Feedback and Suggestions

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  • These perks are very interesting and some even very useful, but these perks have a couple of disadvantages that spoil the impression of them. If these disadvantages will be fixed, then the Perks will be much better and more profitable. here are my suggestions for improving these perks Hope The growing odds of a successful escape fill you with hope and give you wings. after each repaired ge
    3 comments 80 views last activity
  • There's an issue when someone DC's whilst on an exit gate, if they have an item it will drop right next to it and if you are trying to escape in a close situation the game automatically makes you pick it up, now yes, you could pick it up and open it or drop your item, pick it up and open it, but when in a tight situation this is not possible, me and my friend both died because of this, so i recco
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  • Adding new animations will help players who play solo a little better to communicate with other survivors for example, developers can add these animations: quiet! NO YES Stop!
    0 comments 11 views last activity
  • Using a memento mori offering will not allow mori'ing after first hook. instead this becomes a finishing move when the survivor is on death hook (this applys to all moris). The mori's main effect (Across all mori's except the yellow cypress) Is to have survivors start the match off in a pseudo injured state. This injured state will allow them to act as if they are injured and heal on the survivor
    7 comments 101 views last activity
  • So I decided to play a game of Demo because he's a fun killer and I like the way he plays. I was alone in a lobby and then four survivors popped in at the same time, 3 with little internet symbols besides their names and they were all wearing these glowing cosmetics that I know for a fact aren't on the switch. And another sign I could tell they weren't playing on switch is their names were more t
    6 comments 71 views last activity
  • Could dev plz fix, which we can accept a challenge for killer and survivor separately. It’s bothering me, I have to switch the challenge every time I want to switch a role.
    1 comments 11 views last activity
  • As of right now I play connected to a tv with a controller and I only play survivor due to this. When I play on my ultra wide monitors the resolution is not supported and the game does not add black bars to the sides of screen to compensate. As a result the image is zoomed in to an almost unplayable amount since I lose my fov. I don't play killer at all because of this because I do not enjoy kill
    0 comments 41 views last activity
  • I have spent over 700 hours on this game. I can honestly say that DBD doesn't reward you for the time you put in. Play survivor and work to get higher ranked? You are rewarded by other survivors at higher ranks who suicide because they don't like the choice of killer for that round and as a result the chances of you and the rest of your team will win the round drop dramatically. Play killer and w
    0 comments 21 views last activity
  • E.g. teabagging after every window/pallet or tunneling/camping. I hate people ruining the game experience like that. Yea, just ignore it, but it still bothers me... Why not introduce a feedback system where players can rate other players. And if a certain player gets a too low rating too often they receive penalties like longer queue times and negative BP multipliers. Ofc people could just abu
    43 comments 571 views last activity
  • These Trapper quality of life buffs are really wonderful so far, and its made him less bullyable. That said... Bear Trap escapes being completely RNG is kinda absurd, and makes it frustrating to play around. Yes, sometimes it comes in clutch, but more often than not, survivors are escaping on their first or second attempt, usually third. I think the Bear Traps need to have a stagnant amount of
    0 comments 11 views last activity
  • As Devs never inform correctly players with their 'patchnotes', I will warn it for them: They have disabled the ability to go out by the opened hatch in a critical state. The command doesn't respond correctly whereas you was ON the opened hatch. Always for the fun I guess... I have made this experience today, they don't inform you the real changes they have made with their incomplete patchnotes
    Mod
    4 comments 41 views last activity
  • I've seen threads about keys and moris and how it would be really good to remove both, because it's a fair and square, but wouldn't you need a replacement then? At least for the keys itself.. Well, I have an idea. There's a lot of people who have a ton of key add-ons. Removing the keys is also getting rid of said add-ons which the player most likely spent useless bloodpoints on them as they
    1 comments 21 views last activity
  • Instead of selecting an individual challenge, allow players to select a Tome Level. Advantages : Avoid having to select a new challenge once one is completed. Avoid having to constantly change between survivor and killer challenge Allow players to try Master Challenges and avoid point 1 and 2. This keeps a sense of progression (still have to complete the challenges to unlock the Master Chal
    0 comments 11 views last activity
  • The imp is a 6th player. An assistant to the killer provided by the Entity. The imp is a short, fast little creature that is unable to injure or hook survivors. However, he can help out in other ways: He can attack survivors to interrupt actions (like sabo) and make them scream. This does not cause injury. Hitting a survivor gives them very mild stumble. Useful when the killer is chasing som
    18 comments 211 views last activity
  • Dead Discussion cuz am no smart
    9 comments 61 views last activity
  • I have an idea to improve the power of hillbilly , when he run with his chainsaw you will have to press the S or W key to adjust the speed of the chainsaw and if it goes fast, then it will turn more slowly
    0 comments 21 views last activity
  • With you guys discussing putting breakable walls in more maps in the future please consider removing the ability to see the breakable walls with the perk windows of opportunity. I really love the perk and being able to see the walls as survivor isn't needed and confusing! Thanks for your time.
