cipherbay_
cipherbay_
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- cipherbay_
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Comments
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@Mew said:
then do it. sorry but i dont see the need to post that you’ll be using a specific perk bc of the ruin nerf, nobody cares...
Then why waste your time commenting?Clearly other people care and are sharing their point of view, so your statement is egregious.
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Not only are the sounds bugged but any sound that can be heard is easily drowned by how loud the damn chase music is!!
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Killers are AI
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It use to be Small Game cause I found Ruin so fast but now that Ruin is getting nerfed, there is no point of bringing it unless I expect going against Trapper or hag
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Can killers look through chests for Ivory Mories?
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@Zephinism said:
You went into a game at Red ranks with a Perkless trapper and you were walking around setting traps instead of putting any pressure, yet you are surprised they can do generators?
So I'm not suppose to put pressure on gens and chase survivors with no loops cut off and one trap in my hand?
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Yes yes yes!!
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Clown!
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With OG Ruin gone. You are looking at about a 2 Gen sacrifice just to set up 4 traps
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Let it have regular skill checks, but all gens have a speed Debuff of 25%
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You pointed out the main problem in your main post "IF YOU RUN SURVEILLANCE" yes, with the cost of two perk slots, Ruin has some what potential if it's not broken within the first 45 seconds of the match. Without surveillance, it's worse than Surge.
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Let's change map size then, it's good for the game overall for new players.
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It's not like maps or perks that help find totems don't exist to find ruin right? RIGHT?!
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I normally get a GG from killer but from survivor, my God "Get GUD killur Durr!" there is no winning because with those kinds of players because if you kill them... "you only one because (insert BS excuse here)"
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There has been a lot of toxic games lately with SWF because of the bad matchmaking but to play devils advocate, they don't know they are facing a low rank killer until the end :/
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Chucky
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Maybe he is just tired of getting bullied so he wanted a chill campy match
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You nearly got a perfect score and killed 2 of them. Pretty sure a baby killer can't do that.
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I always play solo and I escape around 40% of the time.
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Sounds are bugged so I can't hear any footsteps when survivors run let alone moans and Spirit has no post phase speed so I refuse to play her until the Devs fix the obvious issues
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20191219_061210.jpg
Hopefully less of this petty bs
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Ideally it's best to buy it when you have a lot of tiers unlocked. If you just started playing and bought the pass. Then you will have a lot of grinding to do
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"Its not my intention to piss the killers off."
Runs insta flashlight builds with SWF, Sabos all hooks, finishes gens in 12 seconds, hook techs, no collision window techs. Yea he had this ######### coming to him.
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Let's all just turn into basement Bubbas from here on out. Maybe the Devs will see that nobody is playing Nurse anymore
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If Gen Rushing isn't a thing then camping and tunneling isnt a thing either. The killer is just strategically hunting.
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Maps, Small Game, Detectives Hunch. Sense of searching. It's not hard to counter ruin.
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@FriendlyGuy said:
https://forum.deadbydaylight.com/en/discussion/comment/938360#Comment_938360
They said they are adjusting his addons. They said the same about nurse.
Yea they said they were going to tweak her add ons and ended up touching her base kit which was stupid.
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Most people say it's an unfun play style but as a killer main I think it's one of the best ways to waste the killers time.
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Freddy with snares. He counters Borrowed Time
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Survivors do have a chance, it's called doing gens, and when that fails, they have a chance at hatch, and when that fails, they have a chance at good rng doors. They can also draw keys from chests which from running plunders for 20 games, I got keys 12 times. Honestly if everyone of those chances fails, then the entity really wants you dead.
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Try this setup
I used Freddy since he can counter Borrowed time
Bring Agitation, Iron Grasp, Sloppy Butcher and Nurses calling. Use the snares to trap around the basement and use the Strode Map offering since it's a small map and the basement is always in the same location. Pray nobody DCs and have fun 🙏😊
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Playing Spirit has become harder because of the lack of sound. I can be right next to a survivor and I can't hear any footsteps
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Easy answer, which role presses you for time? Which role can you look away from the screen more to read chat?
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@The_Second_Coming said:
As I'm sure most of you notice - survivors and killers alike (though, I see it more from survivors, but that's cause these days I mostly play killer) seem to have these mysterious books of unwritten rules of things the opposition is "not allowed to do".
We all know the standard ones...
Survivors:
- Killers aren't allowed to camp for any reason ever.
- Killers aren't allowed to tunnel (again, for any reason ever).
- Killers have to respect the 4% (yes, I still hear this to this day)
- Killers have to let us save our team mates, even if they see us running toward the hook right after they hook someone.
Killers:
- Survivors aren't allowed to genrush (though, I tend to hear this as a game complaint more than towards survivors. Most killers these days tend to recognize that survivors have no other objective)
- Survivors aren't allowed to crouch within my field of vision, because crouching is toxic.
- If I tunnel you for 5 straight generators and disconnect, it's your fault. (have had this happen)
- Flashlights are toxic.
What are some of the most outlandish ones you've heard on both sides? :)
Can't use Clowns bottles to cut loops.
