Feedback and Suggestions

Our team will be happy to read these!
  • My suggestion for the game is to add boosts for BloodPoints / EXP. Many games have this system, example is Rainbow 6 and League of Legends. Examples: 5 USD = 2x Blood Points/Exp for 1 week. 10 USD = 2x Blood Points/Exp for 15 days. 20 USD = 2x Blood Points/Exep for 1 month. This is just an example of an idea, of course values ​​and time could be changed.
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  • Hello. Honestly i think keys and mori's need to get changed. Mori can counter keys sometimes, i personally do bring a green mori (occasionally) to counter a survivor holding a key. Anyway i still think both need to get changed/nerfed, here are my thoughts. Mori: Change mori from a game changer to a sort of fun and useful add-on, simply by making moris usable ONLY after a survivors second hook.
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  • I found that while aiming with the Deathslinger the sensitivity reduces drastically. This wouldn't be a problem since you can have a more precise shot. The thing is that I don't find a correlation between the lack of sensitivity and the zoom it gives also taking in mind that the harpoon is not hitscan , would be better if the aiming sensitivity is a little bit higher. Someone else considered thi
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  • I have not the best internet router, but I love playing this game because it's a lot of fun. But sometimes my router dies and I have to reset it. And as everyone here knows. There is a penalty for leaving an active round. But this also seems to occur when i disconnect. I have been receiving increasingly longer soft bans for disconnecting and when i actually do need to leave a round for whatever p
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  • I think DS needs a small nerf, and I'm sure plenty can agree. My thought is once a survivor is un-hooked and it activates, the moment they start doing an action like gen repair, or healing someone ELSE, there DS should deactivate, because obviously there not being tunnelled if they have time to do that stuff. Would make it more strategic, and would stop killers who don't tunnel still getting hit
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  • At the moment, it takes a very long time to find a game as survivor. Sometimes up to 20-30 minutes. I don't play a lot of survivor, because I usually just gen rush and escape and it's never really a challenge. Unless I'm facing a particularly good doctor or Clown or something similar. This post is going to be pretty long, but I'll include a TL;DR at the bottom for the survivor mains who are just
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  • this is the first time im actually making a thread about NOED so everyone is running noed since the ruin nerf what is fine. but what isnt fine imo is when a killer plays very awful gets just 1-2 hooks but at the end gets rewarded with 2-3 kills. Survivors get punished for doing well this is just dumb imo. well killer players will say "destroy totems" that is true BUT why am i forced to
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  • It will resolve the problem when killers and survivors dc from the matches and it would eliminate a queues a lot :)
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  • I could give this team a general Feedback of the ups and downs this game has had thought out it's years but you guys couldnt tolerate my response. Your game is considered trash at this point. You know how many people consider this game worthelss at this point? God forbid anyone buy your little trash next installment you plan to make millions off of. It probably won't happen. You can't stop and fi
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  • This game absolutely needs some form of disconnect punishment, now I understand some people could've had there internet genuinely disconnected or they had to leave, but a survivor should not be able to use disconnecting whenever they get downed once. Not only does it hurt killer because he can no longer two pip, it hurts survivors because that makes the game substantially harder. Maybe some type
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  • Behavior interactive, Please add bots to the "Custom Match" option. And only the "Custom Match" option as an update or Patch. I like to play by myself most of the time and this game is a good way for me to vent In a Personal space. In other words, your game is very enjoyable😊. And I just want bots involved if I don't feel like going on with other people. Thank you.👍
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  • So, I used to main killer, emphasis on past tense. I play survivor too, and I've never found it easier to escape than I do now. I'll explain why. First lets talk about the concept of the game. It's supposed to be a horror game about survivors teaming up to "try" and escape the killer. It should be an adrenaline pumping experience to run away from the killer and survive. But like another game tha
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  • Hello survivors, killers and dev's. So recently I've bought myself The Legion; they look great, interesting lore and feel like actual killers during gameplay! But there is just one thing I can't seem to wrap my head around, and that is his ability: frenzy. Well it's mostly the status effect Deep Wound to be exact. Correct me if I'm wrong but the point of his ability is to catch someone, use Fre
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  • You’ve smuggled out contraband from previous trials. Set 1 bear trap. You can pick it up again 120/90/60 seconds after setting it. You may reset the trap in-place with no cooldown. All survivors see the trap’s aura within 24 meters. Only the killer can trigger the trap.
