Feedback and Suggestions

Our team will be happy to read these!
  • it would be cool if we had the Wendigo from “Until Dawn” as the killer or the Clown from tv series “AHS Freakshow”
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  • Honestly im surprised how loud the main menu volume still is and how it is still not fixed... even at 0% main menu volume in settings it doesnt do anything to the volume please fix asap
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  • Can you please rework Insidious or remove it? It's seriously an awful perk that promotes toxic gameplay. There's absolutely nothing fun about it. Yes 3 people can just do gens and escape the trial, but for the person who is subjected to it, it's really sad. I can't tell you how many Insidious Bubba's I get, who just sit there and camp. You can't even use BT cause there's no terror radius, you c
    28 comments 441 views last activity
  • Totem placement is still a problem and even if you spawn next to the totem as a killer it can be destroyed within first minute of the game because of stupid spawning points of survivors. Good way to protect hex totems from being destroyed at the begining of the game would be making them not lighted for first 2 minutes of the game. That way they still can be destroyed, but survivor doesn't know if
    0 comments 12 views last activity
  • We already have dc punishments right?To prevent hook suicides make struggle automatic.
    19 comments 232 views last activity
  • I would like to give an idea on how to improve the Stake Out and maybe players will use it more often. Stake Out Getting close to the Killer fills you with determination. If you sit down and do not move for 3 seconds, the Killer's aura is revealed to you within a radius of 16(?) meters. For each 15 seconds you are standing within the Killer's Terror Radius and are not in a Chase, you gai
    1 comments 11 views last activity
  • I'm sorry, I get that this was put in to make you feel like you're fighting for your life but there's no sense of fear i get from it. I think making this struggle automatic would have multiple benefits. No more worrying about a random lag spike, connection issue, etc causing you to die when you are actually attempting to struggle. No more complaints from people who feel like they're wearing o
    32 comments 402 views last activity
  • So as many have noticed matchmaking is all over the place. It doesn't always reflect a players skill as it is just so botched. I have experienced higher ranks that either reflect that rank or not at all. I am strongly opposed to concealing matchmaking by getting rid of the ranks, which is what the devs are trying to do. That is not dealing with the problem. I propose a more accurate pip system.
    0 comments 11 views last activity
  • Can we add Jason into the game?? I know that it might not be possible because of copyright and all that but if there is a chance that we can add him could it happen? Like I have some ideas for an ability he could have, if it any point you stun Jason, like using a palette, flashlight, head on, decisive strike etc, his mask could fall off and he could go into a "super rage", kinda like the oni when
    34 comments 342 views last activity
  • Title. If not even remove, then at least give an option to disable it. I feel like I don't need to explain why this would be a good thing. But for those that do want an explanation, it's very simple. This is one way to stop toxicity. There's no use for it. Removing it could stop post-game harassment. Now you might say: just skip and click continue and report person, but hear me out. Reports
    4 comments 31 views last activity
  • The following is my suggestion for SWF changes. Before I talk about it, I want to mention that I am a player on both sides of the game. I play Killer and Survivor at an even 50/50 and I have participated in many SWF games, where I've used communications. I've also gone against it, so my input is as valid as the next. I put quite a bit of thought into this, and honestly I haven't read much of t
    0 comments 21 views last activity
  • Hello! Today I am suggesting some small buffs to perks that would make them much more viable. I'm only going to list the perks that I think would get much more usage out of a buff without being too overpowered. For example, I'm not going to say a buff to Wake Up is a priority only because I doubt it would be used much more often even with a numbers buff. The first perk is Pharmacy. This perk use
    4 comments 21 views last activity
  • Hears the thing. I hear alot of post about ebony mori's need to be taken out, but alot of killers. Myself included use them, cause were tired of looping Dstrike survivors, that only know how to bring adrenaline, speedburst, borrowed time,dead hard, and a insta heal needle with them to the game. Maybe - just Maybe if all you survivors didn't play so toxic all the time, we wouldn't mori the blank o
    21 comments 141 views last activity
  • As of right now, the Trapper Springs don't do much in the way of being useful. Additional seconds to sabotage a trap can come in clutch if you're preventing someone from triggering one in front of your face, but that doesn't happen often, does it? And because bags are usually so valuable, stacking these doesn't do a Trapper much good. The goal is to never have your traps be found, not act as t
    0 comments 11 views last activity
  • I stop playing dead by deadlight because wiggling with analog stick broke my controller. I did slowly and in a circular motion and it still broke. I think it will be a good idea to add an option (no need to be a permanent change) to change the wiggle to buttons like square and circle or any other combination.
