Lanis_
Lanis_
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- Lanis_
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/1326205#Comment_1326205
I'd like to see the source of that statistic you just made up, about DH not working for half of the survivors.
My logic is that if the majority of survivors are using it, then it's working for the majority of survivors. If it's working for the majority of survivors, then the issue must be unrelated to the perk, since the perk is common to all of them. It's a basic scientific approach.
Maybe they run DH because another Ex-perk are too weak for them. "I'm exhausted on the ground" is like a meme on many streamer.. monto, edgar, tofu etc..
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Forever freddy. I refuse to play against.
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An useless charm 😔
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@bgbomb said:
https://forum.deadbydaylight.com/en/discussion/comment/1297973#Comment_1297973
WOW
THX for the answer.
seems like survivors are not strong enough.
good job NICE balance team.
i would quit again until they really try to balance the game
Or maybe, maybe improve your skill?
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As survivor: facecamping, moris, spirit, clown, freddy.
As killer: keys and post-game chat.
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@EvilJoshy said:
The cold hard truth is face camping only works on potatoe survivors. It gives zero benefit unless you fall for it. 1 kill for 3-4 gens is not a fair trade. They will get next to no bloodpoints and won't pip. If a killer is face camping the first person they hook and there's plenty of gens to be repaired, then that killer is playing poorly. You and your team are playing even worse if you fall for it. Have you ever seen a big streamer like Tr3, Marth, Otz face camp someone who didn't do something to piss them off? The answer is no because they aren't noobs.
There's already a solution for face camping. You just don't like it. If you hate it that much, git gud or don't be the first person to get downed.
Otz early two weeks ago play one streaming with noed and facecamping for make a point: noed is broken and deserve to nerf.(4k every game btw, except one 2k). at the end of those games otz admitted that he not only saw how broken the noed is, but how totally unfair facecamping is.
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Sorry for writing "good strategy" and not "legit strategy" but the core of my post is fun vs unfun.
I dont care about bps, people doesnt play this game for bps and for making gens.. people play this game for having fun.. and fun is chase, hiding, mindgaming and some other stuff (jumpscare, boop the snoot etc..).
One chase that have result in facecamping totally destroy the "fun".
if every surviving game you find would always happen to you as a faceamping killer who would do it, would you still want to play this game?
Do you want some ideas for a solution? Ok, fine...
1) "winning solution": after X seconds that killer stay between Y ms from the hook and there isnt another survivor in this range, another gens or hex totem and at least 2 gens are missing, the struggle phase of the hooked survivor stop and repairing gens got buffed. (This idea come from Otz, main killer) this isnt fixing the trouble fun/unfun but make easily close the game.
2) "teleport solution": after X seconds that killer stay between Y ms from the hook etc.. the killer get teleported at the opposite of the map (maybe near at one gen)
3) "another target solution": after X seconds etc.. the killer can see other survivors aura for Z seconds, the hooked one get unhooks itself with X seconds of "shield" like BT+DS (that can stop if he starting a gen, healing another survs, bodyblocking killer etc..)
4) "ban solution": make facecamping bannable within certain limits.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1297064#Comment_1297064
This. Do gens, let the killer get a one hook one kill depip and move on
And is a truely funny match for everyone! Enjoy!
And if the next game is the same? And another one? And another one? Simply answer: u will come to quit dbd.
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Iri head.
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Otz, fungoose, umbra, scott.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/1293510#Comment_1293510
From the survivor perspective it makes sense that you can't 1v1 the killer... that'd be stupid and the game wouldn't have 4 survivors.
From the killer perspective it makes sense that you can 1v1 a survivor. You're the killer after all, you're supposed to be stronger than a single survivor that's why there's four survivors.
You are supposed to be stronger than a survivor if your skill is at the same level.. (or the gap is min.) Sadly the matchmaking doesnt make fair match (for now) and sometimes you find a baby killer/survivor potato and match is completely unfair.
My points is that killer main must stop complain about every survivor perks and viceversa (there are only few things really broken like irihead, ebony mori, keys), after 2 years of survivor nerfs the game is pretty balanced right now and we need more buff than nerfs (clown? Almost 30% of perks?) IMHO
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Everyone play a game for having fun and in Dbd there are 5 players every match; Is really easy find that one of this 5 player and wants to go to the next match (ebony mori, spirit, irihead huntress, Forever freddy, highskilled survivor in early chase vs lowskilled killer make the gens pop, flashlight save, bodyblocking killer that wants tunneling, head on swf, save the hooked survivor from facecamping ecc..)
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@OutcastEric said:
seriously stop asking devs to nerf killers. The last thing any killer, spirit or freddy need right now is a nerf. Do you seriously want there to be no killer player base? This isnt a 1v1 and youre not garaunteed an escape every game
Seriously stop asking devs to nerf survivors. The last thing any survivor's perk, BT or DS need right now is a nerf. Do you seriously want there to be no survivor player base? This isnt a 1v1 and youre not garaunteed an 4k every game.
