Feedback and Suggestions

Our team will be happy to read these!
  • NOED is a bad enough perk on its own, for being a “very rare” perk, it’s one of the most popular ones to show up in a Killers bloodweb. NOED: It’s a one shot down with a speed boost of up to 4%. If the speed boost was to be removed but the one shot down were to stay, I think that it would be a more balanced perk. Reason: You can’t count on the 3 potatoes on your team to break totems or to go
    42 comments 801 views last activity
  • So the situation many new players are faceing when trying to choose their perks is to realize that most of these are locked as teachable perks behind different characters. To obtain these those players have to either wait for the specific perk to show up in the shrine of secrets or need to buy the character with the perk and level him to level 30,35 or 40 to unlock it. So my idea is,should the
    1 comments 21 views last activity
  • After many games in which the killer simply has won the game and sluggs or prevents survivors from dying to end the game, I suggest survivors be able to have some way to leave the game without themselves being penalized. I recognize that this is a difficult thing to insert into such a game as dead by daylight, but there's been multiple instances where the killer has 100% locked the game, knocked
    1 comments 21 views last activity
  • I would have some suggestions for improvement in dead by daylight. 1. to be able to open the hatch in crawl mode. often you have a slugger killer in the round and the player with the key cannot open the hatch despite hatch and key, although that would be possible in a realistic sense. 2. Escape from the hatch even though the killer is standing next to it. the problem is that the killer ha
    2 comments 42 views last activity
  • Hello, so I’ve purchased all the dlc in game and just wanted to say my favorites are the licensed dlc. I don’t mind originals, but I hope we can get an American horror story chapter, a Sydney from Scream survivor, Brenda Meeks from Scary Movie Survivor, and a The Shining chapter. Also, as a ghostface main, a deep face cosmetic would be great thanks.
    2 comments 21 views last activity
  • so bloodwarden activates by blocking the gates after 1 of the gates is open and a survivor needs to be hooked after the exit gate is open to block it for 30 seconds etc. this makes bloodwarden useless because the survivor only needs around 2 seconds to escape after opening the exit gates and it is almost impossible to specifically hook a survivor within those 2 seconds to block the exit gates . s
    2 comments 31 views last activity
  • If you added a singular objective for every survivor to escape, you would instantly create better balance and avoid having to nerf them. As they stand now, they are favored because they are all attached to the same goal. If you do something as simple as adding 2 more gates. Make it so a gate is assigned to each survivor. Now he can only leave through that door. Remove the broken hatch system com
    12 comments 51 views last activity
  • Most of the maps in this game are dark and you're hardly able to see anything. Are they going to make them lighter or make newer maps in the future brighter so we can actually see stuff? I couldn't see a survivor stood 1 foot in front on me. Trying to hit them with a hatchet was a joke. First game and it already was a bad one.
