it less likely that someone is recognised. 2 it will be clear who was playing with friends in the end which will help with post analysing the game a bit and might even help a bit with disspelling or possible provi
    20 comments 411 views last activity
  • Personaly I have a nintendo switch and my brother has ps4 and a pc and I really like DBD and I want to play with him but it's not realesed yet. BUT i was thinking if the could do it but have option to turn crossplay on and off so you can play with friends and dont effect others who dont want it. IF YOU AGGREE PRESS VOTE UP .
    3 comments 71 views last activity
  • So, I was on a walk and I thought to my self, what if dead by daylight added a whole another game mode to the game so the game was more fresh ( or you can make a whole game out of it, either one ). This game is pretty strategy based So here is my idea: Basically there are 2 killers and 4 survivors, the survivors and killers each have 3 classes. The human classes are Brute, mechanic, and med
    3 comments 22 views last activity
  • I believe it would be a good idea to show the killer's ping when you join a lobby as a survivor. It's extremely irritating when you have a good connection to the server yourself, but the killer ends up having a high-ping connection without your prior knowledge, which worsens the issue of hitboxes that we're all too familiar with. It would be extremely useful when playing survivor and hopefully qu
    0 comments 11 views last activity
  • I have an idea for dull totems that would give more of a reason to do them. I think that dull totems should have a passive effect that makes the gates have a 'spiritual' pressure to open them. Justifying that for a lore reason wouldn't be hard and it's something that is used in a lot of movies/games as a way for poltergeists to keep people trapped inside a house, room, etc. That could be a smal
    0 comments 2 views last activity
  • I see many assassins filling the map with Dream Pallets without any kind of strategy. Freddy is okay. But I see that just the amount of Dream Pallets is too much cause is very powerfull. So he needs two small changes to the addons. Garden Rake A small claw rake, a must have tool for any accomplished gardener. Replaces Dream Snares with Dream Pallets . 6 Dream Tokens . Prot
    0 comments 21 views last activity
  • Please, flashlights suck and keys don't even have much use. So please, do it.
    5 comments 21 views last activity
  • I think everyone can agree that the state Amanda's in right now is just pathetic. NO ONE in the red or purple ranks will even think of playing her right now because they just get completely demolished. • Ghostface is far better than her at catching survivors working gens by surprise even without some 16 meter lunge. • It's often very difficult to stealthily get a lunge on a survivor doing a ge
    2 comments 21 views last activity
  • the fact that he can run u down until you are in a choke point and then quick scopes you is enough. huntress cant quick scope so becarefull what u say.
    7 comments 401 views last activity
  • Your auto aim cause more ######### harms to us than help, just give the weapon a hitbox and if it hit the survivor hitbox it's a hit, don't make it hit the survivor in fronf of us if we want to hit the injured one in front of them, don't make it hit the wall because the auto aim made us hit it because the "cone" touched them but it made us look at the wall, your hitbix mechanic is HORRIBLE! give
    2 comments 41 views last activity
  • Wow, another buff Deathslinger post from me. How original. However, in those previous posts, I did not consider the survivor point of view at all. So, allow me to present a sort of bartering idea when it comes to balancing. So, to survivors players, let me know what you think For 115% movement speed, I would be willing to sacrifice his small terror radius. For the ability to drag survivors ov
    18 comments 231 views last activity
  • Hey , so i just had an idea about getting rewards for your rank at each reset for both survivor and killer. Each reset depending on what rank you have you get Experience so you can get iridescent shards because lets be honest there's only one way to get iris shards and its playing so lets add some experience as reward at the end. I'm fine with lowering the ranks at each reset (for exemple Red
    0 comments 11 views last activity
  • I know, if you want to play survivor just qeue as one. But I think the idea of a killer, perk or any mechanic that could make a killer switching roles could be interesting to explore. It's not necessary that all mechanics of survivor and killer swap. It could be only one or a few. Here are some ideas: The intruder You transform into a survivor that is already on the match. You can "dismant
    5 comments 41 views last activity
  • Make a 21m Bond effect part of the base kit. SWFs don't get this benefit. Bond, the perk, would be slightly reworked to this: Unlocks potential in one's aura-reading ability. While playing solo, the range you can detect allies' auras is boosted by 5/10/15 metres. While playing with friends, allies are revealed to you when they are within a range of 20/28/36 metres.
    13 comments 152 views last activity
  • I'm not a killer main, but have seen lots of them questioning the use of survivors perk combos that may lead to frustration. DS + unbreakable is an example feels cheap to use and a drag to play against. You either get stunned, or the survivor gets up. If a survivor use one, they still have the other. These perks are game changing by themselves and I've been thinking in a way to try to make their
    0 comments 21 views last activity
  • a new survivor perk where when you press e next to a window it turns a medium vault into a fast vault, maybe exhausted for 70 seconds? i'm just throwing this out there to anyone who wants to comment, whether it be "stupid idea" or "noice"
    1 comments 11 views last activity
  • I know the devs have stated that it was intentional that you lose your addons with a white ward but please reconsider. Based on the (completely flawed) logic that survivors should lose their addons no matter what because killer lose their addons no matter what, then the white ward should also protect your addons no matter what because the black ward protects the killer add ons no matter what.
    3 comments 21 views last activity
  • When you enter a clown's smoke, it appears a random crosshair, the development team should add that survivors and killers have a option to use it during the matchmaking.
    3 comments 141 views last activity
  • I really like how MYC is right now. But i do wonder how people would feel about this change... What if MYC doesn't have to wait 40/50/60 seconds anymore? What i mean is that MYC currently can't apply Exposed to another Survivor if someone was unhooked less than 40/50/60 seconds ago, but with this change it could.
    7 comments 161 views last activity
  • I love the Doctor, but after many games against him I came to the conclusion that Static Blast is too strong of an information ability to not have a clear tell for when it's ready, to allow some counterplay from the survivors. Before the rework survivors could manage their madness levels and know when to enter a locker or when they were about to reveal their locations. Now it's all guesswork, w
    21 comments 121 views last activity
  • Im so tired of games where the killer is just so bad that they face camp me the whole time ive lost more tears in my ranks to that rather than actually being bad at the game like I can admit sometimes im ######### at it and sometimes i dont do so good but games where i get hunted down by a no skill killer like leather face gunslinger or just anyone at this point where as soon as im on hook 1 they
    7 comments 191 views last activity
  • One day the DEVS will finally see to fixing this atrocious hitbox
    16 comments 351 views last activity