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  • It's unfair that skillcheck can appear just before you stop doing gen to silently leave gen or your medkit runs out of charges and you didn't even have a chance to see skillcheck. How is survivor supposed to react to skillcheck that appears for 0.1 second? In situations like these skillcheck should be cancelled or apppear even after action was cancelled.
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  • When you first hit red ranks, it might initially seem like you've hit a milestone or achieved something notable. What really happens is that you are thrust into the most aggravating games with the worst of the worst that this community has to offer. No, I'm not talking about players who are bad at the game or don't know how to play. I'm talking about the absolutely most toxic players that exist w
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  • When you first hit red ranks, it might initially seem like you've hit a milestone or achieved something notable. What really happens is that you are thrust into the most aggravating games with the worst of the worst that this community has to offer. No, I'm not talking about players who are bad at the game or don't know how to play. I'm talking about the absolutely most toxic players that exist w
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  • Hey Devs, So I know you guys have stated that you're going to be staying away from licensed stuff in the Rift. However, is it possible to cut some kinda deal with the Stranger Things team to release little dolls (Like the David King/Claudette ones we have currently) that can be sold in the shop? I really, really want a Nancy one.
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  • So apparently the disconnecting penality doesnt recognize if your game crashed or if you disconnected , cuz i crashed in game (i almost 4k and finished but gg bhvr) and i had 5 min penality cuz the game crashed it wasnt my fault i even had the Pop up from dead by daylight .
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  • The battle pass is very hard to level up. I’ve been playing mostly every day for as long as I can since it was released. I’ve only made it to tier 34 so far. I think changes need to be made. The battle pass really is too hard and the challenges are ridiculous. If you are going to make some of them that hard, you need to increase the amount of rift fragments received for completing them. Not to me
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  • This is an idea that Identity V has done and I was curious if we could also have this applied to dead by daylight? Or maybe have all perks unlocked for a day or both. I feel like the proportion of free content and purchaseable is not well balanced. We only have 2 free dlcs and 1 free survivor dlc. Correct me if I'm wrong but thats a pretty ######### system. As more and more licenses have been the
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  • so devs deathgarden is a free to play game on PC but it is not even available on consoles. please don't take this the wrong way but I feel that it is unfair that pc players were allowed to get deathgarden cosmetics that are exclusive and didn't need to be earned. you guys said that their would be no more exclusives except for ones that were earned during events. so I come here asking you for the
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  • This game really needs an in-game block option. Recently someone added me and I'm very uncomfortable with the conversations that have been happening and yes, I could just block their profile, but it doesn't stop being matched up in-game and I don't want to be targeted if this happens. I play this game to have fun and I'm too scared to even log on right now. I know I'm not the only person who woul
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  • For the love of god PLEASE GET RID OF BARBEQUE AND CHILLI. It is by far the most OP perk in the game!!! I don’t care if you have to get rid of a good survivor perk for it. I want it GONE.
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  • Prove Thyself is incredibly strong. 10% increased generator repair speed PER SURVIVOR in the area?! Gens go fast enough as it is. The perk could be reduced to 5%, maybe even 6%.
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  • Just tried out deathslinger on console and I noticed that when you aim your sensitivity is slowed. Checked the settings and saw no option to disable this. I prefer my sensitivity to stay the same in and out of aiming so I thought it'd be a nice quality of life change to add an option to disable the slowing when you aim/keep the sensitivity the same when you aim. Thanks for reading my thoughts.