    6 comments 41 views last activity
  • Deliverance seems to be quite good perk, when you are not able to 4%. But this perk becomes useless when somebody else is saving or if you are already hooked first, etc. This is my idea, how to slighly improve Deliverance (saving its work): When you are the last Survivor alive, you get the opportunity to unhook yourself, if you weren't hooked earlier. If your perk is active, you get 100% chan
    12 comments 51 views last activity
  • The title is the name of a perk idea given through another discussion that i wanted to shed more light on. I lost the comment so i hope i do this person's idea justice. Now You See Me is designed to be an anti-camping perk. After a killer is within 30 meters of the hooked survivor for 20 seconds the aura of a hook will illuminate across the map in which the hung survivor will teleport to. This h
    12 comments 131 views last activity
  • I have an interesting idea of how make this more counterable for both sides.... What if the Adrenaline and NOED would only trigger if the Endgame collapse was triggered? Since both killer and survivors can open the exit gates to trigger EGC this would have an interesting impact on the end-game and make it as like: More counter perks and survivors would have definitely to be careful to not that f
    3 comments 31 views last activity
  • Hello. In this post i want to slightly buff The Legion. It's like a mix of old and new Legion. I hope that you like it. Tell me what you think in the comments :D. THE LEGION The Legion's movement speed is 4.6m/s The Legion's Terror Radius is 32 meters The Legion is now able to see Deep Wound progress. Removed the cool-down penalty when hitting a Survivor while not in Feral Frenzy . (
    6 comments 141 views last activity
  • hello everyone, the game is a lot of fun both if you play alone but especially in the company, all the killers are unique but according to missing a real clown, the king of clowns I would say; , I refer to IT the clown par excellence who feeds on the fears of the survivors, I believe that the entity likes a killer like this and I am sure that if you add it to the game everyone will buy it I'm sur
    2 comments 21 views last activity
  • I play against cheaters often in this game , but I can't quit the game I am playing due to the ban penalties so I am forced to waste my time and add-ons which I spent even more time acquiring due to these no-lifes who want to ruin the game for players . because of this I leave a report after the game ends but my efforts are not rewarded instead this game becomes a chore to play due to all the tim
    2 comments 31 views last activity
  • You could nerf the flashlights, for example they could only stun the killer 1 time per survivor, there is excessive abuse and they last the entire game, pls DBD
    4 comments 21 views last activity
  • Nerf freddy, hit boxes is ridiculous, lunges is too much
    0 comments 31 views last activity
  • Posted this in response to another thread, but I feel like there should be some discussion about it as I haven't seen it at all mentioned. Title describes well enough. Reasons for keeping addons: Survivors get less BP than killers, addons/items (they also need items) are, as such, obtained in smaller amounts. Survivor has FAR more addons than killers to compete with. Alongside the items whic
    41 comments 782 views last activity
  • I bet it happened to everyone at least once: you use a medkit and when it's almost exhausted you hear the skillcheck audio cue, the medkit finishes all the charges, the skillcheck never appears and you scream like an idiot because it failed automatically. It also happens when stopping repairing a generator and the skillcheck sound start in that same exact moment. Since Overcharge skillchecks don
    5 comments 121 views last activity
  • If its not a level 20 playing it for the first time its game over. This killer is impossible to beat. You do a standard T and L wall you vault any window and thats it game over. Every killer you can escape from. Nope vault a window bang hes got you. And you cant break the wire or stop the hit. Ontop of that he runs at 4.6m/s. He can just run you down. So you either use the limited pallets you hav
    12 comments 171 views last activity
  • Your presence alone instils great fear. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors action speeds (repair, heal, etc.) are decreased based how close they are in your terror radius. 32m = 10% 24m = 15% 16m = 25% 8m = 35% (numbers can be tweaked)
    7 comments 51 views last activity
  • Something that I've noticed recently whilst playing, apart from the massive que times for survivor, is the killer's increased use of ebony moris (which I feel are powerful enough on their own) combined with devourer of hope. To give you some context I mainly play survivor with my mates, all of varying ranks and experience. I also play killer as well when I'm playing the game solo since survivor s
    3 comments 51 views last activity
  • There was a new stealth killer that could climb on the walls/trees and main buldings and could also ambush from there at survivors? And during that he could have an undetectable status effect? Just an idea.
    2 comments 21 views last activity
  • I find this perk very annoying to play against and I feel like it should be change and here are the reasons why. Please keep in mind that I'm not a dev 1)Its a second chance perk that punishes slugging. If a killer works hard for his map pressure he loses it because someone just held down mouse 1 for 35 seconds. 2) Its very annoying to play against when there is more than one in a game and
    4 comments 61 views last activity
  • this game make me crazy, games like this just makes me want to uninstall DBD.
    0 comments 11 views last activity
  • (I'm using Google Trancelater. The text may be strange. sorry.) Use rules set No.2 as the base kit The Pig loses slowdown power. This is not a problem as few survivors stop the generator at 99% right now. It is in line with BHVR's policy of not wanting to lengthen the game time. Instead... Buff her Ambush & Dash Her power was so poor that it was only useful with short loops and not h
    0 comments 21 views last activity
  • I remember playing dark souls 2 and there was a death count,would be interesting to have something like that on dbd,how many survivors escaped,been sacrificed to the entity or killed,imagine if the game had that from the beginning.