    1 comments 21 views last activity
  • This is a small thing that has really been bugging me. When you click the 'select challange' button it should take you back to the challange you last finished, or the tome you were on, and not to the page in the current tome. Working my way through the compenium its really tedius to have to go select challange -> Compendium -> Tome I. Its not that many clicks but its more then it shou
    1 comments 1 views last activity
  • I think having the ability to convert things you earn on the Bloodweb (except perks) would help reduce inventory and addon clutter. I'm never gonna use Padded Jaws so I'm just stuck with 100 of them in my inventory. It would be nice if we can put them to some use. Doesn't even need to be a lot, like 100 per item or addon or scales to rarity.
    6 comments 81 views last activity
  • I think the Hex: Ruin should be buffed so it will always move over to the next totem available when the current totem is destroyed. It will help with gen rushing because survivors will have to go out of their way to find all the other totems instead of getting easy matches all the time jumping straight on to generators. Reason - Most of the survivors are veterans and know exactly where totems ar
    5 comments 91 views last activity
  • So I noticed that throughout games, I've had multiple survivors flashlight spam to the point where it almost sounds like a constant tone, and because they're only clicking it for a split second, the battery doesn't burn out at all, and they do it consistently for the entire game. I've been followed around numerous times and chases have become a little bit less fun because of the irritating sound.
    1 comments 21 views last activity
  • Give us a light blue or purple one for the love of jesus!
    7 comments 51 views last activity
  • in the PTB of the Stranger Things chapter there was such a sound option for Nancy. Why it isn't in the game now? It sounds very cool and unique. Please return it to the game. https://drive.google.com/file/d/1a4OedzXEB5NdFMEpOHRQTa4wNkmIgjyi/view (I can't upload mp3 files to the forum, so I uploaded it to google drive)
    Mod
    3 comments 141 views last activity
  • Now, before I get on with my opinions and facts to back it up with, I know 90% of you clicked on this expecting it to be either a killer main claiming to be red ranks talking crap about a perk that isn't even used often, or just clickbait in general, but hear me out. This is actually kinda structured. So, Head-on. One of the underrated perks in the game. Head-on: When your mind is set, the
    2 comments 31 views last activity
  • Hi all, fairly new to the game. I’ve been playing casually for about a month (5ish games per day, sometimes less sometimes more). Most games out of the ones that I play I am matched with players that are red ranks. This is completely ridiculous and unbalanced and is pretty much the reason why I don’t play even more every day. Its extremely tilting to get matched with survivors who are insane
    0 comments 11 views last activity
  • All quentin's Perks are very weak and need a buff. Also, they are not in demand at all. I will try to fix it. Wake Up! Unlocks potential in Aura-reading ability. Once all Generators are powered, the Perk activates. While The Perk is active, the Auras of all Exit Gates are revealed to you. While you open the Exit Gates, your aura is visible to other survivors. If any Exit Gates are open,
    6 comments 151 views last activity
  • So every time you get unhooked you're broken (and maybe exhausted) for 30 seconds and then get an automatic heal. Seems strong, but not unbalanced. It would reward players that have a more risky playstyle and be competitor to Inner Strength and Self-Care.
    2 comments 21 views last activity
  • Hello team. I'm a player of DBD. I play killer (ghostface is my main and Amanda the 2nd). I've some suggestions as a killer to balance more the game with my experience. 1) You really need to fix that survivor can block killer in front of a Hook when the killer hold someone. I get really tired to be troll by people with that... 2) The matchmaking is weird. I recently really play hard to the game
    2 comments 21 views last activity
  • Before that I wrote a post about improving the Perk. Now I will write about how I will rework the Second Wind. I was expecting a very cool perks from Steve, and when I found out about them, I was disappointed that ALL THEY are weak. However, The Second Wind will be stronger than the other two, but it is also not strong. The current version of the perk has a bunch of problems that I mentioned ear
    2 comments 91 views last activity
  • It's a fact that killer gameplay is more stressful than survivor. When playing as a survivor you have some game mechanics that let you rest and breath after a stress moment: Healing Repair generators. Cleanse totems. Open chests. Tag team chases. These mechanics let you rest while gives your team a clear advantage and rewards you with some points. Worth to mention that if the killer tunne
    0 comments 21 views last activity
  • I WANT PLUSHIES
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  • (Note: I can only speak for my experience/opnion so dont know if people will agree or not) This game is likely to die on console if crossplay is not enabled for console players soon. I recently bought Chains of Hate for PS4 and for the first time in my time with the game I was not able to use the content upon purchase. Few days later I could albeit with 15/20 minutes in waiting rooms. Due t
    0 comments 21 views last activity
  • Hello! I am going to start by saying I love that you, BHVR, make it possible for the community to submit ideas that will, eventually, appear in game. It's an amazing initiative. I've seen plenty of, in my opinion, brilliant ideas. Moving on to the reason for which I am writing this: like I said, there are plenty of brilliant ideas. By all means, I am no art critic. However, as of right now, aft
    1 comments 21 views last activity
  • Hi. I’m a new player. I’ve been in-game for less than a week. I understand to many of you that would invalidate any of my opinions. Those who understand the business aspect, however, realize that it is far easier and less costly to retain current customers than it is to bring in new ones. That means new customers are incredibly valuable, especially when they are converted into repeat customers. B
    7 comments 56 views last activity
  • Grisly Chains - Moderately decreases Repair speed of Survivors injured by the Chainsaw for 90 seconds . Rusted Chains - Survivors injured by the Chainsaw suffer from the Mangled Status Effect for 120 seconds . Begrimed Chains - Moderately decreases Repair speed of Survivors injured by the Chainsaw for 120 seconds . Survivors injured by the Chainsaw suffer from the
    3 comments 41 views last activity
  • As one of the few killer mains, on top of one of the few who main as Leatherface, why doesn't he have more skin options? The Texas Chainsaw Massacre has a bunch of movies, all of which have different portraying Leatherface's. As of right now we are limited to 1 skin, with 4 unlockable faces (only 1 of which survivors can actually tell.. Claudette), & 2 sledgehammers. He by far is one of t
    12 comments 1,122 views last activity
  • When stunned by a pallet during FF the pallet will break.
