cipherbay_
cipherbay_
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- cipherbay_
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Comments
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Encourage Gen Rushing? Gen Rushing is already a problem and any changes could not make it any worse because of how bad it is. Making maps shorter and taking out god loops may encourage gen rushing, but the killer atleast now has a fighting chance.
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Go ahead and run NOED and walk away and do an errand, see if you come back to a 4k since "You literally have to do nothing."
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@PinkNeonNea66 said:
It's curious. Survivors can win the game without broken perks, but killers are pretty useless without them lmao. Example: today I was the only one alive, and the killer downed me with NOED, and he started making me t-bag (a ghostface). He had NOED, BBQ & CHILI, Nurse's calling and Hex: Devour Hope. It's like, what are you making fun of or what are you celebrating? Your perks did everything for you, take them off and let's see how many you kill, pathetic noob ;) And no, I never t-bag a killer during a chase, and I don't even use flash lights, I'm rank 3 and the perks I use are: for the people, we're gonna live forever, borrowed time and the cat one (for those who answer me saying I'm sure I'm low rank, toxic or my perks are broken too) I will not respond to alluded and offended killers, or survivors who pretend to be defenders of the killers, bye byee ;*
"Your perks did everything for you." You wanna tell us how many times an exhaustion perk has bought you time? How many times BT or DS has saved your ass? If you got downed by noed, blame yourself.
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none of the new killer perks are good. But you have have a survivor perk that can insta heal someone. Seems fair
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I swear Killers just shouldnt be allowed to apply any pressure towards survivors because you have entitled babies like this complaining about one of the very very few methods killers have to counter broken gen speed
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i honestly dont think they play their own game, if they do they play rank 20s and call it a day
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Go on Twitch and tell us how many streamers are playing survivor than killers.
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I dont have a problem with Oni on console. I think you just need some practice with him, just know that when you go for the swing, your turn is sharp like Billy's
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1115429#Comment_1115429
Killer's complaints:
-Gen speed
-Low pressure killers
-Exhaustion perks
-DS
-SWF
-Constant nerfs
-Map design
-Strong loops
-Strong windows
Survivors complaints:
-I just got camped, it's not fair! do something, Devs!
Lol more like
Survivor complaints
- NOED
- Insta down killers
- Stealthy Killers
- Iri Huntress
- Moris
- Scratch Mirror Myers
- Slugging
- Camping
- Gen patrolling
- tunneling
- BBQ
- RUIN
- Totem Spawns
- Freddy
- Hooks too close
- exit gates too close
- Ect Ect Ect
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1115326#Comment_1115326
Omg, stop saying that playing with NOED is like playing with 3 perks, its just not true.
Gen time solo without toolbox is 5x80 = 400s
Cleansing 5 totems (ONLY CLEANSING NOT FINDING) is 80s, so basically its as if there were 6 gens instead of 5
Thanatophobia (AT FULL STACKS) gives you 16% gen slowdown. 400s/0.84โ476s
So NOED total time = 480 seconds
Thanatophobia max total time = 476 seconds
Thanatophobia is definitely a perk, and it gives you less game slowdown than NOED... And Thanatophobia doesnt give you instadowns at the end of the game...
Playing with NOED Is playing with 3 perks because it can be destroyed, same with Ruin, if RUin pops within the first minute of the game, guess what? you are out that perk because there is no passive ability. Do you see NOED become active while the gens are up? no.
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When you run out things to complain about so you go back to the basics - Camping, Tunneling, Slugging
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@Coder said:
Moonwalking legion.
I can't remember how many times I quitted the match just out of boredom.
By boring do you mean getting outplayed?
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Introduction of the Emblem System
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easy counter, either get in a locker or stay away from the hooks
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@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1109710#Comment_1109710
There's a difference between a killer that forces you to play differently (I.E: Nurse) and a killer that gives you no opportunity to do so. You can't loop snare Freddy. At all. You're basically just getting smacked twice and going down. There's zero counterplay.
If you really think Freddy's snares are a problem, then clown is God tier
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@ZtarShot said:
I mean, I 4k'd with no perks or add-ons (The thorn thing.) But then again, I'm at rank 17 so it wouldn't matter what killer I played.
You can play nurse at that rank and get a 4k without even blinking
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@Cheeki_Beaky_Bird said:
Freddy is the ONLY killer in the game with a power that doesn't involve some sort of penalty to their movement.
There's no "should I place a snare here" thought process, or "ha I got rid of a bunch of snares! Now Freddy's going to miss out on value!" play to make. Freddy passively gets tremendous amounts of value all the time.
He gets 1/2 terror radius against awake survivors (this is HUGE, 16m closer before a survivor knows to book it is a lot of chase time even if you're going in a straight line). He forces survivors to either fail skill checks (terrible idea) or spend increasingly long times pseudo-healing each other (and only if one of you is awake...) or run across the map to pick up alarm clocks, or else suffer the penalties of falling asleep. What's worth noting, though, is that if survivors choose to play around these and stay awake all the time, Freddy *WINS BIG*, as these are such significant advantages as to completely eclipse other killers like Wraith.
If you do fall asleep, you're highlighted (not a huge deal, but can suck with trying to use bushes and whatnot), and just lose every chase.