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Spirit because you have not really counterplay when she "phase".. you can only make a gamble and go left/right and hope that spirit goes to the wrongway.
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Facecamping (not in EGC).
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Demodog
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@Bovinity said:
https://forum.deadbydaylight.com/en/discussion/comment/1259704#Comment_1259704
No you wouldn't, because things like "camping" are a losing strategy against any competent survivors.
It's not "easy mode", it's "idiot mode". The killer is throwing the game in the hopes the survivors will come to them rather than the other way around.
As for "tunneling", as I've said before, it's not even a real thing. Survivors need to stop blaming the killer for their inadequacies and inability to hide/escape/play well.
Patrolling+tunneling=easy lazy mode because 3vs1 is better and easiest that 4vs1. It's disgusting, No escluse, they Have to grow a couple of balls and stop playing like a baby.. or go to play Fortnite or some other stuff of their ages
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Because they are baby that want easy mode.
I Have 4k 50% of my game on red rank. Without tunneling, facecamping, mori.. and i don't play killer very Well (i play better surv).
With tunneling/camping/mori probably i'll reach 4k 80% of my game? (Probably more), but is easy mode, isnt fun for me o for survivor.
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Yes, but I lost all hope for some fixing to facecamping and tunneling.
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Maybe if someone already don't realize:
More killers buff/survivors nerf=more genrushing is the only strategy that normal survivor can play.
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I'm very happy for the next patch, maybe killer became definitely the easy mode, but i don't care.
I like play in hard mode (solo survivor since i bought this game) and for killer i play hag, trapper, doctor, legion..
the only thing that irritates me is that the main killers will continue to cry and complain on the forum even with the next patch, even if the survivors have been suffering from nerf for 18 months, even if the killers have lost only the ruin and the rework to the nurse and gain a tons of buff, also if strong players have shown that they can make 4k even 100 games in a row.
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Solo survivor is in hardcore mode now (and fcking hell mode with the incoming patch).
Killer is harder in the "mid" (at the beginning is easy mode, in mid is harder, but if u skilled enough in late u can destroy 9/10 of swf and high level streamer can show this)
Swf depends on skill of every player.. there are 4swf with thousand of hours that can destroy almost every killer and 4swf potato.
At very high skill level (people that play this game for 3000+ hours) killer is easiest and swf is harder (just a little bit).
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Dulls totems increase the time.
If u camp at the beginning of the match, how they can do 5 gens and cleanse 5 totems? Is too much time even for 4swf.
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@thesuicidefox said:
Just to make a correction here...
Killers have 20 add-ons.
Survivors have 55 add-ons, and 18 items, for a total of 73 objects. Survivors also have 4 more offerings than killers.
That means the average killer bloodweb almost 4 times more likely to have the object you want to acquire than a comparable survivor bloodweb.
And 50% of these are garbage, and 25% are useless.
All flashlight add-ons are garbage (except battery.. and there is also a purple one completely useless).
Toolbox and add-ons are very weak now (they deserve the nerf but now is pretty useless)
All luck offering are garbage.
Green key? Maps and their add-ons?
Just remove some sh*t from the bloodweb please.
What's the point spend BP on survivor bloodweb once u reach all perks, if 80% of bloodweb is useless?
I regularly spend bp on "all-perks" killers and it's not that depressing.
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Bye, see u tomorrow!
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1) extend the terror aura of killer in all map when grab/carry a survivor.
2) perk for "cursed" the survivor item (is activated when killer hit survivor or when killer hit a closed chest). No notification for survivor. For X/Y/Z sec. if Someone use that item... i leave it to your imagination
3) Living Curse. If one of your hex totem was destroyed, u can transform one survivor in a living curse. When you put a survivor in a diying state, u can tattoo him/her (like Voodoo curse) with animation longer X/Y/Z, one of your random hex perk with totem destroyed is reactivated. Until that survivor dies or hangs on the hook, he is cursed. Once per match.
For survivor:
- Perk for farming flashlight from chest.
- perk for recover from the state of exhaustion instantly, but u get "broken" status effect for 120/105/90 sec. Once per match.
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Kindred.
Bbq.
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.A world war II theme with concentration camp map.
.Zoo park theme with feral killer.
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More survivors nerf=more unbalanced for solo survivor=more SWF.
More chasing's nerf to survivor= more genrushing.
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@danielmaster87 said:
There's just too much power variability on the survivor side for killers not to have this ability. If I see 3 toolboxes in the lobby, I'm bringing a mori. But then at the end results screen, I see it was just brown toolboxes with no add-ons, instead of what I thought which was green toolboxes with BNP and stuff. Same with yellow flashlights compared to purple instablind ones with Odd Bulb and everything.