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  • The Struggle Phase is not a bad idea: It conveys the panic and stress of the hooked survivor's situation to the player without being too forced or annoying. As the hooked survivor, I'm not even really bothered by it. However, there is one huge issue with it: It gives people a way to ragequit without being punished. Sure, you could say the same about the first hook stage. However, attempting to e
    7 comments 271 views last activity
  • I think White noise 2 chapter would be nice
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  • Simple idea, but what if for every empty perk slot you have, you gain a 25% bloodpoint bonus for everything? This would encourage people to play without some perks and reward the player with more bloodpoints for doing the challenge. In addition, No Mither should provide a Bloodpoint bonus, since it is a challenge perk. Maybe you could get a 200% Bloodpoint bonus in the Survival category, which
    0 comments 21 views last activity
  • I have several survivors that I like to play and scroll up and down to get to them. I think it would be neat if y'all could add an option to reorder our list to put our favorites towards the top of the list. (Killers too...)
    4 comments 31 views last activity
  • The wiggle function on console is just awful! Why should I wear out my thumbstick to wiggle? It would be SO much better if the wiggle function was assigned to the L1 R1 buttons instead. I'd like to NOT have to replace my controller so often because of this problem. (Let's hope we can save some poor controllers)
    9 comments 951 views last activity
  • 2 real exit gates 2 fake exit gates Real ones : no changes, maybe extending a bit its time of opening Fake ones : 1: survivors try to open the gate and once the bar is full, gate simply stays closed or 2: survivors can open the gate like a normal one, but after getting close to the exit line, it gets blocked and they can't leave. Killer of course would know what gate is real o
    8 comments 101 views last activity
  • From what I’ve read, the purpose of Rank is for attempting to matchmake with players of similar skill level. Bragging rights is a side-benefit. If that’s the case, I do not see a legitimate point in losing pips and deranking. Friends who have various skill levels can still play together since you can queue with friends. Also, ranks reset on the 13th of every month. This prevents people from bei
    0 comments 11 views last activity
  • I think the killer is too fast and the game is very boring because of that please change this
    5 comments 111 views last activity
  • We need to be able to customize cosmetics by accessories (more than one allowed - glasses and jewelry), hair, makeup, tops, bottoms, and shoes.
    0 comments 1 views last activity
  • A 5th perk slot for HEX perks. Since hex perks get destroyed and completely take away a perk slot, I think this might make hex perks worth bringing in. You could also use more than one hex perk, but it would take away from a real perk slot, since there is only one hex perk slot. What do you think?
    3 comments 31 views last activity
  • An idea I would love to see in the game where you can choose which DLC theme you'd like to play in the background instead of hearing the same one over and over again. I know we have certain killers that play their themes when selected but I think having a DLC menu music option in the main lobby would be cool. Developers please take this idea into consideration.
    4 comments 11 views last activity
  • Anything I write is theoretical and not about a certain game in particular. So I've just tired the nurse and is she unable to blink through some objects? I couldn't blink through a car and the survivor could run around the car unlimited times. Around and around. This is the 2nd or 3rd match where I've been run around an object because the nurse can't blink through something. Has to be one of th
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  • Happy Easter hope all is staying healthy and safe
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  • I had a match today in Badham Preschool where i killed two survivors and the last two just hid, no gens were touched, no chests were open, no totems were broken, they legit were able to scout me out and hide so well that crows would not prompt because they were always moving. This went on for over 10 minutes and i was finally able to find one. I suggest having the devs implement something that
    32 comments 501 views last activity
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