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cipherbay_

cipherbay_

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cipherbay_
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  • @SuperCop said:

    I can respect that. Like I understood gen speeds stress out killers n used to back them since I played, even almost mained killer myself. So I understood some tunneling after losing a few Gens but a lot of killers now just hard tunnel, 5 gens, straight out the gate. It's getting ridiculous needs to be fixed *along with* gen speed boosts.

    Just because 5 gens are up doesn't mean they are all at 0%

  • @epi said:

    There should be some sort of penalty for killers who refuse to pick up any survivors when EVERYONE is down. Just makes the game long for no reason.

    Dont blame the killer, blame the game, if everyone is slugged on the floor, the devs should add a surrender button where all survivors vote to quit and you still keep your BP you made that match

  • @I_CAME said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3644163#Comment_3644163

    There are literally experiments of high level killer mains on EU winning 90% of their games as an M1 trapper with zero tunneling, zero power, and zero camping. All of it was live streamed. I'm so over the "you can't win without tunneling" when better players than you have proved that it isn't true.

    If the outcome is the same with Killers tunneling, and pro killers not tunneling, Why does it matter how a killer plays. Why cant people who bought a video game, play the game within its mechanics.

  • @RhysVMT said:

    cos theres zero.

    The killer performs the arduous task of... opening a locker, and gains info on where everyone is inside his or her terror radius. Incredible hard work by the killer player. How is this inbred disgusting perk allowed to exist at all and hasn't been killswitched yet

    Gen rush just like going against any other killer.

  • @RhysVMT said:

    Not even a rant about perks. 9 games out of 10, myself or a team mate is just tunnelled from the first chase of the game and proxy camped just outside of the fool proof anti-camp system to death hook, rendering the game borderline over. Never used to be this way and it's beyond unplayable now with how rampant tunnelling is and how easy and punishment less (in-game) it is to do it.

    Maybe if the Devs properly gave killer buffs to where they dont need to tunnel to win, you would see less of it.

  • I go full chase build, zero gen perks. Bamboozle, Spirit Fury, Enduring and Brutal Strength

  • @Vanishlord said:

    This is reffering to the community as a whole not just the forums which usually is fine. Personally I think some games like Rainbow Six Seige are way worse than Dead by Daylight. I play both games ( I am on console so don't have in end game chat for Dead By Daylight). I enjoy Seige but am not very good at it but am respectful sadly almost everyone else is not. I have recieved some horrible messages from people because I try new character and builds. This does not happen nearly as bad in Dead By Daylight. Our community are not at all perfect but there are worse out there.

    I'll put it this way, never in my 25 years of gaming have i run into a group who go out of their way to shame you as much as possible for how you play a video game as often as DBD.

  • @Frizouw said:

    Hi,

    I want to share my thoughts, experiences, what I think could be done about tunneling and I would like to know your opinion about that.

    Lately, I played during the community tournament, which we couldn't tunnel, camp and only slug once per match, it was so much more fun, balanced than what we have right now, it was rewarding good plays for both side. Everyone actually needed to use a minimum of their brain cells, like using the only slug for the right moment, protect the right gens, make good skill shots, GOOD PLAYS!

    If the killers were not respecting these rules, they were loosing a huge amount of points (negative points).

    Today I came back to play with some friends and it was NOT fun, we had a Sadako that was purposely tunneling. I am not talking about like "tunneling because the survivor is asking for it" or "tunneling because it was the end game", she was waiting for the survivor to be unhook, she was ignoring us and was chasing the same surviver again until he died.

    It happens more than once during the same night, different matches, different killers but same behavior. We could notice that at the end the killer won as much points as us and I felt like...there was no reason to NOT play like that.

    I really do think they should work on something to make the game more like a chess and mind game and not a tunneling playground. Don't get me wrong, I know there is survivors who are bullies too, at least there is perks to counter Flashlight/Stun plays, nothing except decisive strike for survivors, that does not really change much because the tunneler just need to continue tunneling after the strike.

    I don't know if there is any devs who are reading the forum for real or if what we are writing here is taken in consideration but: If your goto is "fun", I think you are loosing the track of what is "fun" by doing nothing about people who just want to be mean to others because they can and there is no penalty for doing it. Like they could continue to play like that, IF IT'S THEIR KIND OF FUN, but don't encourage that by giving as much points for just tunneling and makes the whole game miserable.

    Even if people say: No one is playing for BP. I guarantee you, if the killer have 0 or close to nothing points because he played just to make everyone uninstall the game, at some point he will run out of add-ons, run out of offering, find the games boring and uninstall it or change his mindset.

    I love this game, I want it to be more fun :( Please BHVR, do something <3

    Thank you for reading me.

