cipherbay_
cipherbay_
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1077708#Comment_1077708
Feel like a good comparison for "eating the DS earlier" is if I told you to counter Spirit fury+enduring by just getting hit when its better rather than working towards not activating it at all. Frankly, if killers could deactivate strong survivor perks by just breaking a totem...they probably would. Would be a good way of recycling those lanterns from the year of the boar event. Imagine if each survivor was assigned a lantern, and breaking said lantern could guarantee you wouldnt get hit by that particular DS. You wouldnt KNOW which survivor's lantern you broke, so unless you broke all 4 lanterns, you couldn't be 100% sure the survivor infront of you could still have it or not. Just spit balling here.
That idea would be amazing, it would discourage tunneling and at the same time remove a BS perk
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1077666#Comment_1077666
Meh, that can be said about any perk thats not ongoing. A survivor running DS can easily say the same thing, that they were only using 3 perks until so and so condition happens.
Wrong because even if you dont execute DS on a killer, you still got value from it because the killer didnt go after you.
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@gantes said:
No thank you.
Killers in the EGC are supposed to be hard to secure. You already allowed survivors to do gens, you can't expect free kills in the endgame.
DS is only strong in the endgame when 4 people are still alive. It's already a defeat in my book as killer when that happens.
You should publish that book to the devs so they can get rid of all the end game perks and just cut to the result screen when the last gen pops.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1077634#Comment_1077634
The difference being that eating DS early isnt countering it, just using it up at a more opportune time (assuming the survivor decides to use it). DS is still getting value, even if eaten early whereas NOED being cleansed robs it of value.
Not to mention that you are running a game with essentially 3 perks since NOED has no value while gens are up.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077625#Comment_1077625
If by "lazy snoflakes" you mean people that want their perks to help them without doing nothing and reward them for playing bad, then we are cool.
We cool then, DS, Unbreakable, BT take no effort at all.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1077601#Comment_1077601
Neither NOED nor DS currently require any skill to use, whats your problem really.
Lazy Snowflakes are my problem
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077601#Comment_1077601
So that's your counterpoint to my argument? I'm just feeding my ego that my busted second chance perks are very skill based? I don't run perks that aren't skill based like Adrenaline or DS, but if I did what's the problem? The problem is it's effortless difficulty reduction to the game, which you could argue is what BT is. My thoughts about BT are that it takes skill to let your teammate bodyblock you until they get to a loop. That is actually surprisingly difficult.
No offense, but if you find body blocking surprisingly difficulty, then you just suck at the game.Over half the things you can do in this game literally take no skill. The only thing i would argue taking skill is Huntress and Nurse. Like i said before, your idea of "Skill" is subjective. If you think it takes skill to hold M1 for 80 seconds or hit a big skill check when picked up, more power to you.
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Rancor lets you see the killers aura for 3 seconds, ideally you are suppose to avoid chases, but if you are chased all game for 5 gens and get morid, then the killer set himself up for failure. You atleast get to pip
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1077580#Comment_1077580
100% agree
https://forum.deadbydaylight.com/en/discussion/comment/1077590#Comment_1077590
Congrats you just listed 2 unrealistic counters to certain perks that aren't skill based. Well played.
Bro, seriously. Quit it with the "Skill" because your view on it is flawed and catered to serve your own ego.
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@ClickyClicky said:
DS is a free endgame escape that’s true but then NOED is a free endgame kill.
Had a game the other day where NOED kicked in and the killer gets 2 free kills from it. I used DS and managed to escape.
In a weird kind of way, the game is balanced.
So in a weird kinda way, it's balanced if the killer brings NOED and a totem is lit.... -_-
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@Waffleyumboy said:
In that post they only lost their kill because of a small overstep, DS doesn't guarantee free escapes, it just makes trading during egc less risky.
Doesn't matter, the killer was punished for not tunneling when the DS rework was reworked with the idea of not being tunneled, granting the survivor a second chance for playing like garbage.
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Its a high risk, low reward perk. Instead of attempting to slow down gens with perks, i change my setup towards chase perks instead, Brutal Strength, Bamboozle, Fire Up, NOED to apply the extra pressure if they didnt cleanse totems. Atleast this way i can focus strictly on chases and forget about gens since they legit can be finished in 4 minutes
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@Peanits ^
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You want to go back to Spirit?
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Yup, that challenge was really dumb, especially since survivors can just DC and deny you the challenge altogether
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killers perks should not be on the same level as survivor perks. its 4 perks against 16
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When are grabs going to be fixed?
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Compared to how many people used old DS and New DS, i would also like to see stats on how many killers are using new ruin and compare the two.
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Weak bait 1/10
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Its "boring" to go up against.
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Everything a killer does is frowned upon, nothing is frowned upon on survivors. With that being said, play however you want when you play killer. Survivors will always find something to complain about
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@Blueberry said:
NOED is a crutch perk. It gives you undeserved kills for doing nothing.
That said, so is DS, BT, and Unbreakable.