The reason we need to see the perks is because of 1 or 2 powerful survivor perks: DS, and Adrenaline imo. DS is just so punishing to get hit by, especially when multiple survivors have it. You have to assume everyone has it, and slug instead of pick them up again. It also works from grabs like from lockers, which I think is unfair and is abuse of the perk. But then there's matches where 1 survivor or nobody had DS, and I played around it for every survivor, causing me to waste time and lose. With Adrenaline, the survivors get a free health state AND a sprint burst, even off of hook. You need to know whether survivors have that or not, because if everyone is pushing gens while injured and then they all get healed to full, that's an unwinnable situation for the killer, even if he was winning.
Should survivors also be able to see what the killer has? No. The killer should be the power role, and this being a 1-sided mechanic gives them a small edge, especially over SWF.
Again, the thing that inspired this idea is the crazy power variation survivors can have. One match I'll play Spirit and get a 4k, but the next match I'll get a 0k. This happens because in the first match the survivors were suboptimal and didn't bring OP stuff and run full meta perks, and the second match they were all good survivors, SWF, 4 DS and Borrowed, and BNP. It's not fair that the killer has absolutely no idea what he's up against until he's losing and it's too late to adjust his playstyle to compensate.
And survivor must die on their first hook.
And made No Mither at the survivor's base kit (without the part that can fully recovered from a dying state).
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/1199582#Comment_1199582
The last two patches? You mean when our sabotaging got nerfed? or maybe when our toolboxes got nerfed? or maybe you mean when our addons got nerfed? Please advise us what survivor buffs happened.
And BL nerf? Self healing nerf? Speed vault nerf? Ds nerf? MoM nerf (just little bit).
The > of this nerf is justified for balance.. but in the last 1 year and 6 months they nerf survivor over and over..
Crashing wall on the god loops? Yes please.
<10% size of large maps? Yes, sure.
Reducing number of pallet? Why?
And why Bloodlust is still part of the game? With the deserve nerf of vaulting speed, pallet vacuum, increased pallet unsafe and now crashing wall, the killer really needed Bloodlust?
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From Italy we Have: Server down, connection issue, crash game, archive's error, error code 8024.
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@elvangulley said:
Killer and survivors are equal now keep it that way
with some little difference:
- the "base kit" of survivor (toolboxes, maps ecc) will gones if survivor dies.
- major of the item's add-on are trash.
-in the bloodweb can find more garbage or base-kit that utility add-on.
take for example a flashlight: all add-on except battery are garbage.
maps and add-on are "fine" for newbie.
toolboxes and their add-on are useless (they deserve to be nerf, but now are only more useless things on bloodwebs).
85% of the survivor bloodwebs now are completly useless.
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Same to me.
Legion that catch me after 5 minutes of chase and facecamping me (i accept that).
Last gen pop.
Legion get 4 kill for Noed and over altruistic play.
Noed is the most unfair perks of DBD, but until the devs don't fix, just escape to the gate.
Don't give satisfaction to this type of killer.
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Claudette <3
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Just give to solo survivor and killer a totem-numeric counter (like the gen-counter)
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I wish some nerf for swf (the cancer of the gameplay but the main "costumer" of this game)
Remove some toxic add-on (iridiscent accett for example) .
Remove useless add-on (any for flashlight less the battery).
Give yellow mori to killer's base kit and remove Ebony mori.
2 killers vs 6 survivors mode.
Shirtless Myers.
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There is no balanced until the devs don't nerf SWF.
SWF>killer>solo survivor.
My idea?
No OoO if u play swf.
3-4SWF:every survivor can run only 2 perks.
Why? Because with speak communication they already Have at least 2 freeperks (like Bond, Aftercare, Alert, Better together, empathy etc..)
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The lore is absolutely awesome.
The music is great (more killer music dedicated pls 🙏🏼)
Mori animation in general.
Blandette <3
Jumpscare with Myers
The gift for Bubba's basement.
Instakill with Myers vs teabag survivor on the gate.
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How many used Kindred?
Is one of the strongest perk for solo survivor, i run it in like every game (i like play solo)
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@EvilJoshy said:
So if we apply the devs reason for destroying ruin. Since it's over 40%, DS and SC need to be "reworked" to oblivion correct? :P
Ruin was 80% at red rank.
BBQ&C in red rank is 80% at least?
Self-care is a potato-perk in major of the cases.
After the absolute nosense nerf of BL (like nosense nerf of ruin imho), DH is the most value exhaustion perks, so is normal see in this statistics.
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@StevePerryPsychOut said:
https://forum.deadbydaylight.com/en/discussion/98029/no-killers-on-console
Must be a region thing. I have the opposite experience personally.
Me too.
In Europe (Italy) survivor que 1 min, killer que 5 min.
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In the last 2 years the Devs nerfed the survivor to the ground..
Baby killer now complaining about MoM.
The endgame now is more balanced and Finally the killer have an option for hatch standoff and ######### survivor that Take hostage the game in the end.
Legion deserve this traitment.
Pig's trap deserve that rework for the new end game mechanic.
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Meg and Jeff.
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Bloodlust