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I can attest to this statement. He isn't the best in console. If they could make it to where you can Flick in console like Billy, then he would be in a good spot
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@MrGolden32467 said:
https://forum.deadbydaylight.com/en/discussion/comment/890885#Comment_890885
Now that you shared your thoughts, I came to think that some people just want to keep these cosmetics to themselves to brag about how "cool" they look in these (exclusivity). "Oh look I have exclusives, and you don't..." This could lead to some toxicity in the community. The more I read the thread I've started, the more I feel like the people against just don't want to share the game with others ; which is kind of sad :,(
You just now seeing that this community is toxic?
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She feels super sluggish
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I'm fine with Prayer bead changes and Wakasashi changes but I don't like that they took her curved speed coming out of phase.
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Give a mouse a ton of PAX ultra rare cosmetics for free and they'll find some other event cosmetic to be demanded.
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@TruffleTurtle said:
When I first read it I thought it was a heavy nerf. When u saw no cooldown changes I was also livid. Honestly I still legion nenes them but that's besides the point. Legion feels much more enjoyable and controllable to play due to the speed buffs. The old one felt very sluggish and annoyingly slow. This one feel more fresh and fast.
As annoying as getting rid of the basic attack in FF is to sloppy, I suggest you guys try out the pins. They are not half bad at all and with the speed u can actually catch people. My new slowdown with him is with the pin that inflicts broken, followed with thanatophobia and monitor(u also could use dying light or some other perk) but the main one is thanatophobia. The fact that u can get people easily and whoever else you it is a guaranteed stack of thanatophobia for 60 seconds is nice. Though it is always not reliable since you are not guaranteed to get everyone, it can create some slowdown for when it works.
While the DW change is laughable I dont think it really affects legion. To be fair if you hit somebody with deep wound you are either chasing them or they are mending immediately so I think it affects people like freddy and wraith more than anything. Overall I think new legion is a more enjoyable character to play as and while they took some perk synergies, if you find the right build and utilize his addons, he ain't as bad people are saying he is.
I've been running Thano, Nurses, Ruin and Claurophobia to slow down survivors. If I can't inflict sloppy with Frenzy, then my increase terror radius while in frenzy and Claurophobia will slow them down.
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@Hellbughunter said:
It's funny that you get to dicide if legion is better or worse for everyone. I didn't use one hit perks and didn't kill with deep wound, so this patch is a straight buff for people like me. Legion might got worse for you but you don't get to dictate if legion is better or worse for all of us.
By his standards, I guess Myers is a weaker form of Plague too since he can't break survivors.
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Gen Rush...
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You can wake up a number of ways to avoid them. Small Game also detects the traps
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The last survivor should just give themselves up when the 3rd person is slugged since they technically failed their objective.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/857490#Comment_857490
I agree its still too soon to make any changes but I feel like people really overestimate the depth of DBD, and especially the depth of the Oni's power. Its all pretty basic stuff. He just goes faster and one shots. There's not some big brain mind-blowing counterplay someone is going to figure out. The closest thing we've seen is killing yourself in a locker and bringing Unbreakable. I can't imagine there's much else and I can't imagine anyone is going to find much else because the power is so simple yet effective.
Nice copy paste from Jund
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@alienschmalien said:
https://forum.deadbydaylight.com/en/discussion/comment/804203#Comment_804203
Maybe you should be punished though for trying to rush through the game as fast as possible. It's sort of funny that a lot of just straight up killer mains who play the game only as killer and complain about the generator rush?
Don't realize it's equally as ######### boring for a killer to rush through killing everyone by tunneling, camping, or overly slugging. ESPECIALLY if they aren't even that good at the game and you end up slugged on the ground for literal minutes.
So it's okay for gens to be done in less than 5 minutes but God forbid a killer chases the same injured survivor.
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@Viceus said:
https://forum.deadbydaylight.com/en/discussion/comment/821969#Comment_821969
Devs must have a lot of idea right ?
if u keep says i do only says i can give example...
- after saving from hook... perk active ... show all survivor aura beside hooked person for 2/3/4 second... if the hooked person down in 60 sec after save. All Generator will repair +10/+25/+20% from total repair ( not total progress but total repair)
that one example...
Or u can make extreme one for tunnel killer... example like hatch open for few second, generator will instant repair , or hex totem will instantly disappear if killer tunnel... many other example
C'mon dude developer have many idea for balancing the game.
So you want to promote bad saves and easy escapes?
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Agreed. It's annoying when survivors 99 a gate just so they don't trigger end game. Either have killers regress it, or have survivors lock on the handle when they hit 80 percent so it loads up completely
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@Aeliten said:
Ghost face is to good and shouldsee a nerf. Any new player can just buy him and destroy more exprience players on any map, no matter how good perks and skills you have to outsmart killers it will not work becouse his to op.
So should this nerf be before Spirit or after Trapper? ?
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@cosmicvolts said:
This game is really getting on my nerves with all the lack of validation towards survivors obviously being at a disadvantage. I would love to hear how survivors aren't disadvantaged other than the excuse that there are 4 survivors and 1 killer.....Fragrant tuft of hair shouldnt be a thing, the add ons for killers are insane compared to the survivors....there are no unique survivor add ons theyre all contiguous among every survivor character....combined with the toxicity of the community who main killer this game is really forcing me to distance myself from it.
Matches where killers play for kills and dont actually accrue points are such a waste of time and they just do it to get under people's skin.
Just Gen Rush like red ranks always do. All gens can legit be done in under 5 minutes.