Trapper: Reserve Traps

The Trapper suffers most in his Early Game set up. Set up already soaks incredible time from the Killer, but the Trapper is damned by being forced to pick up traps (if they are near him) which can create difficulty in centralizing.

People have said just giving him two traps to carry would be enough, But I feel like that's the talk of a starving man; someone who is willing to take anything, as long as it fills that void.

I feel the solution would be much better than just making him carry a default bag addon.


My proposition is this: The Trapper has access to all his traps. He has one trap "on hand" and the rest are in "reserve".

When the Trapper uses his On Hand trap, he starts using his reserve traps. He can set up all the reserve traps, but once he set them all up, he cannot carry more than what he is allowed to carry On Hand. The Trapper cannot add to his trap reserve.

Bag addons increase how many he can carry On Hand, but by default he can still only carry one trap at a time.


The purpose of this is to lessen the pain of Trappers set up without making the bag addon useless.

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