    1 comments 31 views last activity
  • Inspired by watching Otzdarva's "Suggested Buffs" YouTube video: The base concept is that all survivors start the trial against the Pig with a Reverse Bear Trap on. Every time a generator is completed, two traps (randomly chosen) turn on. Keep the RNG of searching boxes as is. Can be quick. Can take long. This allows so many of her add ons to actually become useful since they will now actual
    5 comments 101 views last activity
  • My first suggestion would be to make it wider. You climb too fast rn. But instead of making every rank take like 10 pips just give me 50 or 75 or even 100 ranks. This wuld mean that rank reset doesnt happen every month then. I am a fairly new player and I got to rank 4 as killer in like a month or roughly 100 hours. As survivor in 50 hours. Now I get matched with other red ranks wich all happen t
    5 comments 11 views last activity
  • I think before you buy any cosmetic item for a character you should be able to try it without using any form of currency to buy it ( gems , gold auric cells ) for at least 6 hours to see if your sure you would like it or not . the timer can either decrease with current use or once the trial period is started it can reduce to zero even if it's not being used , depending on what BHVR decide , and
    1 comments 191 views last activity
  • My rank 12 ass should not be facing a rank 2 survivors just because they're bringing their new friends. SWF should only face killers at the rank of highest ranked survivor in the group. "Wh-b-b-b- but low rank survivors would be disadvantaged." - survivor mains Comms is a hell of an advantage. How is one side having two advantages more fair than each having one?
    11 comments 551 views last activity
  • Hello! This is my first post. I really like Dead By Daylight and would like to make a suggestion. How about a killer ability that allows the killer to pull out a salt shaker and use it to coat a slugged player with salt? The falling salt should be visible: a white, sparkling cloud - satisfying to the eye - and there should be a nice sound effect. It should be a muted sparkle. A dirty, sinister sp
    0 comments 21 views last activity
  • The size of these hit boxes are absolutely ridiculous, they need to be reduced to the size of the person instead of the complete air around their personal space. I was hit by a hatchet that should have completely missed me, hit by a pig through a window that showed her blade coming short of me....There are sooooo many examples of this on Youtube through various streamers, I'm surprised this hasn'
    4 comments 31 views last activity
  • https://www.youtube.com/watch?v=xKFpEuhI1zs&t=81s Hello, I have DBD on PS4 and PC, I played the beta and I had a great time with my friends. And I think conduct Digital after so many years should prepare for the next generation by doing a job of graphics, gameplay, lighting, enhancing animations, menu designs. Like a DBD 2.0, similar to something like Fortnite chapter
    6 comments 41 views last activity
  • I really have a hard time playing against this perk, I wanted to ask does anyone else have those problems? Like I can't tell if a survivor has it. Its very annoying to fight against as well. Especially if there is more than one. Like you spend a good chunk of time-fighting and doing well as killer. You have 4 slugs Then pop someone has unbreakable. You lost all of your map pressure. Don't g
    6 comments 31 views last activity
  • Pretty sure everyone can agree moris suck and we want them gone but clearly that ain't gonna happen but the least the devs could do is make more of a requirment other than hook the survivour once, we'll I think the survivor had to at least cleanse a totem so that instead every single survivor being mori'd only one could cause then one person could have maybe cleaned all the totems, might not be t
    9 comments 51 views last activity
  • Hey guys, I've had these ideas for a Leatherface rework and I hope you guys like it! Explanation for a rework: Leatherface is a boring character to play as (in my opinion as well as many)... he's a cool horror icon but he feels weak and boring sometimes during gameplay. Also his face camping skills are what he excels at, but that shouldn't be a thing he should be proud of so hopefully this rewo
    2 comments 81 views last activity
  • its pretty ironic in the main lobby of the campfire making player shadows but its towards the campfire despite the fact it should be away from the campfire its pretty funny but unrealistic
    2 comments 11 views last activity
  • scream is my favorite horror movie of all time and I always wondered why did y’all not add Sidney. Her and Laurie would have been the only Scream Queens in the game. Please Consider adding Sidney.
