Feedback and Suggestions

Our team will be happy to read these!
  • So I play more Killer than I do Survivor because it's the role I joined the game for, have well over 3000 hours in the game. For the past while now every update has made the experience playing Killer terrible, and also playing solo survivor almost just as bad. So I took a break from the game, because that's what everyone says to do. Well I just came back from that break because I seen the twitt
    1 comments 31 views last activity
  • I suggested this a year ago or so but please do it. I know it’d make things way harder for survivor but I crave feeling the horror in this game again. I haven’t felt it since I was a rank 20 lmao. Imagine how much more tense it’d be? Even if I died 90% of games, I wouldn’t care. Every match you’d feel on edge and there’d be way more jump scare potential. And when you do escape, it feels super awe
    15 comments 641 views last activity
  • I have a list of potential perks that could be buffed to become more useful, and perks that can be balanced better as well. Here's the killer list for suggested changes: N=Nerf, B=Buff or Balance (throughout the tiers to make it more consistent in use) N/Unnerving Presence: Limit affected skillchecks to repairing, healing, and sabotaging. While within the killers terror radius, skillchec
    25 comments 952 views last activity
  • Candyman is set to drop in June, but it may get postponed due to this quarantine... But i would love to see Candyman brought in game as a killer, he has a hook for a hand so easy weapon choice and he has control of bees so that could be his power... Very easy concept to put together and would be very fun.
    0 comments 21 views last activity
  • In dbd, they are so many boring maps, it is just insane! However, they are also a lot of great maps which are balanced, beautiful and fun. How about the killer can ban 4 realms (like all Autohaven variations for example) and each survivor can ban one map? This would make boring maps much more rare and make it so fun maps get picked way more often, without requiring much effort from the devs.
    9 comments 101 views last activity
  • Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil
    0 comments 11 views last activity
  • Back when ormond first came out, it sometimes had a tile that had a orange crane. There was a window and a pallet. It was similar to the yellow crane on autohaven but weaker because the loop was much shorter. At some point this tile stopped spawning. Was it removed intentionally? and if so why? It wasn't a particularly strong tile.
    2 comments 51 views last activity
  • I play against the Red Rank and Purple Rank players of this game. I'd have to say that both sides complain quite a bit about everything, BUT the people whom suffer most are the players below RANK 12. I just made a list of about every perk that is USELESS against red Rank players. MOST of which these PERKS are ONLY minor contributors to the matches. Which is why they are not crossed out in RED
    0 comments 11 views last activity
  • https://steamcommunity.com/sharedfiles/filedetails/?id=2044260083 i am going to throw a tantrum
    1 comments 51 views last activity
  • Object of Obsession is one of THE most annoying perks to come up against as killer, so my idea for a rework is this: A supernatural bond links you to the Killer. Each time your aura is revealed to the Killer, you see their aura for 4/6/8 seconds. If you are not the Killer's Obsession, you see their aura for 2/4/6 seconds. Increases your chances of being the Obsession . The Killer c
    7 comments 111 views last activity
  • Recently, For The killers was added a new gameplay opportunity, but the survivors were not added anything new, which is sad. So, I would to suggest a couple of ideas for developers to add new gameplay features to survivors. 1: hole in the wall it will look something like this: (I am such a professional artist lmao) Its gameplay feature is that Survivo
    2 comments 46 views last activity
  • A friend of mine has send me this screenshot. She wanted to buy Zarina, but she was only ONE shard short. It was really frustrating for her to wait for her player level to tier up again. And it's not the first time that it happened to her. I think there are more people out there, who played DBD when you got shards (up to 10) after every match and now hav
    0 comments 41 views last activity
  • I didn't get to progress very far in the Rift during this Tome which is unfortunate but I was still willing to go on today and buy some levels to get the cosmetics I wanted. However, something came up today and I completely missed the Rift deadline. Having a strict deadline to the Rift and being able to earn Rift fragments through the challenges is fine but could there be an extended opportunit
    2 comments 51 views last activity
  • Hello, I am a relatively new player to DBD (only bought it about a year ago now), but in that time I've grown to absolutely love this game. I play both Survivor and Killer, but tend to opt towards Killer more. I understand that Ruin needed a nerf - from what I experienced, it was a real pain in the ass to counter as a Survivor. However, with the recent nerf to Ruin, this has opened up, what
    1 comments 31 views last activity
  • What do you think? If you think yes, who would be the most fitting Survivor? I'm thinking some of the big Dead by Daylight content creators out there, like Noob3, Monto or Otzdarva, but there could be someone who isn't doesn't make Dead by Daylight related content, like PewDiePie or someone else.
    8 comments 61 views last activity
  • Has the text in this site changed? I can barely read it on the forums and tried to read it on the phone and wow it did not happen
    4 comments 31 views last activity
  • New player retention is trash can't get any of my friends to play it for free for more than a day.
