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wrench0331

wrench0331

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wrench0331
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  • @Snowstruck said:

    damn

    just

    damn

    they're fixing matchmaking though : ) so thats good

    they have said that for 4 years now

  • @Lanis_ said:

    before someone start writing like headless chicken "it's a good strategy according to the developers" I ask you to take 60 seconds to read my point of view.

    I am not talking about facecamping in the endgame, but during the game. The hooked person doesnt Have fun. The other 3 survivors can only make gens and they don't enjoy themselves.

    Ok, is that a problem? Yes.

    If from tomorrow every killer started to do facecamping in every game, what would happen to the game? Short answer: it would die.

    Long answer: more people would play survivor and enjoying the facecamping army, until no one will play survivor anymore.

    In this strange period of our life (quarantine, i'm Italian) i Have played with almost 50 players.. 15 of them quit dbd for a bad night full of facecampers/ebony mori/irihuntress.

    This things (like a keys) there are totally wrong for healthness of the game, because if every match u play vs a ebony mori/facecampers/key, why should u play another totally unfair and unpleasent game?

    Starting tomorrow i gonna play only with purple keys (i Have at least 100) ebony mori (i Have at least 600) and facecamping. Maybe if every player starts playing in this way, the developers will finally understand that these things are a problem and that they should be fixed ASAP.

    heres what will happen with that youll make yourself look stupid. cause people will realize that oh hes camping just do gens and youll get gen rushed then youll come here to complain about that. how do i know that you ask well cause i did it. sure a few games they will play stupid and youll actually do good but the majority will just do gens bhvr said that camping was a strategy and nerfed it cause they depip if they cant get enough kills. btw 1 kill isnt enough to saftey pip so all in all youll just make yourself seem stupid and just come back complaining more and i doubt they quit for good because of one bad night



    side note just get better at the [BAD WORD] game [BAD WORD]

  • @SpoopyGirl said:

    my poor billy :(( he feels so awkward to play after the update. Anyone else feel the same or am I just crazy? Overall I feel like the update is pretty good. I’m just sad that my main feels..... bad

    he needs a huge ass nerf since he is a 1 hit killer with a 3 second cooldown

  • this screenshot was taken with my first game like that and it was hard at first but i adapted and its been easier

  • @joker7997 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1251444#Comment_1251444

    So I said you're using two of the most powerful killers in the game try expanding your playstyle because youre using ez mode, and your response is no. You are using 2 of the four most powerful killers in the game. And I'm sorry at rank 10-11, you have no standing to speak about how easy killer is, I don't care if you often are against red ranks, you aren't pipping already at you current rank, wait until red ranks and see what it takes to get a pip. This morning I 4k a red rank swf with leather face and brown add ons and no headphones because i was just doing a challenge. The game is not easy as killer unless you get potatoes.

    I do agree that it will be harder in the higher rank as i got up but my question is how much harder cause inbetween this discussion we have i played another killer match and the survivors got no gens done i guess what i need to ask is what do i have to look forward to in killer in higher rank cause im a lvl 4 survivor and its quite difficult and it keeps it fun and interesting

  • @The_Horde said:

    Pardon me for being too fastidious, but the picture kind of betrays your argument. Its not that all four escaped, its that in your chat you made a point to call out the matchmaking. If you are getting consistent wins facing people of high ranks, and if it is as easy as you say, then why would you feel the need to call out rank when you lose?

    I would say that the majority of people, myself included, think that it is not easy to play killer. I know many people from streamers and pros, to new players who find that playing killer is at least somewhat stressful. I play more survivor than I do killer, but I enjoy killer because it is more challenging. That is especially true with certain killers.

    when i had taken that screen shot it was the first time of many going against red ranks and it had baffled me and i agree the picture can compromise this discussion but i had used that screenshot as a example

  • @Kellie said:

    https://forum.deadbydaylight.com/en/discussion/comment/1251439#Comment_1251439

    Survivors at high ranks arent good most of the time. Rank doesn't matter.

    this is true but when its most of the games the survivor is harder to play but i enjoy playing both sides of the game its just idk im still trying to adjust to this update and it seems like 3/4 of the community is as well

  • @OniWantsUrLocation said:

    https://forum.deadbydaylight.com/en/discussion/comment/1251439#Comment_1251439

    He's probably already Rank 1 and I could even imagine that he is playing without addons/perks. What else can he do?