    ---

    EDIT:

    Note, this post is not about:

    • Winning or loosing
    • Changing game mechanic

    It's about incentify not tunneling by adjusting points in regards of the amount of gens left and the duration between 1st and 2nd hook of a survivor.

    It's either:

    • Removing points from tunneling at 5 gens inside x amount of seconds
    • Giving more points to not tunnel
    • Mix the two previous solutions.

    Its simply the optimal way of hunting. You are barely rewarded off hooks alone so why bother "playing fair" when eliminating a player ASAP brings more benefits late game? One is the sacrificial lamb, 2 are gen jockies and the other is the rescuer or second sacrificial lamb when the gates are opened.

  • @Atom7k said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3639956#Comment_3639956

    Then he needs to be nerfed again. Hard! Stop trying to protect your overpowered killers because you want easy kills. See how this last sentence did not contribute any to the discussion? Take it as an example for yourself

    You are off your rocker if you seriously think Chucky is OP. Its practically impossible for him to sneak up on you if you are paying attention since you can literally see his footsteps through walls.

  • Proxy Camping isnt face camping. Stop making stuff up, If a ranged killer is aiming at the hooked survivor then the rest of the team should be knocking out gens, besides, even if someone was to get near the hook, the ranged killer would have to rely on their skill to get the hit to which you will still safely unhook them.

  • @MikaelaWantsYourBoon said:

    She is only killer who is ignoring strong loops, walls, pallets, vaults, everything.

    Bodyblocking against her is imposible, that means helping your tunnelled teammate is also imposible.

    Very good map mobility, that would be fine if her power was not that busted.

    She is just cheating the game with legal way ofcourse. She is really feels like old busted DbD where we had busted infinities, busted survivor items, busted mori offerings. She is from this era. Except her, everything nerfed. She somehow kept her power.

    Killers like Billy, Freddy, Slinger was not even close to her level but they all nuked by BHVR but not Nurse obviously. Ofcourse she got some nerfs but no nerf will make her balanced. It's just imposible with her kit.

    Nurse is the exception, not the rule.

  • @Optx said:

    I understand it's a hard thing to police but, why is it permissible at all?

    Anyone could stream themselves purposefully bleeding survivors to death for weeks freely. Potentially even getting other players banned for harassment in the process, given players tendency to react to blatant toxicity. Is this really only absurd to me?

    edit because nuance is hard: There are obvious exceptions, of course. I'm solely talking about situations where blatant toxicity is at play.

    The devs just need to add a surrender button for the survivors once everyone is slugged on the ground and cant get up. itll end the match so you can move on to the next like identity V does.

  • Anyone who DC's should automatically get 100K Bloodpoints deducted and if they have 0, they will go into the negatives

  • @shadowj3w said:

    Seems like all killers have a massive boost in the game, from blocking generators, moving faster, decreasing generator progression. When are survivors getting some new perks, or power up some of the existing ones all survivors seem to be nerft hard lately.

    You have been handfed built in buffs from BT, Deliverance to Haste and safe unhooks. Yall already ate enough!

  • Mad because your skill issue dictates your frustration towards killers to where you want more hand holding.

  • @JudithMorel said:

    you arent wrong, the game leans killer sided nowadays in most aspects of the game outside of swf.

    Built in BT + Haste + Safeunhooks + Deliverance When camped + Seeing Gen Progress = KILLER SIDED GAME REEEEEE!! πŸ‘πŸ™„

  • @Vlarian said:

    I mean then the feature doesnt benefit gameplay whatsoever, if a killer is face-camping, they've already lost

    But they arent face camping so why are you complaining?

  • If the 4k is recognized by the other survivor and you are slugged, the survivor could just surrender and give themselves up to the killer so the match can end.

  • I would take old freddy over current Freddy any day, Yea they both are weak af but atleast Old Freddy had a unique mechanic. He never needed a nerf either but you can thank Almo since he stated that Freddy was OP and will get nerfed, in his livestream.

  • There is little to no factors to take into account. Survivors will 100% win, You have built in Haste, BT, and Deliverance. Stacked with second chance perks and medkits. Survivors would clearly win

  • Not only a trash tier Perk but a HEX perk at that

  • You have built in BT and you can unhook yourself if camped. I really dont see the reason for you to complain when you can just continue looping until you die, buying more time for your teammates.

  • Because Killers are suppose to be the power role and their perks should not have to be in line of strength as survivors when a killer is dealing with 16 perks and survivors are only dealing with 4.

  • You basically have to M1 a survivor to get that down unless they run into the open with no obstacles in the way, the blades are super easy to dodge. The mind should always be, why should i play this killer over another one that can do more? There is no incentive to Trickster because he is D Tier on the list with these changes. I could pick legion and injure 4 survivors in one go and finish the job with M1. Rework trickster to be in line with other average tier killers atleast

  • @MoNosEmpire said:

    After playing against him games can turn south really fast. There will be an incredibly high kill rate with him in his current state and that's why killers find him really fun.