    4 comments 51 views last activity
  • The game is in such a state right now. Its almost impossible to win games. As for Hillbilly there’s literally nothing balanced about this chump. You gain distance in a chase? He sprints and catches right back up. He can pressure multiple hooks and gens at once with no penalty and no cooldown. Unlimited instadowns on demand. He requires such little skill for such massive pressure. And why? Be
    13 comments 131 views last activity
  • Ever since the news came out that Ruin was legit gonna get nerfed (into the ground in my opinion), I was super confused. Ruin was the perk that basically balanced the one thing in this game that can ruin some poor killer's day, which is insane gen speeds. Sure, people complained about it. It was constantly memed about on the subreddit. But the only people that seriously called for it to be nerfed
    15 comments 411 views last activity
  • Hey everyone! I had this idea that could help a bit with the gen speeds. Of course this relies a lot on RNG, and is not an immediate fix, but it'll help with living up skillchecks a bit! Let me know what you think!
    11 comments 371 views last activity
  • remove the level requirements to equip perks, it will reduce some of the frustration new players might encounter when facing low rank players with more time on the game and also remove the grind required to try a new character on a more even playing field.
    0 comments 11 views last activity
  • je vais parler en français parce-que écrire en anglais serait incompréhensible, Bref je pense qu'une mise a niveau sur le format 21/9 est nécessaire.. car en jouant dans se format on perd 1/15 de notre écran en hauteur ce qui rend le jeu injouable dans se format, Je sais que ça donnerais un avantage bien que minime mais ce n'es pas un jeu E-sport ou compétitif a se point donc faite un effort a
    0 comments 21 views last activity
  • Add "Addon conversion" system, 3 to 1. Three common addons converted into new random uncommon and etc.
    0 comments 11 views last activity
  • Idea: Changing the button mashing during the struggling phase while hooked and changing the escape phase. The escape phase instead, could be like normal generator skill checks where missed checks progress the entity progress good checks slow it great checks stop the entity progress and if a player gets a certain number of great checks ( say 3 for example ) they escape. Then for the s
    15 comments 91 views last activity
  • Last week I was rank 11, not to good not to bad but know I’m rank 16. I can’t play a game without the killer camping, tunneling etc. Every time a killer uses one of those strategies it’s basically impossible to win, its kind of cheap. Will there be an update in the future that focuses on if the killer was using unfair strategies or will I go back to rank 20.
    1 comments 11 views last activity
  • Back at it again changing another batch of perks. Today the spotlight is on Kate Denson the hopeful songbird. I tried to make everything super easy to understand. I also did this with Steve Harrington, click HERE if you want to check it out. Dance with me according to the wiki for reference: Problems with dance with me that need to be fixed: Durati
    3 comments 91 views last activity
  • I really think there need to be some variety in the daily rituals. Right now my whole lay out is just 'do the killer's basic thing' which isnt really that fun if you dont enjoy those killers, or 'escape with X survivor' which in itself isn't something you have full control over. I'd much personally rather them be things you can achieve in game. 'hook x survivors' 'heal other survivors the equ
    3 comments 21 views last activity
  • 3 comments 71 views last activity
  • Think of this as an in-match bloodpoints market. In every match there will be a special chest beside a table with a silver offering bowl. Place an item into the bowl, then search the chest to retrieve the brown (common) version of that item. It doesn’t matter if the item offered has charges remaining or not. If you offer a brown item, there will be nothing in the chest. Any time you offe
    2 comments 41 views last activity
  • I just feel that the whole fact that Killers are already way faster then you. They also have range now. And now when your the only 1 alive they can kick close the hatch and your on a timer to get the door which they just sit there and camp. It really makes the game not fun at all for a survivor in this situation. If your going to make the doors "timed" why not Open them when he kicks the hatch it
    5 comments 31 views last activity
  • Background - Played the game for 3 years at rank 1, both killer and survivor. a + means a positive/bonus added while a - means something reduced or removed. i am curious for feedback, would you want to see a killer perk section? would these changes change your build? (please dont be hateful if you dont like a change, this to me is fair and just and should reduce seeing the same meta perks each ga
    13 comments 182 views last activity
  • This was a suggestion Otzdarva made in one of his streams and i really liked the idea. Mindbreaker When a Survivor touches a generator (any generator), the Survivor is afflicted by the Exhausted Status Effect for 1/2/3 seconds. Any existing Exhaustion Status Effect timers are paused while the Survivor is repairing a generator. Any time the Survivor spends working on the generator contributes
    4 comments 61 views last activity
  • Idk if anyone saw the trailer for Resident evil project resistance ? I feel if new mechanics are not added to the game this could really bring down DbD. Lbh the graphics, gameplay and mechanics looks much better. If the maps and new survivors they come up with are just half of the potential I see...this is going to hit hard! Ideas; 1- New objectives with actual ingame interractions like wh
    37 comments 971 views last activity
  • Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil
    4 comments 61 views last activity
  • 20200331_130649.jpg Screenshot_20200331-130813_Chrome.jpg I just finished a game as killer and somehow got a gold when I deserve a iridescent according to your system! If you look at the first photo it says that I had 47 injures and 55 hook. Now I imagine this is points because you obviously cant hook that many survivors. And even then the points d
    0 comments 11 views last activity
  • so i had this legion, who swing at killer shack after he swang, he was at shack pallet and i was near the window, the gap was 8 meter. is it that hard to implement such limitation? i mean its no fun to verse such killer.
