Feedback and Suggestions

Our team will be happy to read these!
  • Maybe on the new map the generators should be driven by steam engines and not by combustion engines. It would at least make the whole thing more believable. After all, you have the exit gates here also steam-driven and not completely electric, if you disregard the lamps.
    1 comments 11 views last activity
  • Hey guys, how r u? I just started to play the game (less than a week playing) and something is bothering me a lot! There's no balance in the game, mainly when u try play as killer...like: My rank as killer is 19, and i just had a match with a rank one surviver. I know that it happens 'cause there's fewer people in the rows, but it's so frustrating. =\ So, my sugestion is to try creat a row with
    1 comments 11 views last activity
  • Ds, its not overpowered at all,that's why everyone is using it and its not a clutch perk every single game especially when paired up with other second chances perks like unbreakable,borrowed time,dead hard or sprint burst.Even if you play good and survivors make a lot of mistakes,they still have the upper hand.Its definetly just the killer fault for not being good enough and its not like every su
    1 comments 21 views last activity
  • DS should not activate when 5 gens are done. It's not possible to tunnel when game is coming to its end. Then everything is about securing the last kill, not being toxic and/or using cheap tactic to win the game that is already finished. DS should just force killers to change targets, but when game is ending this is not possible. Also DS is too powerful when combined with BT and when it really di
    12 comments 72 views last activity
  • Most of the Legion's addons are terrible and not fun to use, I will try to fix some of these addons. A Status Effect applies when hitting a Survivor while in Feral Frenzy . (Removed the Killer Instinct requirement) Reduces Feral Frenzy recovery time by 3/5 seconds . (From 2/3.5 secon
    10 comments 121 views last activity
  • Since the update that Trapper can reset his trap on the ground. I notice that the un-setup traps become blocker. When a Survivor trapped and I downed him, pick him up, that trap is like blocking my path force me to go around it. It was also a time where I setup trap above the stair, a Survivor disarm the trap then he got stuck, unable to move. I thought he was afk. But he crawled right away afte
    0 comments 11 views last activity
  • When spending close to a million bloodpoints, the sound effects of buying nodes in the blood web (along with Oni raging or Bubba’s nonstop chainsaw engine, etc) gets really old, really fast. I’d love to see a separate audio slider for “Menu Sound FX” that I could leave on a low setting, rather than continuously muting and unmuting the game.
    0 comments 11 views last activity
  • This is just a couple of suggestions i have that could stop players like this ^^^^^^^ from existing. Make survivors able to hook save from any hook. I know what your thinking but hear me out, when someone gets hooked make the entity take them or something but can be recovered from any hook, i know it takes the "realism" out of the game a little but
    4 comments 171 views last activity
  • I don't ask for a buff for any killer however this time around is a little different. I have started to become a demogorgan main on the killer side and I noticed that he has little reach and is slow despite the fact that the game says he is fast (in your dreams). Either his needs a longer reach or a bit of a speed boost. Not to mention, only one of his ultra rare addons is actually useful. The ot
    3 comments 41 views last activity
  • **Please sorry for my english , im not good in english... Hello developpers So first of all I want to thank you for your involvement in updating, adding new killers and survivors, this game is an excellent game that I have been playing for a long time, on which I bought a lot because the looks are very beautiful and original, the game knows how to reinvent itself for the happiness of the
    0 comments 21 views last activity
  • Quick TL;DR: Don't remove the hitbox, just the ability for killers to go through with a full swing + blade wipe animation on hooked survivors. This will solve the issue of swinging through a rescuer to somehow hit the hooked survivor, reducing frustration on the killer's side. It will also mean that killers can't BM hooked survivors as easily, reducing frustration on the survivors' side.
    2 comments 31 views last activity
  • Is there a way to link your account to your xbox so all your medals show on the website?
    0 comments 11 views last activity
  • There's so much low tier junk items in my inventory. What if there was a way to trade low tier items into higher tier items
    0 comments 11 views last activity
  • Greetings, everyone! Whenever I play as Legion, I suffer a lot due to my poor abiliity to counter 360 degrees hit dodge by experienced Survivors. Needless to say, I get outplayed and lose all of my power (because ballance). I wonder if there is a consistent method to counter such dodges. Please, give me an advice.
