Feedback and Suggestions
Our team will be happy to read these!
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hello, hag sufferes a lot on the dedicated servers. after a teleport to a trap you get often teleported back to your previous position which ends with missing hits and confusion. survivors can reach a pallett or tile after triggering a trap because its often impossible hit someone after a teleport. also i placed near a wall a trap and a survivor triggered another trap in the open. i teleporte0 comments 11 views last activity
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Just went against a SWF, three red ranks and one rank 18 while I’m a rank 14 killer, feel like crying hahahahaha, sort it out please :(1 comments 11 views last activity
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Tunneling Tunneling and re-hooking a recently unhooked survivor should result in the survivor's hooked state returning to were it was when they were unhooked rather than progressing to the next stage "The Entity is uninterested in offerings of suffering to the few and not the many" Camping If a killer remains within a certain radius of a hooked survivor the sacrifice progress sho2 comments 41 views last activity
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These are just some ideas for next perks that I would want for the next chapters. All of these perks are based on the Broken status effect because of how many few perks cause it. For survivor: Stealth Queen: You are affected by the Broken status effect for the duration of the trial. You know how to hide instantly. You don't leave pools of blood. You don't le6 comments 41 views last activity
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make a new general perk that if killer is within so many meters of the survivor for a given duration of time be it during game or end game collapse u have 100% chance of getting off hook with so long to be immortal i just got camped by a clown on 1st hook at endgame collapse saying cause he had a bad time being killer in previous game hes entitled to camp the hell out of me (killer was rank 16-14 comments 41 views last activity
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Hello I'm new on the forms but I've been playing against hillbilly a lot lately and was just astounded at the fact the can just constantly rev his chainsaw until he could hit you with it. Me and a few friends of mine came up with an idea and idk if anyone on here will agree but what if they gave his chainsaw a fuel gauge? In a way like huntress has to reload her hatchets, he would have to go refi10 comments 121 views last activity
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Small and probably not an important idea but something for some reason I would love to see back in the game. @Almo Any chance we could see the old Huntress' Safaran's physics back in the game? I loved it when the Safaran would completely flow off the ground while she moved, and now it just looks like she's kicking it while she runs. Is it possible to make the Safaran flow again?1 comments 21 views last activity
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I'm giving up playing dbd because of the speed at which the generators are made, no matter how well you play killer, swf teams are invincible, I'm ranked 1 killer every game falls team using discord swf, regardless of whether you play well or badly, will you lose because the surv are invincible, when will the generators rush? I give up on gambling is just to pass anger totally unfair.2 comments 71 views last activity
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Currently, Dead Hard is a perk that allows you to apply exhaustion to yourself as you enter the dying state from a killer hit. Interrupting survivors is a kind tap on the shoulder to let them know you would like to kill them, so if they could please stop unhooking someone, or repairing a generator, it would be great.0 comments 11 views last activity
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Hey, so I’m a survivor main (I know I know, half of you already hate me but just keep reading) and I was thinking about a way to fix D-Strike to counter tunneling and to not give the survivors complete safety. DS requires a few changes but does NOT need a rework. I have a few changes that could make the perk more.. fair for both sides. (As “fair” as you can make it in this game) First of all,25 comments 211 views last activity
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Trading early-game utility for a dramatic increase in pressure at the end leads to the most “horror-film-like” moments in the game - the sudden drop in your stomach as you discover how you played into the killer’s plan all along. Except NOED isn’t fun to play against. It isn’t too strong, but feels like a safety net that requires no input from the killer to function. There are all too many stori4 comments 41 views last activity
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Please. I am tired of hook farmers ruining my gameplay. So it would be like: the killer infront of you teammate come to save you kick the teammate not allowing him to unhook you this would be a really good counter to hook farmers. thanks7 comments 41 views last activity
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In addition to the new changes implement this as well dead zone customization0 comments 21 views last activity