    0 comments 11 views last activity
  • the more games i have with him now as solo or duo, the more ridiculous they get! i don't think he's balanced. most games now only one gen done, i find them to take the game hostage or they just tunnel
    5 comments 41 views last activity
  • Hello people and developers! I want to write about the problem with the character "Pig"! It often happens that it takes 4 attempts to remove the helmet! If between the removal of the helmet you still run from the killer, then you physically will not have time to take off! This is not the only negative, you will not only not have time to take off your helmets, you will also get few points! Oh yes,
    2 comments 21 views last activity
  • I always thought Dead by Daylight itself is already a competitive game, yet I think things can be made better and more rewarding by adding a different mode once there's a lot of people that play this game . Loading times are a bit of an issue especially in the high ranks. I was thinking, what would it be like if Dead by Daylight had a competitive mode? I have a few personal ideas written down be
    5 comments 23 views last activity
  • DS Rework: DS activates for 3 minutes after being unhooked or wiggling off the hook. Hitting a skill check lets you get off the killers grasp like usual. DS deactivates when one of the following conditions are met: When you start repairing a gen, when entering a locker, when healing or being healed, when another survivor is hooked. This would make DS way fairer. It is supposed to be an anti-tunne
    12 comments 111 views last activity
  • While being Terriefied, you miss all your skillchecks. It would be applied to unnerving pressence, and could be good with Huntress Lulaby. Both perks could finnaly make thier way into some builds.
    3 comments 31 views last activity
  • Hi, Iam new here. I like to play killer and survivor, i dont like to wait... I think a quick match mode is very good for a lot of players! Faster matchmaking and ranks are better balanced. Thx for reading
    3 comments 121 views last activity
  • Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil
    12 comments 101 views last activity
  • Just curious if anybody agrees Should maps be selected by realm rather than individual? Example: Right now, Coldwind has 5x the chance of a map like Glenvale or Ormond being chosen If maps were chosen by realm, then Coldwind and single map realms would have the same chance. Is this a logical factor devs should implement?
    0 comments 11 views last activity
  • Hi, I would like to suggest two ideas for new perks WITHOUT MERCY - KILLERS PERK You ask the entity for additional help to not to lose a chance You become obsessed with one Survivor if you hook your obsession while all generators are repaired, WITHOUT MERCY activates if the all generators are repaired and any survivor tries to open the exit gates, you will receive a notification, and all e
    5 comments 41 views last activity
  • You start the Trial with 3 Tokens . Press and hold the Active Ability button for 3 seconds while standing beside a dropped Pallet to reset it to its upright position, this action consumes 1 Token . I think a Token system suits this perk better, because you wouldn't be able to reset more than 3 pallets per game, most of the time... Now you can use this perk anytime, also I think this pe
    2 comments 21 views last activity
  • Currently there is no possibility to open a hatch with a key when downed. I don't really see a reason to this. If a survivor can muster the time and luck to make his way over a hatch with a key when downed, doesn't he deserve to escape? It's the killer's fault for slugging and he should have accounted the risk of the survivor carrying a key and escaping through a hatch, but currently this plays n
    8 comments 531 views last activity
  • When a survivor is hooked in the basement survivors auras are revealed outside of 16m of the basement (whilst not in a chase.) If two survivors are hooked in the basement the killer gains the undetectable status effect for the duration that two survivors are hooked there (whilst outside of the basement.) These changes encourage getting survivors into the basement, and leaving it gaining incred
    34 comments 701 views last activity
  • As many players of Dead by Daylight (DBD) know, ever season there is a restart to a player's individual killer/survivor rank. This ranking is to ensure balanced and fair games for all players of all skill levels and is often appraised for it's constructive effects towards new players. One large issue with rankings is that an error can be devastating to new players and even make a game unplayable.
    0 comments 11 views last activity
  • Last game, while playing both me and the killer get disconnections. I get a ban as I am sure the killer did too. Why the heck do I catch a ban if I have gotten disconnected by the game? Internet connection is perfect, and I don't DC unlike some folks since I like to keep my bloodpoints. I know nothing will be done but this is insane. Devs should work on not banning server caused DCs. Why do I get
    2 comments 11 views last activity