Drop a pallet? Snare. Snare. Snare. Even as he's running after you he can set down snares (with NO movement penalty/cooldown!) that completely deny areas, or force you to eat a slow that lets him very quickly catch up (because, ya know, he gains on you twice as fast for a few seconds) to hit you. vault a window? Snare. Snare. Snare. You're immediately forced to leave it. LOOP ANYTHING? Snare. Snare. Snare. He now forces you to drop the pallet you're looping or take a hit because he immediately forces you to start eating Hindered status effects if you want to keep being near it. Even without the afterthought generator teleport BHVR added for no clearly apparent reason (IMO better to frequently fake the teleport to scare people off the gen for a couple seconds and only occasionally stick it after survivors are conditioned) Freddy is very strong.
The only thing I got from your rant is what a unique and badass killer Freddy is. An actual threat since that's what killers should be. A killer that forces you to play differently. All around a balanced killer that counters bs map design and counters bs non mindgamable loops.
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No Munnies
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No...
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1109033#Comment_1109033
Oh yea you're right let me play as freddy and I'll just smack you. I play as freddy before and after he got reworked for survivors. The whole oblivious need to be taken out for him. I rather have no collision against awake survivor.
Yea I won't let you smack me, you'll have to catch me first and by the time you do catch me, someone else will be awake and save the hooker survivor. See how that works?
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I like how people keep bringing in the dev stats as a form of argument. Those stats don't show how many people DC against a Freddy which leave an easy 3k that even Clown can achieve. Those stats dont show how many survivors just kill themselves on hook because "he is boring" to go up against.
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@katoptris said:
https://forum.deadbydaylight.com/en/discussion/comment/1107917#Comment_1107917
If you get smacked during the hook it doesn't work.
Then don't get smacked....
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@katoptris said:
Take away the oblivious and that it. There no point in freddy getting immunity from borrowed time.
Its just one perk and it does affect Freddy if you are awake. You want that clean save? you better work for it. Thats how it should be
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Hey.....Play More....
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Freddy is one of the few killers that counters BS map design since he can teleport. He has chase potential that isnt like Billy or nurse. Sleeping doesn not slow you down from doing gens. Quit the crying and adapt. He wasnt even OP when he first came out and he isnt OP now.
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The game is loud. Chase Music is incredibly loud, i cant even hear survivors footsteps.
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Normally i would because they come with an exclusive cosmetic but after seeing how he plays, im going to just use my shards.
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Okay, I'm going stop bringing noed ONLY because you said you are a "killer main"..................... Aaannnd sike!! Nobody gives af what you main. People will play how they want
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i would like to go against Oni. i never see him
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Nope, its a decent size map and since the balance landing nerf, its been less stressful for killers to play in. (killer main here) Mount Ormond on the other hand should either be reworked or removed. Way to big, too many pallets and too many chained jungle gyms.
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Im not baiting DCs, im just getting my bleed out points ๐
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You act like your going to get stuck every game. Take a bathroom break and come back.
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@Aztreonam78 said:
NOED activates only if the Killer at least first hooked all Survivors.
This should make Killers more interactable and prevent them from "1 camped, other NOEDed" tactic.
Or! Or! Or! Hear me out now! This is going to sound crazy! but maybe use your perks or tools ie. Maps to find totems and cancel out NOED all together!!
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Not gonna lie. I enjoy this QnA a lot more than the last
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Its almost like a recreation of a trap from Saw where you are pressed for time and your decision is based whether you get killed. Very interesting.....๐ค
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i would have to go with Demogorgon, people dropped him really fast but ive seen some sick plays with him
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4 hours i think, with 1.5 hours dedicated to waiting for a match.
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Next killer will legit just be chained in the middle of the map and will be unable to go anywhere while the survivors do gens and teabag you
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Recently i have been using Fire Up, Brutal strength, Bamboozle, and NOED for Myers with the idea of gens going by fast, i dont even bother kicking them, i just keep chasing, the more gens that get done, the more of a tank you become especially at T3
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Survivor Entitlement at its finest. This is what they mean when they say "lEaRn tO pLaY tHe gAme" ie no slugging, facecamping, tunneling, gen guarding ect ect ect
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Playing Survivor after you only play killer makes you humble. You are prone to be less toxic because you understand the game and the players
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DS Should deactivate when the survivor who has it active, touches a gen.
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Because Killer mains are tired of Devs catering to survivors and seeing survivors stroke their ego for making one decent play.
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No such thing as forever Freddy anymore. Nice try
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The times I have ran a nurse for multiple gens and the gates are open, I just let her kill me. It's the equivalent of a killer letting one survivor have hatch.
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DS shouldn't be an issue if baby survivors can't hit a skill check ;)
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@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1080423#Comment_1080423
Baby survivors can't hit the skillcheck though.
Baby killers miss every swing though...
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@avilmask said:
Noed IS for baby killers, so this change gonna make this perk worthless.
DS is for baby survivors
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@YaiPa said:
ahahahah, sure I would add a 10 minutes ban for every lobby dodge. Have fun waiting 30 minutes instead of 20 for a match, rofl.
Yea.... you realize you would be waiting just as long right?