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For example it would be nice to see "enter name of the killer here" 4 kills , 3 kills and so on rate regarding specific players on all ranks(colors) not players in general.10 comments 301 views last activity
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With heavier speed penalties for doing generators together, I think that we need to talk about how you earn blood points in the objective category as a survivor: The most reliable way too fill your objective category is doing generators cooperatively. You need to repair a ridiculous amount of generators in order to fill your objective category if you're repairing them on your own. This has always0 comments 21 views last activity
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I don't know how many hours I've put into her already but its been a LOT, I have over 1200 hrs on the game and play in console. I sometimes get a 4k, but in general, I'll lose 5-6 matches where everyone escapes before I get 1 4k, or even a 2k. She needs something changed. There's too many bugs and issues with her right now. She also has one of the lowest pick rates and kill rates of all killers67 comments 891 views last activity
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I feel like the adept achievements are significantly easier on the side of the survivor and so much harder for killer the fact that you need to double pip as killer but only need to escape as survivor is very imbalanced now im okay with needing to get the merciless victory as killer as long as survior needs to do something of similar difficulty like be chased by killer for 60 seconds and repa4 comments 61 views last activity
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Is it possible to have a personnal blacklist of players we don't want to play with ?3 comments 111 views last activity
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Yes, I am indeed tho guy from Twitter and people have been telling me to come here to the forums. So here I go. Frank has survvived at least 3 outbreaks or more. And he is able to make the most out of literally any situation. He would fit in PERFECTLY with Ash and Bill. Frank West has earned the rank survivor and should 100% be added to DBD as one. So please everyone that see's this please upvote2 comments 61 views last activity
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Oh how the mighty toolbox has fallen. I realize that toolboxes had to be nerfed due to having the ability to do 2-3 gens with the right addons but now getting toolboxes in chests and being forced to buy toolboxes and nearly useless toolbox addons in the bloodweb in order to get to the next bloodweb is just depressing. I honestly think the way they are now they might as well just be removed and re19 comments 271 views last activity
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Would it be possible to have a mode whereby you can explore the maps at your leisure without having to get into a game. I appreciate you can do this in a custom game, but the problem there being you need at least one other person for the game to start... and if you don't have any friends, then you're kind of stuck. There's a number of reasons why you'd want to do this: a) be able to explore the0 comments 21 views last activity
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EDIT:-Added one more idea for "More Information" More Information: -You should hear when a dull totem is destroyed (for both sides) -Currently we have icons to see whether a survivor is hooked,injured,healthy etc. We should add new icons that show whether a survivor is doing a gen,healing himself or getting healed or being chased Those new icons can only be seen on the survivor side,similiar11 comments 122 views last activity
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So, since the transition to Dedicated Servers (DS, not to be confused with Decisive Strike... which would make no sense in this context), I'd say that at least 4 out of 5 gen grabs have failed to come through. The animation for the grab starts, and then is just cancelled and the survivor manages to get away. Grabbing from windows and pallets is also a bit iffy, but I can/do get success with it o0 comments 21 views last activity
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With how inconsistent is stalking has been on dedicated servers trying to 99 or even use Tier 3 is just a pain. Sometimes I will pop Tier 3 then will go back in to tier 2 and just large parts of the meter disappearing. So what if they added a function like the Oni where you filled up the meter then hit the secondary button to activate Tier 3 which would make it more consistent as I have never had0 comments 21 views last activity
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I overclocked my gpu a little to get stable 60fps in game but the game crashes pretty often because of that,dbd is the only game that I crashed because of overclocking,please optimize the game and get rid of all the errors already.1 comments 261 views last activity
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Alright so tgis game is awesome andni really love it but when it comes to acessability it lacks alot So im hueblind which is a varient of colorblindness specifically I'm red hueblind now if you dont know what that means its okay basically its hard for me to disingush different shades of certian colors (in my case mostly red) I think this game could benifit alot from having some colorblind optio0 comments 11 views last activity