    He is a stronger, more powerful blight. He's small so he's hard to see, especially through thick vegetation and his red stain sometimes also completely disappears when he is running through grass. His ability to vault over pallets make pallets all but useless, his ability to vault over windows incredibly fast also make it impossible to extend a chase more than 20 seconds. It's a little difficult to blind him inside dark buildings at pallets.. These two things are the core fundamentals of DBD (vaults and pallets) and giving such high base speed on both doesn't make sense. I do think that he can be somewhat of a tricky killer to use but from all the games I've seen not one killer has been in a chase longer than 30 seconds.

    He is a new killer yes but I currently do not see any counter play except distance unless he slugs.

    Please tell me you're joking about Chucky being a better Blight 🀣

  • Would you like it if you played against a Bot killer with Bot survivors every match?

  • Im excited he is joining but im not as excited on how he will play with the scamper nerf, it all depends if revaulting a pallet counters.

  • @Nos37 said:

    The killer can camp and tunnel for free. No perks slots needed. The survivors can try to "punish" camping and tunneling by rushing gens, but then H:NOED counters that. It's ridiculous.

    • Corrupt Intervention is disabled when the first survivor is put into enters the dying state.
    • Hex: Ruin is disabled when cleansed or the first survivor is sacrificed.

    I suggest that the aura be removed from H:NOED and instead it becomes disabled (does not activate) if the same survivor is hooked twice in a row, or if cleansed once activated.

    ----

    Just add a way to distinguish which survivor is which so that SWF's cannot use the same model, cosmetics, and player names to force the killer to tunnel on accident. Maybe put a number/letter next to each survivor portrait and have the prompt for picking up a survivor read "Pick up Survivor 01."

    Maybe have the pick up prompt text shown in red if they were the most recently hooked? πŸ€·β€β™‚οΈ

    Survivors can just unhook themselves if they are camped and will get built in BT and haste when they unhook themselves. L Argument. There is nothing to complain about

  • The perk is strong af. For one you get rewarded for being injured which makes no sense, you basically did nothing to earn a boost. Two. Stacking it with hope really screwed Killers that moved slow, so if you plan on picking a killer that moves slow, you better hope that out of the 16 perks you are going up against, none of them should have that combo or else you are in for a bad time.

  • If you got smacked by a NOED Myers then thats why. Because its effective, quit complaining and do bone

  • seriously! Why fix what's not broken? Its bad enough that every map is 20% darker but now if you run BBQ its near impossible to see a survivors aura in maps like Ormond or The Game. I dont know who's idea it was to make this change but its overall a bad one.

  • Spirit is already unintentionally nerf'd hard from the devs not fixing sounds and survivors having built in iron will and ninja footsteps

  • Its almost as if the Killer is playing like how a killer would be.

  • I play DBD, should i post a picture of my dogs and cats and ask which one is cuter?

  • Go for a run around the block, especially if its really hot.

  • How is this DBD related?

  • Honestly. I think they kinda fixed it with Pyramid Head, but only with him since you don't have to waste time picking survivors up and taking them to a hook

  • Its not holding the game hostage, you bleedout and the game ends.

  • image.png

    This killer has become pretty iconic

  • If the killer gets 3k and knows where the hatch is and strategically hooks a survivor nearest to the hatch, they have earned the 4k. At this point of the game, you technically already lost since you and your team failed to do the main objective. Bring Wake Up and open the exit gates faster if 15 seconds is too long.

  • Considering it can only be activated every 25 or so seconds, i say the indicator is nothing to worry about

  • Was this in Strodes Map?

  • Wait. Whats wrong with Billy?

  • @Lmronby said:

    These Devs, man.. It's a total Joke-

    This game and the dev team are a Literal Metaphor at this point; Lazy (Except the art team and community managing team), disconnected, and outright just.. Ignorant; this game literally looks like an Arcade Machine now

    Its common with mid patch updates, thats why they have hot fixes a few after.

  • Its definitely balanced and fair, killers could just wait it out but skilled survivors who know how to use Dead hard to pallet to more loops are really good players.

  • Not gonna lie, i needed this <3

  • @wrench0331 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1241453#Comment_1241453

    i dont like to gen rush actually i like a good game i can atually walk away from a losing game that is fun i barely use pallets and windows i usually rely on jukes but i cant use pallets anymore cause there are about 7 to a map and in the saloon map ypu cant run through the building anymore cause they added 17 doors its just ridiculous so lets make arguments without insults and atual stuff

    Just apply more pressure

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