    10 comments 321 views last activity
  • Hello DBD team I just feel that the doctor perk is way too stacked towards the killer and takes away any skill element of the game. There is no advantage to being close to the killer or even far away and trying to stealth your way around the map as he just does the expose shock and everyone is revealed. Please look at that perk. It needs to be refined. If it has to be kept then the radius
    9 comments 91 views last activity
  • Hey guys, I would like to discuss an Idea about a new game mode. Its just fun, but I would like to get some thoughts on the outcome. So heres the Idea: Same objective as always (Gens and hooks) BUT: both sides have nothing. No perks, no add ons, killers dont see gen auras, survivors and killers dont see hooked people, survivors dont hear terror radius, Killers and survivors get no notificat
    2 comments 22 views last activity
  • Yui's Perks are not very strong Perks and this needs to be fixed. Here are my suggestions for improving them: BREAKOUT You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle. WHEN WITHIN 8 METERS OF A CARRIED SURVIVOR, YOU GAIN THE HASTE STATUS EFFECT, MOVING AT AN INCREASED SPEED OF 5/6/7% . THE CARRIED SURVIVOR'S WIGGLE SPEED IS INCREASED BY 20% .
    5 comments 211 views last activity
  • 95% of all survivors i'm matched againts use ds,this perk is so clutch and overused I really hope I see a change of it in the future like there was with hex ruin.
    0 comments 21 views last activity
  • It's strong but not overbearing on some killers, but it becomes OP on the top tier killers. Killers that can pressure the map well like Spirit and Hillbilly. Far stronger than old Ruin. These killers can get around fast and put so much pressure on survivors that gen progress gets deleted. It's even worse if you're solo as you can be sure it will regress to nothing with nobody to jump on it for yo
    11 comments 81 views last activity
  • BHVR please add an option to reset your rank to 20 , as a killer main who has surpassed rank 10 I now have to be matched against survivors of rank 10 or higher who often use cheats to win and in 6 out 10 matches that I play there are at least 2 pathetic cheaters who I am forced to play who play the game just to ruin the game killers , so for the next chapter release please add this option to the
    1 comments 21 views last activity
  • Currently, killers have priority over survivors with regards to scoring a hit: consequently, the presence of dedicated servers does not solve the problem of ghost hits. It has been said that it would be terrible if the killer weapon crossed the survivor's body without hitting it, but in truth it is not a more serious injury than being hit from meters away: in both cases, the outcome is unfair, co
    10 comments 611 views last activity
  • It would be good to be reworked that is that the exhaustion state is fenced at the same speed but that with the rework is fenced when running it would also be a change that could make the skill more occupied
    Mod
    5 comments 361 views last activity
  • I understand the camping penalty, but could you change it to when another survivor is in a certain proximity of someone on the hook, the killer doesn't get penalized. I'm tired of the whole team sticking together and camping the hooks everytime I hook someone, and getting penalized for just doing my objective. I'm not gonna run across the map when the whole team is right there in one spot. That's
    5 comments 91 views last activity
  • Even the 25% loudness given to the killer is more than enough to alert the killer of the survivor's position. Having the ability to fully silence one's self is far more critical than the weak version we have currently.
    4 comments 51 views last activity
  • Devs i don't know if you understand yourself the changes about gen rush , but if you nerf the gen rush its useless to buff prove thyself ...basically they almost recover what you nerfed + its already a strong gen rush perk ...
    5 comments 41 views last activity
  • I just LOVED bunny Feng skin. Overall I just LOVE most of ther skins. I LOVE HER! THANKS DEVS!