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So, I dont mind the effect itself, but I do mind what happens after a while: the fact that the screen gets dark and blood goes everywhere on the screen. With clown's screen-altering ability, it on look y lasts a few seconds and is supposed to give you a temporary high. It is understandable and I'm ok with that one. With deep wounds, at the very beginning, for dark maps, it can make your screen7 comments 101 views last activity
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I think the dev team has something already in mind but it might be helpful pointing this out. I feel that this game needs some built-in resources to improve player mechanics. One of the things I feel It would be helpful to improve as a player is some sort of "check this play from enemy perspective". This can be adressed with a hook camera (a death cam but for hooks) or a reconstruction of the ma2 comments 31 views last activity
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please remove them im tired of getting killers i dont even use aka not good at such as bubba it promotes mori on first hook if your playing a killer like bubba also please allow to remove more than 1 daily challenges this would prevent ppl from playing a survivor they have a distaste against or a killer they have a distaste against0 comments 261 views last activity
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I sent this as a ticket and was told to send it here; I was wondering if you guys would provide people who play this game religiously but sadly were not there for past events, such as the legacy, DiaTech new, Donkey David...etc. You did this With a bunch of past exclusives already and I personally wish I found this game sooner then in the fall of 2019 to unlock these cool exclusives that I see ol6 comments 311 views last activity
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Alright, here is my idea for The Werewolf killer. The Wolf would have an initial prowling stage, were he follows scent trails rather than scratch marks in the early game to build up a power similar to Mikey or Oni. The power will passively fill at a moderate rate while in prowl, but will be faster if following trails. Scent trails are constantly visible, but will change depending on the survi2 comments 49 views last activity
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Not sure why we haven't seen these types yet, but I want them! Survivors get this offering, but Trapper and Hag can both benefit from this offering as well. This is the Shaved Hair offering. Shaved Hair Common Tall Grass expands its radius by 10%. Stacks. Uncommon Tall Grass expands its radius by 20%. Stacks. Rare Tall Grass expands its radius by 25%. Slightly increases7 comments 51 views last activity
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Here's an idea for a mettle of man rework I've been dwelling on, not a very polished idea but a concept for sure. Mettle Of Man: After taking 2 protective hits, the perk activates. While active, the next time you would be put from the injured state to the dying state, you instead gain the deep wound status effect. After first use, the perk requires 3 protective hits to activate again. Each14 comments 152 views last activity
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As a person that played a lot of TCGs back in the day, I honestly love half of Furtive Chase: "When a person rescues your Obsession from the hook, the rescuer becomes your new Obsession." It is a combo extender. It promotes non-tunneling gameplay because if you're doing a "Target Your Obsession" build, you're going to want as many chances to get your Obsession hooked as possible. It's the SECOND1 comments 31 views last activity
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There is a increasingly bad issue with map offerings. With each new chapter, a new realm is added (in most cases). And with that comes the issue that the more realms there are, the lower the chance of getting a specific map offering from the bloodweb is decreased. I have a simple idea for this: Remove map offerings from the bloodweb pool (map offerings will no longer appear in a bloodweb node)0 comments 31 views last activity
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Buckle Up The recovery progress of dying Survivors can be determined by the intensity of their Auras. if you are within a radius of 32 meters from a dying survivor, his recovery speed is increased by 15%. you heal dying survivors 10/15/20% faster. When you heal a Survivor from the Dying State to Injured, both the healed Survivor and yourself see the Killer's Aura for a duration of 6 secon9 comments 141 views last activity
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Surge is a good perk from the strangers Things chapter, except for the conditions. to make this perk great, I need to fix it a bit. Surge Your eerie presence charges the air and interferes with technology. Putting a Survivor into the Dying State causes all Generators within a radius of 32 metres to instantly explode and regress (and a ll light sources in this radius turn off for 30 sec3 comments 21 views last activity