    i actually played a few games without add ons and perks and still won against them and it just blew my mind cause they werent playing stupid its just killer has such a upper hand

  • @CornMoss said:

    Here we go again...

    you say here we go again when this is a discussion discuss and let me know what you think im not trying to be closed minded i want others feed back and im willing to actually discuss rather argue and name call like alot of the people youll find on this forum

  • @chase131119 said:

    What rank?

    currently between 11 and 10 but matchmaking is putting me with red ranks i have a picture in another quote on this discussion but its a bad example but just showing what im paired against

  • @Waffleyumboy said:

    Maybe you should rank up?

    i am currently between rank 10 and 11 its not to high i know but im also playing against red ranks

    Desktop Screenshot 2020.04.22 - 03.44.43.46.png

    this picture is a bad example seeing they all escaped but its just showing what matchmaking is putting me against

  • @joker7997 said:

    https://forum.deadbydaylight.com/en/discussion/149405/playing-killer-is-to-easy-and-not-fun-anymore

    Those are two powerful killers, I imagine you're a big fan of Freddy and spirit too. Why dont you try killers that are a challenge to use? You're using ez mode.

    i actually dont like freddy or spirit reason being freddy has a broken lunge hit box it goes so far as well as hits you at the end of the animation also the teleporting to generators gives him to much map control and it doesnt make it fun and i dont really have a reason to not like spirit i just dont like her and ghost face wasnt to easy on the last update it took me a minute to get use to him and actually get good with him and it was still a challenge but now it seems too easy

  • @Magikazam said:

    https://forum.deadbydaylight.com/en/discussion/comment/1246556#Comment_1246556

    I doubt you play over rank 16 on both side tbh. Map size change is a buff for both side, bigger for killer simply because now your power wont be useless on certain maps. You know that map being smaller make it so pallet are closer to each others right? because of that there a certain map that can spawn the safest non god loops the game ever had. A jungle gym next to killer shack with 1 junk piles next to them. this can only happend in 1 map, maybe 2 but you can't call that a survivor ''hudge nerf''. Every pallets that remains are safe pallet and loops that got removed were god loops and these should never have existed in the first place. More and bigger dead zone? The one I see in game are next to generators tiles or generator spawn on small one. there maybe like 2 maps that have deadzone the survivor can't relly avoid if killer come from certain angle. For all other deadzone, it the survivor fault for running into them when they had better tiles option.

    Also if you can ez do 4k with no addons with only 2 gens done. and considering that, unless survivors are extemly stupid or play like rank 20 first game player, the first Gen should be done and the bare minimum of 1 should be at minimum 35% being completed. You could be the top 1 player NA it dosen't matter it up to survivor to do that first gens and unless they do something extremly wrong there no way you can put pressure on that much gens whit not knowledge at all of where survivor spawn or are at all time. that just how the game is, first gen is ez to complete there no going around that. That being said, if survivor can't do more than another gen and you 3k them at worsk with no perk or addon my bet are that you are either a camper or playing in extremly low ranks.

    That or your a god as freddy.

    Im actually rank 6 survivor and rank 10 killer and i think god loops being gone is a good thing but big dead zones and other ######### i dont think was good for the update and you saying survivors need a bigger nerf is just ridiculous

  • @Magikazam said:

    So let me start by showing some fact. it take 80 sec doing a gen whitout any tools , alone, providing you don't hit any great skill check. it take 120 second for someone to die on a hook. Survivors not only have numerical advantage and the ability to apply presure on an average of 2 or 3 differant gens (If we consider that at all time, 2 survivor are either healing/in a chase/on a hook). but they also have lots of perk to give themselves even more time, negate their own bad play and to litteraly remove the need of other survivor and being able to carry themself. You don't even need these perk anyway, you got body blocking,flashlight save. hook saboting, the ability to do bones and remove killer perks.

    What does killer get? between 5 and 15% more mouvement speed (Unless you are nurse and you are acctualy slower then a survivor...) A power that depend on your killer and that are questionably weak for some. when you need addon to do well, it an issue. Survivors got tons of perks to extand chase time, and item to slow down killer doing his objectives. You would think it the same for killer right? Wrong. Sure killer has option, but only has perk and these perk are questionably usefull..