    2 comments 101 views last activity
  • I had an idea for the doctor and wondered what you all thought about it. As The Nightmare and The Pig have counter active solutions such as the clock to wake up with Freddy, I think it would be a good add on/design for the doctor to have similar! This could be used to remove the madness effect and should be called an ‘antidote’ which links in with the doctor/medical theme! I think it would mak
    6 comments 41 views last activity
  • Hello, I have an idea about "The Rift" and it is the following, in all the games that have this "Payment Pass" they have a bonus in points to upload the same "Payment Pass" which in this case is "The Rift" , in games like Fortnite, Apex Legends... You get a point multiplier and an extra bonus of XP, that being said my proposal is that since you pay money, specifically €10 in my country to get the
    15 comments 151 views last activity
  • All I want for Easter is a nice batch of optimisation for the PS4, it's really hard to have a good time as killer when during a chase I lose a third of my frames, especially when swinging. Special mention to vaults because on PS4 they seem to be useless. That's all I ask, as a player in you're largest player base, c'mon plz?
    0 comments 11 views last activity
  • I think it would be cool as hell to add a half spider killer into the game like vagary from doom only more scary. Or something like darth maul from the clone wars when he has spider legs. Whats your opinion on this killer idea? What would it’s abilities be/what makes it unique?
    0 comments 51 views last activity
  • I have two ideas for killers that may interest you, a killer that has the power to become a survivor, an illusionist, and another killer that I thought would be interesting would be a mumia where this mummie could enter the cabinets that would be replaced by sarcophagi, and inside that sarcophagus the mummy could travel from one cabinet to another like the demogorgon only using the cabinets
    0 comments 11 views last activity
  • I think swf groups has too much advantage against killer. I think swfs should use 16 different perks(or 8). (if they are 4 person) Because 4 ds is not balanced. (sorry for bad English.) :(
    34 comments 141 views last activity
  • I've noticed, more and more I play since dedicated servers, I get hit through windows and pallets far more than I used to. They used to be safe areas, where I could vault and get through safely, but now, the vast majority of hits I take are through windows, where it looks like I clearly should not have been hit. 2-3 steps from the window, past the edge of the window, etc. A couple times when I
    1 comments 21 views last activity
  • Can you decrease the gen speed when being alone too? because now the meta will be everyone alone on 1 gen and if the killer chase one guy 3 gens will pop so it may be worse with the changes.
    5 comments 51 views last activity
  • better together is a decent perk from the stranger things chapter But it also has several problems that it is desirable to solve so that the perk is more in demand. what problems does the perk have? Small radius of the generator's aura. 32 meters is clearly not enough to unleash the full potential of the perk. In terms of "searching" the generators, 32 meters is also very small. This can o
    2 comments 61 views last activity
  • We need more one shot killers, need one that is a pro camper, big sword or axe (could be a gladiator spirit, Minotaur, cyclops). The only thing they really need to do is knock down multiple players in one swing if they are to close. So when a survivor comes in to save while another one tries to block your swing, but this killer can knock both of the down if close enough with a charged up swing. M
    0 comments 11 views last activity
  • All perks should be level 1 on all characters you own if you've unlocked them. You wouldn't need to unlock neutral perks because any character can have that so they start at level one. Teachables obviously can't be on your characters until they've been unlocked. This is to reduce the grind but more so makes it easier to use whatever perk you want without having to go through so many others to get
    0 comments 1 views last activity
  • Okay so i know what your thinking "oh wow another one complaining about ds" but i belive that this is actually very balanced for both sides. So here it is Decisive strike activates once you are saved from the hook if you are in the killers terror raidus the desicive strike is active for 20/30/40 seconds then is deactivated or if you start doing any objectives decisive strike will deactivate (
    33 comments 311 views last activity
  • This has been a much needed change for this game since its release. Behavior, it is time. According to the lore, the Entity is pleased by the mouse and cat aspect of trials. Killers camping hooks does not please the Entity in line with this logic. You need to make it so that hook progression is massively decreased (upwards of 90%) when a killer is within 32 meters (the normal heartbeat radius of
    13 comments 151 views last activity
  • First I would like to say that I am indeed a survivor main with a very small amount of killer games played. However, this discussion is not meant to be a salty rant about how stupid broken he is, but more so identifying this killer's strengths and how one could play against him. I am open to any new advice, thoughts, and ideas. With that being said, let's get started. Deathslinger in my opinion
    2 comments 51 views last activity
  • Breaking the fake walls is definitly a bad idea there's why : YOU DON'T HAVE TIME You'll get gen rushed , just imagine a trapper or a hag if they had to trap and then break the walls , that's a 2/3 gen lost It is a very bad idea
    10 comments 111 views last activity
  • Title. What do you think? Would this be too OP? Devs have said that they don't want Killers to just stack game slow down perks but I think Overcharge desperately needs a buff. This would work wonders with Hex: Ruin and Surge.