    3 comments 201 views last activity
  • I just played DBD mobile and I'm actually amazed at how well it works/looks...it's very similar to the main game! Just wish there were full controller support because I just don't like these mobile controls. Would be amazing to play everywhere with my iPad and a Dualshock. It would feel like a portable PC/PS4. Thanks
    Mod
    1 comments 501 views last activity
  • Evertime I play we deal with killer camping or turning in the game they don’t Penalize we always get the short end of the stick the game is no fair they was change our perk and giving the killer everything good the game is not Balance it always in killer favor nomatter what they have to fix a lot of thing in this game
    4 comments 71 views last activity
  • So... i know crossover dlc might not be a very popular topic in the comunity of this game. But i think i have some good ideas for a "imported" dlc character. So... first i want to talk about this popular game that we all love to hate, league of legends. Why do i even consider league of legends? Because the game staff has done a very cool work building brutal horror characters that i think, f
    2 comments 41 views last activity
  • I think that due to time constraints BHVR was unable to fully animate demogorgon as he is missing his legs animations while playing him so when BHVR have some extra time they should finish fully animating him
    0 comments 11 views last activity
  • Frank West is a photojournalist turned Zombie slayer from Dead Rising. He has survived at least 3 outbreaks and has earned the title of a true survivor. The Entity would definitively want to take Frank West from his life of tormented luxury to take on trials. He deserves a spot as survivor. The devs need to contact Capcom. Plus, Capcom love their crossovers.
    0 comments 101 views last activity
  • Say what? Buff it? What does that even mean? Well, it depends on your role. Survivors may not like this idea so much. Scenario: you're hiding in a corner hoping the killer passes you. But then the bright red search light shines directly on you and you know you're busted. My idea: let the killer see his own red stain. In the scenario above, the killer sees things just as dark as ever. If he
    0 comments 31 views last activity
  • Now that we have a DC system in place (which is good) the fact that you're forced to stay in games you are clearly going to lose or have little to ZERO FUN AT ALL IN is bad. You shouldn't get punished for wanting to have fun in this game and leaving when there is none to be had. Obviously it should work differently for survivors if even at all since by the time they would want to surrender they
    48 comments 511 views last activity
  • i've never written a post on this forum before, but devs need to hear this. i'm not even sure if this is the correct place for it, but in any case i'd like to hear if anyone else is having problems. the dedicated servers are EXTREMELY bad. not bad in the way killers are getting hits they shouldn't (which they are), but crazy/ridiculous ways. i just had my 3rd game in a row where i was struggl
    13 comments 351 views last activity
  • Honestly though whycan the paluge down you witht the red vomit it should apply deep wounds and if leatherfaces chainsaw hits another survivor in the same tantrum that should also apply deep wounds
    47 comments 671 views last activity
  • This is the 7th match in a row where a Rank 19-20 person was on my team or was the killer. I’m on PS4 and I blocked out player names for respect to them, but I’m sick of not getting games with people around my rank
    6 comments 51 views last activity
  • I had this idea a lot of time ago, let me know what you guys think about it. I also had to re-post this because my discussion disappeared randomly earlier. Keys: Survivors need to execute an animation to use keys, the animation takes between 5-8 seconds. (5 seconds to unlock it and the remaining 3 to open it up.) Stays open for 10 seconds instead of 30. Then closes, without locking. If after
    0 comments 21 views last activity
  • We all know that keys and moris are game breaking things, since they are supposed to end the game earlier than intended. Here are some cool changes I thought about for them. I had this idea a lot of time ago, let me know what you guys think about it. Keys: Survivors need to execute an animation to use keys, the animation takes between 5-8 seconds. (5 seconds to unlock it and the remaining 3
    2 comments 14 views last activity