[Suggestion} Add more good survivor perk that can destroy tunnel killer
Add more survivor perk that can destroy tunnel killer... or place decisive strike permanently at shrine of secret.. Cuz very boring vs tunnel killer.... unhook and then hook again ( not chasing other survivor or rescuer)... unhook again next hook = dead.... and the other player don't care u died or not....
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Do you have some ideas for an anti-tunneling perk?
Because just saying make one isn't gonna give us tons of new perks.
Devs must have a lot of idea right ?
if u keep says i do only says i can give example...
that one example...
Or u can make extreme one for tunnel killer... example like hatch open for few second, generator will instant repair , or hex totem will instantly disappear if killer tunnel... many other example
C'mon dude developer have many idea for balancing the game.
So you want to promote bad saves and easy escapes?
I just want killer don't tunnel 1 person and go for other person after saved and make game enjoyable. Just add some good perks... for that reason...
and that perks above i create for that balance.... and up to developer to accept that or create other perks that can punish tunnel killer...
I really just appreciate people who use babysitter perk ... cuz really help people who are saved... but extremely rare for user to use that perk...
many tunneler i met this day... this saturday.... so sad i havent take ds at shrine.... please make it permanent appear at shrine...
Honestly tunneling is either if the killer is just plain brain dead and decides to chase the saved survivor rather than others, applying no pressure whatsoever, or it's a bad hook save.
either plain brain or no apply pressure... bad hook save can be removed by using borrow time ,and babysitting perk...
maybe the killer is also camp player ( always look at hooked people direction)
In One's Hand:
You feel determined when you're life is challenged.
After taking a protection hit while the killer is carrying a survivor, this perk activates.
When you're unhooked, In One's Hand starts a 60/80/100 second timer.
When you're hooked while the timer is active, the hook breaks and stuns the killer for 5 seconds.
Perk deactivates after a successful use or when the timer runs out.
So you want a Decisive strike that requires less effort to activate but gives you a full 1:40 worth of protection with no counterplay or skill involved AND instantly sabotages a hook?
You need to get a protection hit, which isn't easy nowadays. ?
Protection hits are actually detrimental to your team most of the times, so I think this is fair! ?
You walk up to a killer and get hit. How is that difficult? In what way is does that require skill or thought? And if you're getting hit while he's carrying someone then it's 100% safe because he's not even going to be able to chase after you until he finishes hooking a survivor. Oh dear lord I could see it now on an SWF.
1 dumbass fails at life and gets caught, the other 3 mindlessly body block and take free hits to proc their perks, then everyone scatters and heals. Now they have Decisive Strike on steroids that forces the killer to ignore people for an entire year. And then when the inevitable 2 minute slug fests come around survivors would complain about how it's unfair that killers are slugging them instead of picking them up. Oh better yet, lets make it so people can bring Decisive Strike along with it. That'd be hilarious.
I'm going to say this now if you get farmed off hook you should take it up with the person who farmed you. why because the killer is in no way shape or form did entitled to show you any pity
Why do I mentioned this simply because if you leave somebody who is so notorious farmer they're going to keep doing this.
In the same way if you get a gen 95% and the killer comes then kicks it and leaves you wouldn't just go oh well he kicked it might as well find a different generator.
Unless you're giving yourself a 3 generator strategy the most optimal play would be to finish the generator.
If I see a survivor get pulled off Hook relatively close to me or just outright farmed it would be more beneficial for me to get them out of the way then anything else. As I said before how many different variations a dead survivor slows down the game more a/an X survivor
With X you could insert
Rtb
Injured
Deep wounded
1 Protection hits is actually pretty easy.
2/3 on the other hand... oof
Why not run Breakdown? It should theoretically be harder to get tunnelled unless you deliberately lead the killer to another hook.
breakdown from jeff ? hook spawnned everywhere just break one and u will hang to another one... worse one after u destroy hook 3 mins hook respawn ... it can be more fast if killer use hangman perk..
Nobody uses Hangman's Trick. Only people doing Adept Pig will.
But seriously, if you have Sabotage and Breakdown, you can just section off a safe area of the map.
break the hook ? iron grasp and sent you to basement easy peasy lemon squeezy... u can't break that hook there.... as u know i hate the idea hook re-spawn after 3 mins break (too short) ....
this game very favored to killer when killer do tunnel 1 or 2 person... if the killer do thanaphobia and discordance / surveillance and do tunnel 1 or 2 = 100% wipe or maybe 1 escape hatch...
+1 this idea...
More anti tunnel perks will not lead to not being tunnel. It will lead you being completely untouchable for more than 60 seconds cause you stacked perks
People will tunnel no matter how hard you make it. Some just will. It's in their nature. However, killers are punished for tunneling anyway, with the amount of second chance perks they have at their disposal and with the scoring system.
As long as the devs endorse tunelling as a viable strategy, they will not nerf it.