You can call a kill deserved or not, with broken map sizes, gen speeds and SWF, camped, tunneled or slugged. A kill is a kill
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Gotta takes Cote's advice on this one. "Play something else" it'll help to take a break from this game and get back to it when you feel ready.
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It is fixed. Rush the gens and the killer will only get 1k
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@BaddieAlex said:
https://forum.deadbydaylight.com/en/discussion/comment/1066147#Comment_1066147
Right I made some simple suggestions and people come for me anyways, I know how to look and I bring decisive but decisive only works one if the killer continues to tunnel you your ######### no matter what and also half the time I cant tell people to bring borrowed time because I dont play in a group of 4, its not so easy for all people and ive played this for a while, this is a perfect example of the toxic community we have and im over it
If you are weak at chases, it's in the killers best interest to get you out of the game asap so they can focus on stronger looper without having to worry about you being in a Gen.
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Yea? And what do you think the other 3 survivors will do while you chase that one off a Gen? Or do you plan on just Pigeon scaring survivors from Gen to Gen and not get any hooks?
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@ClickyClicky said:
Asking a survivor to run around looking for 5 tiny totems and cleansing them all to stop the killer from going turbo with speed boost and instadowns = perfectly fine counterplay
Asking a killer to not tunnel to avoid a 5 second stun = ABSOLUTELY UNACCEPTABLE!!!
You mean asking 4 SURVIVORS to use their 3RD PERSON CAMERA to cleanse 5 totems which takes 12 SECONDS each? That's too much to ask? Aside from you also being able bring maps?
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Killer mains are adapting without Ruin, You survivor mains need to adapt to New Doctor.
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Maybe fix the maps first and then release a 110 speed killer
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Sounds are bugged even with stridor on, so good on you for getting the wins as spirit because im annoyed playing as her
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@LetsPlayTogether said:
Slugging isnt outplaying survivors. Its outdoing basic game mechanics and just scummy play as killer. The only thing that needs to be fixed is that slugging shouldnt be possible like it actually is. Its not fun to lay on the ground half the game til a sweaty killer got his "will".
Why does deerstalker exist then if its "Outdoing basic game mechanics"?
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@ZoneDymo said:
I know, who cares about points? but honestly I feel a killer should not get rewarded for tunneling, if you hook the same survivor 3 times in a row, that should heavily cost you bp and your emblem for that category imo
So you want killers to be punished for eliminating survivors optimally? nice bait but no.
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@Waffleyumboy said:
I just wish Freddy took some skill. He's pretty balanced power wise.
You mean more skill than survivors holding one button on a generator?
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Lol Freddy is one if the few killers that can counter Bullshiit map design with his teleport that only activates after a long cooldown. If you are complaining about dream snares or pallets, then you are clearly a potato. In the end. He is an M1 killer.
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@GurkLion said:
https://forum.deadbydaylight.com/en/discussion/comment/1056945#Comment_1056945
You shouldn’t have to expect a perk to be used despite how often it is used. Everyone has the exposed status effect before the first person is struck, being notified after ######### hits the fan isn’t a good way to have this perk setup. You get notified when the killer has ruin (even though its obvious when you work on a gen/get off a gen now), you get notified when Myers hits tier 3 that you have exposed, why does NOED get a pass? It’s an inconsistent feature of this perk that gives it a bigger buff than necessary. Giving survivors this notification will balance it out, killers get to have their one-hit freebie perk and survivors know to go hunting for NOED.
I want a notification whether a survivors DS is active.
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The way its activated is fine, but the deep wounds affect is BS. Its no really "Borrowed Time" When you can run around without your timer going down.
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@TragicSolitude said:
As unhappy as I am about the audio, I realize that it's a more complicated issue than the broken DS.
I am however unhappy that they fixed the Legion flashlight bug immediately (how big of an issue was that, really?) but Spirit's phase audio is still broken and playing within her TR, and I don't think I've ever even seen the devs acknowledge that it's an issue despite that people have been bringing it up for a long time, now.
I stopped playing Spirit because of that issue, i know it dropped when Oni came out and its still broken.
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Money.....
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Aside from "Camping" and "Tunneling" survivors dont really have much to complain about since the game is already in their favor.
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The first Crash Bandicoot game
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Thats how survivors protest unfortunately, they DC whenever they arent having fun aka bullying the killer and will most likely cry for nerfs.
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None, just rush gens like always. The game is heavily in the survivors favor
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@BeHasU said:
https://forum.deadbydaylight.com/en/discussion/comment/1049453#Comment_1049453
I looked, i saw a handsome face with a better life than you will ever have
I will never recover from that insult, now I will spend the rest of my day mourning over my life because of that epic burn. GG EZ
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STADIAAAAAHHHH!!!! sucks......
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Yes...let me apply more gen, survivor, map, chase pressure all at the same time while all gens pop within 4 minutes....
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DS and New Ruin
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Though I am against it myself, I understand it. Plus it's easy to find games as killer
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There are more survivors who are just as entitled as you, so im sure you are not the only one who kills themselves on first hook when going into second stage