    Mod
    3 comments 31 views last activity
  • This phone has 3 gigs of ram, the samsung exynos octa 7870 and should be able to run dbd mobile. Can you guys test this phone to see if you can run dbd mobile on it? It is a budget flagship phone that a lot of people have and it would bring the preregistrations up by a lot. It has the specs to run but you wont let it. What's the problem? Also has Mali-T830 gpu. Please
    Mod
    1 comments 51 views last activity
  • IT would be cool if they made dbd cardgame. Basically you do the same thing as in the actual game: Players take turns. Killers draw more cards and can possibly perform more actions. Quick time events to simulate 360, baiting windows, baiting windows etc. Dice to figure out if you succeed quick time event (roll specific numbers to succeed for example) Gens would be more of point based rath
    0 comments 21 views last activity
  • Items, add-ons and offerings are divided into five levels of rarity: brown (Common), yellow (Uncommon), green (Rare), violet (Very Rare) and pink (Ultra Rare). This system guarantees that better resources are more difficult to find in the Bloodweb and have a higher price (3000, 4000, 5000, 6000 and 7000 BPs, respectively), which is reasonable and balanced (you cannot treat the Ebany Memento Mori
    56 comments 932 views last activity
  • Hi. I'm a killer main rank 1 Devotion 7 now, console player. I play every killer except: huntress, nurse, oni, hag and a few weeks ago, legion. Im planning on mastering hag next, but now I'm on legion. I decided to post this to tell to all the community how incredibly surprised I am about how strong legion can be comparing to what I heard and saw about him. In my opinion he's on the edge to be
    0 comments 21 views last activity
  • This is from my very first post but it kinda got lost in the comments lol. Personally I think the best way to balance the game is to add a new PRO MODE, In this mode the devs could offer increases in blood point gains or shards but it comes with restrictions. 1, no 2 characters can be the same only one of each. 2, increase the penalty radius around hooked survivors so killers are forced to pa
    5 comments 41 views last activity
  • Wouldn't it be awesome to have four survivors rotating in the killer's lobby, who create a joyful atmosphere and reduce the huge amount of toxicity for the trial? Four friends who believe to be on holiday, and a killer ready to transform their happiness into a painful nightmare...
    10 comments 371 views last activity
  • So I was thinking about old lobbies where You could see people's rank and character level. It was a feature that I quite enjoyed, anyone else liked it? If it's ever brought back, how about also adding perks to the lobbies? I made an example of how it could look like.
    0 comments 21 views last activity
  • What do I mean by this? I mean, that just like a survivor can change their medkits for toolboxes or a flashlight or a key, pig should be able to switch her regular RBTs to Rule Set Number 2 RBTs. And now... why? Why do this? As most people know, pig uses her RBTs to stall the game. Makes the survivors have to remove the RBT in order to be able to escape (besides hatch). They remove it by
    0 comments 31 views last activity
  • In a recent poll, Ace and Quentin were elected worst survivors of the roster, not because of the aesthetics, but because of the weakness / worthlessness of their perks. Furthermore, toolboxes have been nerfed, add-ons are lost after the trial (except for those who run Ace In The Hole, which then simply neutralizes the general debuff, keeping the situation identical to before), genrush cooperatio
    2 comments 72 views last activity
  • Swf
    All the updates just added to remove God loops are great and all but the swf problem is still terrible. I propose one of, if not both solutions. 1: make it where it can only be teams of two. You can only survive with a single friend. Number 2: get rid of after death spectating for survivors. This spectator aspect allows one person to coordinate with the remaining 3 survivors and describe the move
    2 comments 11 views last activity
  • Hello fellow Dead by Daylight community and hopefully also developers. My hour count on Steam tells me, that I have almost playes 1000 hours dbd. I bought almost all the dlcs, got almost all achievements, even spend some money on cosmetics and always supported the developers even though they got a lot hate during some times. It overall had ups and downs, but I really loved this game and I actual
    19 comments 261 views last activity
  • The worst and never used killer perk since the game release deserves a new role and needs to be made useful in all the basement-related perk builds. MONSTROUS SHRINE. Activable perk. Your fervent care of the Hooks found in the Basement has aroused the Entity's interest. After you hook a Survivor in your Basement, all Hooks in the map are granted the following bonuses: 9/12/15 % f
