Prove Thyself

Devs i don't know if you understand yourself the changes about gen rush , but if you nerf the gen rush its useless to buff prove thyself ...basically they almost recover what you nerfed + its already a strong gen rush perk ...

Comments

  • This is because survivors then have to use a perk slot on it, choosing it over another perk.

  • @Cheers said:

    This is because survivors then have to use a perk slot on it, choosing it over another perk.

    It will not change the meta... survivor already dumped auto heal and most of them are swf so only 1 or maximum 2 survivor will take it... it doesnt change anything for them .

    You can't say 'oh it will take one of their slots' they are 4 survivors there's only 1 killer , for the killer you can block one of his perk slot .

  • @Trollthem said:

    https://forum.deadbydaylight.com/en/discussion/comment/1201996#Comment_1201996

    It will not change the meta... survivor already dumped auto heal and most of them are swf so only 1 or maximum 2 survivor will take it... it doesnt change anything for them .

    You can't say 'oh it will take one of their slots' they are 4 survivors there's only 1 killer , for the killer you can block one of his perk slot .

    This won't effect swf, but solos on the other hand will have a harder time.

  • @Cheers said:

    https://forum.deadbydaylight.com/en/discussion/comment/1202018#Comment_1202018

    This won't effect swf, but solos on the other hand will have a harder time.

    that's my point , there's 80% swf and 20 % solo

  • They didn't buff prove thyself, they adjusted it to do the same thing it did before. Peanits confirm es that:

    @Peanits said:

    I'm not sure how you calculated those numbers, but they're not right. It looks a little like this:

    80 / (base CPS - sum of repair inefficiency + prove thyself if applicable) / number of survivors repairing = time to complete the generator

    So two survivors with no Prove Thyself would be ~47.05 seconds, not 51.11 seconds. The math looks like this:

    80 / (1 - 0.15) / 2 = 47.05 seconds

    Prove Thyself can negate the inefficiency of one survivor working on the generator with you, but you cannot be under the affects of more than one Prove Thyself at a time. Functionally it's exactly the same as it is now. Two survivors will make a generator take 40 seconds (1 - 0.15 + 0.15 is still 1). Beyond that, however, you still get the penalty. So if you were to have four survivors on a gen with Prove Thyself active, you'd be looking at:

    80 / (1 - 0.3) / 4 = 28.57 seconds

    Compared to the current:

    80 / (1 - 0.2) / 4 = 25 seconds

    TL;DR: The numbers there were wrong, it's longer no matter what. Prove Thyself isn't do any more than it is right now.