    Pop- Probably the best killer perk atm. it the only reliable perk that any killer can use to slow down generator speed, the requirement to use it okay and reward killer for avoiding camping.

    Thanatophobia- It trash. it only slow by 4%, assuming all survivor are injured or on hook. If all survivor are injured, they probably wont be on gens. It can work on some niche build like Plague, if you face people that refuse so cleanse...

    Dying light- only give 3% per hook and cap at 27% if you have hooked everyone trice except the Obsession. The downside being that the obsession heal other faster and un-hook faster. It real bad. By the time the repair speed debuff become relevant, you don't need it anymore. The time you win on gens is also slightly negated by the fact survivor heal faster if they play they card right.

    Hex Ruin- has the downside of being a Hex, a relly weak one now that it got nerfed.It only work on generator that aren't worked on...so it don't slow down survivor unless they love to stop repairing at 60% to randomly find another gen...

    Hex Huntress lullaby- Weak for a hex, take to much token to become usefull and revolve around the survivor to make mistake. Survivor wont miss skillcheck after 40+ hours of playing...

    Remember me- Affect door opening time up to 16 seconds... not relly that usefull, you can play trapper or hag and set trap and it would make a better endgame build than this.

    Blood warden- Is the endgame version of pop. Require you to be sure to have someone to hook when endgame happend. it not that bat, but it is certainly a gimmicky perk for endgame build.

    Corrupt intervention- this one is kinda weird in term of usefullness. A must have if you play trapper or hag. on other killer too, it a risk that depend on the survivors.Will they try and find the 3 unblocked gens or will they simply do chest and bones? In all case it make them lose them and make chase start earlier but you need survivors to try and do those 3 openend gens. The downside is it becoming a dead perk after 2 minutes. A decent perk

    Thrilling Tremors- same problem as Hex ruin, but this one can work on ultra aggresive slug build with oni or legion.

    Surge- A good perk if you can down survivor where you want.

    With all those perk, arguably 3-4 of them are viable, and only a single one of those can relly be slapped into any build.

    The second issue with survivor is still related to perk.

    Survivor strenght and weakness should be their teams. Alone they are weak, together they are strong. Sadly it not relly the case with all the perks that remove that need of having teamate helping you. Im talking about perk like selfcare, unbreakable, no mither, delivrance, those kind of perk. of course not all of them are op meta perk, but the issue stay the same. You can do something yourself that wouls usually require another survivor to do. It give your team a hudge time save. let just take self care for exemple. if you don't have it, that force one injured survivor to get healed by someone. so you got 2 people off gens minimum. if you have selfcare. only the injured one aint on gens and can heal himself. worst case senario, a chase is going on and 2 gens max are worked on till the injured person is healed. Self care make it so there alway one more person on gens. If you can go around survivor weakness of needing teamate, it useless to make them a team in the first place. these perk make your whole team stronger and give so much of a time boost...

    Then we got the second chance perks. this post is getting real long so i will resume it real fast. Killer can't do play, they relly on survivor mistake. Survivors already need to be hooked trice. so in total for a 4k you need to down survivor 12 times. you hit survivors for a minimum of 24 times, assuming your killer don't oneshot and that survivor got no second chance perk. This number is relly hight and second chance perk turn those number way bigger when the entire team use them, and most of the time they do. that being said If the whole gameplay of killer relly on using survivors mistake, how come the survivor get a way to completly destroy any kind of advantage the killer had by playing correctly?

    Now come the rant on camping and tunneling.

    Yes I agree, camping suck, yet killer get extremly punished by the ranking system for doing it, no matter what the situation. My problem with this is, Why punishing the killer? they will lose if the survivor simply rush gens. it should be up to the survivor to counter that, not the game. The current system also punish killer who camp when the 3 other survivor swarm the hook before the killer has time to leave, and in that situation, camping should be the killer option and it should be rewarding them for playing correctly.

    Yea I agree, it not fun bein tunneled. but why does survivors have SO many perk to counter it. Relly even whitout perks you can sabotage hook, flashlight save, body block. and then even if you still want another safer option there is BT. Why is the killer punished by so many counter cause they try to use the best logical way to slow down the game? Imagine if killer had a perk that punished you real hard by resetting a gen cause you worked on it insted of randomly jumping into a gen that at 0%... it just stupid.