    Mod
    10 comments 1,312 views last activity
  • Given how there are 70 levels on the rift, and how it takes 8000 xp for only one level, with each match giving you at best around 650xp, could it be possible to reduce the 800xp mark for one fragment to 500-600? This is because it would reduce the amount of matches you need to do to get 1 fragment to from around 2 or 1 and a half to 1 match if you play correctly. This would make the daily reward
    3 comments 41 views last activity
  • I'll be honest either they shouldn't work or have restrictions at endgame. Like if there are more then two survivors alive end game it should turn off. These perks are fine protecting you while gens are up needing to be finished but not after. For people that will most likely say what about noed. I do think it should have special restrictions on it as well. Such as if less the 2 survivors are le
    17 comments 181 views last activity
  • Greetings, everyone! I am a rank 7 (now 8) Killer. Today is the first time I have left match on my own accord (a.k.a. rage quit), while playing as Demogorgon. The reason behind that was the combination of 3 things: 1) Despite leveling Demogorgon to 47, I still have not received a Corrupted Intervention perk (it is unlocked), not even it's 1st rank. 2) In just 2-3 minutes after the game has beg
    21 comments 101 views last activity
  • Since Legion, almost none of the new killer add-ons say if they stack or not. Knowing the exact %s for each add-on without looking it up on a wiki would be awesome, but knowing if they stack with each other or not is ok too.
    2 comments 11 views last activity
  • As everyone knows collecting bloodpoints as survivor feels very slow and awful and getting the things you want takes quite a long time (especially as a person that mostly or only plays survivor. To make it easier getting bloodpoints as survivor i would suggest the following ideas: -Every great skill check should give you 300 points in the specific category -In most cases if you counter certain
    0 comments 11 views last activity
  • I´m moreless recent DBD player, and I have been getting a lot of information about the game and I have observed that there comes a time when the people who put in a lot of hours lose the desire to play basically because if you get a single build of perks that you can use with all the survivors, it makes the image of the survivor down to a simple skin, I think that if the survivors were made to ha
    11 comments 331 views last activity
  • I'm going to keep this as brief as i possibly can to like make sure its as easy as possible to read: Ghostface power recovery : Buff from 30s to 20s default. Ghost face power recovery addons : Nerf from 4s to 2s, 6s to 3s and 8s to 4s. Most power recovery stacking will result in a 13s recovery time which is 2 seconds less then the power recovery with stacked addons now, but retains the usefuln
    0 comments 11 views last activity
  • A lot of them suck, and a large saturation of bad addons make progression feel a lot less rewarding. Going to go through every one of them that I would change. Workshop Grease : Moderately increases Jigsaw Box Skill Check Trigger odds. ( 20% ) Survivors that complete Great Skill Checks on Jigsaw Boxes are not rewarded with bonus progress. Shattered Syringe : Slightly decreases missed A
    1 comments 31 views last activity
  • This is annoying to the point this game is crippling itself the devs have so much time to add cosmetics and rifts that they should be focusing on content and mechanics
    0 comments 11 views last activity
  • Clown is the worst Killer in the entire game, but he doesn't have to be so bad. I am going to suggest many changes that could be made to make Clown a lot better. Base Stats Movement Speed: 115% (4.6m/s) Terror Radius: 32 meters Height: Tall Reload Movement Speed: 70% Reload Time: 3 seconds power changes Clown no longer slows himself while throwing bottles. Clown can regress generator
    0 comments 21 views last activity
  • I know this may seem like an “pls fix too op” type of question, but The Doctors madness side-effect where the screen flashes constantly can be harmful to people with epilepsy. Could you remove this feature or rework it so that it doesn’t flash? Maybe like something that covers your screen until you come out of madness like static in the corners, grainer video, or even my favorite idea; flip the s
    1 comments 41 views last activity
  • Greetings, everyone. Just now I had a completely awful game as Freddy vs 3 SWF who ran that exact perk and could see me all the time. The map was the swamp, which contains a lot of good loops and with them running that perk those loops had become completely unmindgamable, to the point where not even the Snares can be of much help. Of course, I could put on the Blindness Add-Ons, but how was I su
    1 comments 21 views last activity