    3 comments 81 views last activity
  • Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil
    0 comments 21 views last activity
  • Hi, I made this table containing the new required times to complete a single generator with and without Prove Thyself. Maybe this will help someone.
    1 comments 41 views last activity
  • Playing at red ranks now is just way too stressful mainly because of gens getting popped every.single.minute. You chase a survivor gen gets popped, hear something across the map and go and investigate gen gets popped. So i have thought quite a bit about this. Would bringing back Old Ruin be all that bad? The devs said "it's effortless for the killer when he/she has ruin" DO YOU REALISE IT IS A HE
    11 comments 61 views last activity
  • The flower and wreath set of offerings provide little to no effect, even if you earn all 8000 BP in a single score set. Due to the costs of these addons, the common series only awards 1000, the uncommon only awards 2000, and the rare awards 3000. Meanwhile, the envelopes can provide up to 4000 extra bloodpoints provided that you score a perfect game. These are supposed to be what we burn to get m
    0 comments 51 views last activity
  • With the changes that are incoming, I think it would be nice and helpful to make it available to the community a fresh round of stats. Yes, I know everybody had their own opinion about the previous batch of stats and that's all fair, as far as I'm concerned. However, I would also be able to form my own opinion about how new Ruin and the other changes affected the game before other variables (i.e
    2 comments 11 views last activity
  • Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil
    4 comments 41 views last activity
  • I'm literally done with playing killer (and thus the game, since I prefer to play killer). It's not enough that SWF make gen repair time fly, that you also can't as killer be as efficient as could be. Autoaiming when swinging M1 has been so erratic lately that it's become frustrating. Specially when attacking a survivor doing an unhook, and the attack aims at the hooked survivor even though you
    1 comments 21 views last activity
  • Slenderman is a really good character known for being horrifying and catching most of his victims. Never has he joined in on any video game and I see him as underrated by most. He'll be a great for dead by daylight.
    4 comments 162 views last activity
  • This matchmaking system is not fair. Why do i play as a lvl 8 against lvl 1 and 4.
    4 comments 21 views last activity
  • Killer Queen from jojos bizzare adventure part 4 It will be a licensed killer (obviously) and I honestly think it fits and he will work out very well :)
    2 comments 21 views last activity
  • Since there are more and more perks coming to Dead by Daylight, I had this idea in my head for a while. You will be able to search for perks like in the picture. It would be nice that you could search by name but also by description. What do you guys think?
    15 comments 321 views last activity
  • Why focus on the Clown, and not any other killer right now? From various player feedback about playing as and against this killer, the Clown is one killer who seems to suffer the most from sluggishness in how he feels to play, and a lack of pressure around the map. These changes that I have made are intended to reduce or outright remove the sluggish feeling, and allow the Clown more strategy with
    13 comments 202 views last activity
  • Long ago I have the idea what if OP survivor's perk lit a totems and work like hex perks. The idea is if you or one of your teammates using one of those perks that can lit a totem and destroy that totem you will lose that perk even if you don't have use it yet. This way hex perks can be protected for longer time. I have this idea for a long time but back then we have the old ruin and this idea
    19 comments 201 views last activity
  • Doesn't harm anyone but us to DC, and it doesn't actually discourage us from leaving maps like Crotus Prenn, Haddonfield or Coldwind Farms. It just unnecessarily bottlenecks matchmaking.
    Mod
    20 comments 231 views last activity
  • I Will not Give Up! When you realize that it's over, you don’t give up and spend all your strength for the good after you stun the killer 3 times, the perk activates. If you was hooked at least once or you're the last survivor of the match, you can use the perk. while the perk is active and you are in dying state, Press and hold the Active Ability button for 2 seconds to instantly heal yourse
    2 comments 51 views last activity
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  • I think it would be cool if pig’s dash ability caused the deep wound effect when you get a hit with it. That’s all. Think it would be pretty nice.
    15 comments 141 views last activity