    Now im done ranting so I will finish this post talking about DS and OoO.

    Everyone talk about how DS is strong and got op combo with other perk, so I think it just easy to fix those. Remove locker+ds combo, make it so it Unbreakable and DS have a shared ''Exhaustion-ish'' coldown so you can create a perfectly safe situation. I would personally just remove this perk or rework it cosidering survivor already got so many anti tunnel perk this one is overkill. Lastly, I would make it so hitting another survivor skip the 60 second on DS, cause that just not tunelling anymore and that prevent all the stupid save you could abuse with DS.

    Just rework OoO, it litteraly a survivor nerfed version of old freddy Dreamworld. it make SWF so strong.

    So what should be changed, well I think there a couple of options, notes I don't find all those option perfect, but yea. here they are. And let me be clear, i don't want ALL the option to be done. only maybe 1 or 2 of them so the survivor don't become useless.

    1. Nerf survivor second chance perk
    2. Nerf survivor self reliancer perk (self care and co)
    3. Buff killer Gens/gate pressure perk.
    4. Give killer a better way in their base kit to slow down gens.
    5. Keep survivor perk as they are, but make them die on second hook.
    6. Keep survivor perk as they are, but survivor each only have 2 or 3 slots.

    if you think survs need another nerf youre ######### at the game and before you say im a survivor main i actually play both i can play killer with no perks no addons and no offerings and still get a 4k with 2 gens done no struggle playing killer is a joke now i use to have to try but now i dont survivor got a huge nerf with less pallets less loops and more/bigger dead zones its ######### killers like you that keep getting the survs more and more nerfed and make killer side less and less fun this is why the games so unbalanced

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1243041#Comment_1243041

    If you get hit in the first loop because you stay too long you will be down between the first and the second loop you need to leave the loop a bit earlier and they did not chamge the number of pallet drop exept in 1 or 2 map what they remove are the god loop and the ability to have 2 jungle gym spawning beside each other with a long wall right next to this and a LT loop after that that why you feel like they cut some pallet because in every jungle gym you had a pallet drop so maybe i contradic myself but they could have remove 1 pallet in every map

    idk it seems like they removed alot more

  • @batax90 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241460#Comment_1241460

    Killer who go use to play around the infinite will find it easier to kill the survivor they find a way to play around those exploit so now that they remove most of them they can play like they want

    I think them taking out the infinite loops is a good thing but like i was looking at maps with a friend and there is literally 5 pallets and 2 wall loops in one of the macmillin maps and the others are just ridiculous against killer cause the pallets and the normal loops are so far spread that a killer can catch up to you and get you 2 times before you reach a second pallet but idk its a very difficult update to get into if especially cause im a rather new player

  • @MeeSush said:

    well we need to wait and see how happens, but so far 4k every game for me (i play both side but mostly killer), i guess kills rate will go from 3k on average to 3.5k on average because of how easy its been for me these games now.

    yeah see you even agree basically im not a ######### player im average player who likes to play for fun but i still like getting my ranks but im having people as killer with teir 1 perks or just one perk coming into games and just trashing the whole team its ridiculous i play few killer games but i played one today and it was a joke i trashed them within 3 minutes as ghost face

  • i wish i could i like having fun games i use few pallets and they are so far apart you cant do anything anymore

  • @Trollthem said:

    Another survivor main crying because he cannot gen rush on easy mode and loop the killer for ages.

    i dont like to gen rush actually i like a good game i can atually walk away from a losing game that is fun i barely use pallets and windows i usually rely on jukes but i cant use pallets anymore cause there are about 7 to a map and in the saloon map ypu cant run through the building anymore cause they added 17 doors its just ridiculous so lets make arguments without insults and atual stuff

  • @dreofanarchy said:

    To say there isn’t a way to stop it is just ignorance. They have perks that can activate like Steve Harrington’s perk if you are in the struggle phase the timer stops if another survivor is nearby. So why not use those mechanics to note when a Killer stays witihin let’s say 16m (the kindred Max) then they start losing bloodpoints and if they spend too much time in that radius then they start losing pips.

    Tunneling yes you are right because there’s a lot of definitions but camping is as straight forward as it gets

    its only for 34 seconds though so it still wont do much