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Because I thought somebody might/could find it useful and because I don't think the 15% efficiency penalty is the way to go. https://docs.google.com/presentation/d/1TH_VEduElchZf_4Qa3gX3WEjRiJjy47cvda6ABl-I_o/edit#slide=id.g737767f67f_0_114 This slideshow is meant to present a way to bring more interaction between survivors in DbD to avoid excessive monotony of solo surviv5 comments 101 views last activity
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Here are mine proposed changes to the game that will make everyone happy: From now ALL characters starts with their ALL personal perks at tier 3. The reason for this is to give a players to test a new perks already at their maximum level to see if they're like that perk or not. Removing the levels that unlocks the slot. There is completely no reason for this to be in-game. It feels like it pun2 comments 31 views last activity
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A charm idea I really wanted to discuss and see if it's possible to be added. A triquetra : Triquetra's are used as ornamental designs in architecture, and mainly medieval manuscript illumination. I would love to wear this as a charm for my character. Devs, please consider adding this?0 comments 11 views last activity
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Any idea when this will be a thing? Have invested all my time and money into Xbox but also play pc.. Call of duty has this system and wouldn't be hard to implement if you link your chosen platform account with your Dead By Daylight account =]0 comments 11 views last activity
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Please please please make it so that when a killer is within a certain distance of a hook (camping or proxy camping) that the hook timer doesn't go down. It is unfair to get into a game and to only get hook camped causing pip loses! This is really unbalanced and solo queuing is even more difficult when killers do this. It would be the only fair balance to the game so killers get punished for ca3 comments 31 views last activity
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14 hours have passed since I played and the game time ban did not reset , 14 hours ago I had a 15 minutes ban for dcing from just 1 game because my internet dropped , then I tried to play the game 14 hours later and I played 1 game but dcd because I did not want to play anymore then I came back to the game 30 minutes later and I was banned for 30 minutes , and this is 14 hours after I got a 15 mi11 comments 312 views last activity
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By default, survivors will ALWAYS spawn in either groups of 3 or 4. This way, if they all hop in the nearest generator, they are all hit with the now increased diminishing returns. But, if they want to avoid the penalty, they will have to run away from each other, both wasting time, and increasing the chance of the killer finding them. Shroud of separation: Is now a survivor offering, and for10 comments 121 views last activity
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It would be nice to be able to preview the clothes independently, that you can put a bottom, a top and the head without restarting the other clothes. Many times I want to buy some clothes for a character but I don't know how it will look, and I have to use paint to see it and it's very annoying. Example:1 comments 11 views last activity
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You shoud remove the unecessary warning about the hex when a survivor start the generator especially when the hex has 0 token. And if you want to maintain the waring you shoud make to appear at least with 2 or 3 token. I speak as a gamer who play 70% survivor 30% killer both rank 1 on xbox2 comments 31 views last activity
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Basically I feel that the pig needs some changes to her abilities as her RBT and crouch are both currently useless/barely operable. Crouch Ideas: The crouch should be activated at the same speed as GF as right now it seems too slow to get any real use out of it. The ambush should also have its audio cue removed or changed to go off at another part of her ambush so it does not give away her pos2 comments 62 views last activity
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The Trapper suffers most in his Early Game set up. Set up already soaks incredible time from the Killer, but the Trapper is damned by being forced to pick up traps (if they are near him) which can create difficulty in centralizing. People have said just giving him two traps to carry would be enough, But I feel like that's the talk of a starving man; someone who is willing to take anything, as2 comments 31 views last activity
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How about Moris get changed so someone can be murdered after hooked twice? And/or DS should work against it when tunneled2 comments 31 views last activity
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I think that ghostface shouldn't lose stalk progress after getting a hit, if that's too much then implement this feature but make it a bit longer for him to get a full stalk because right now his stalk game is not looking good7 comments 101 views last activity