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  • It's a useless perk right now and BBQ is meta and needs a hard counter. So sick of everyone saying that they use BBQ for the BP when in actuality they use it for the aura finding since Hillbilly always beeline to you if you aren't near a locker..Billy needs a cooldown like every other killer in the game otherwise...
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  • What makes balanced landing broken as hell is the maps it can be abused on. Like Haddonfield and Ormond. Both of which are already known poorly designed maps. What good is balanced landing in sheltered woods? Or Yamaoka Estate? So what if balanced landing was no longer an exhaustion perk, which means the speed boost is removed, and instead is a fall stagger reduction perk. That's why I use i
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  • Perk tiers used to be necessary when this game had 4 killers and 5 survivors, I agree. But nowadays they are beyond unnecessary! We have a total of 77 survivor perks (63 teachables) and 69 killer perks (57 teachables), this means we need to get 231 survivor perk tiers and 207 killer perk tiers in total to get the full experience with 1 character. Main Killers' problem is bigger since a main sur
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  • Make it so Fire Up would also reduce the cooldown of your successful attacks.
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  • I doubt I'm the only one that notices Coldwind farm is the most common map of the entire game. It's basically every other map these days, as if it's biased to spawn more often. We don't have an infinite pile of offerings for our favourite maps, but please intentionally lower the frequency of Coldwind Farm because you would honestly think there was no other maps half the time. I've not seen H
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  • This is just an idea. One of the things that plague siders from is having her power be in the hands of survivors. I was thinking instead of it having survivors cleanse to give her corrupt purge, let the Plague get her power herself. How so? Have her power become an active ability that she can use once she has infected objects and survivors a certain amount to fill the bar. Putting a surviv
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  • HEY, THIS IS THE SECOND PART OF MY SUGGESTIONS FOR BUFF PERKS, IF YOU HAVE NOT SEEN THE FIRST PART WITH NO MITHER, SECOND WIND, CAMARADERIE ETC, THEN CHECK IT OUT: https://forum.deadbydaylight.com/en/discussion/140114/12-buff-ideas-for-weak-decent-survivors-perks-from-lucky-break-to-no-mither#latest AUTODIDACT YOU START THE TRIAL WITH A -25% PROGRESSION PENALTY FOR SKILL CHECKS TO HEAL
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  • Keys can be unfair and is considered a free escape as if you have a key, it doesn’t matter if a killer finds the hatch first because you can open it right back up. It’s also mainly used by swf because on coms, someone can just say “found the hatch” and escape leaving the solo player at a huge disadvantage. trust me this happens a lot. the changes made are now based around exit gates and give
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  • I believe that it is not easy to neutralize traps, and I think that it is necessary to add a reaction test during neutralization and reduce it, and if you pass the test you can neutralize it, and if not, you will be injured and then you will have to think about whether to neutralize the trap or be careful and get around
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  • We need a match history that shows the names, addons, and perks that everyone used in the last 5 to 10 games. This allows better communication in pregame chat with randoms you remake with, and it can be a good learning experience for killers and survivors alike to see good builds. Successful MOBAs already have this and it should be a nobrainer addition to DbD.
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  • The fact that there is a generator spawn that can only be accessed by a staircase that can be body-blocked that also has access to 3 different drop offs for Balanced Landing baffles me. This position is absurdly defend-able for survivors. I feel this spawn is too powerful and just want to know your reasoning for
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  • First of all, excuse my English. 2 days ago I contacted the DbD support, making a proposal: I wanted to ask you a question. I am a Healthcare Professional in Barcelona (Spain), and we are currently doing very long shifts. This has meant that in the short time we have left, we have not been able to play several games of our favorite game in order to advance in the Rift. For this reason,
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  • I was just received a disconnection penalty for something that was not even my fault! I was playing as killer and suddenly the match crashed. I checked everything and there was nothing wrong on my end. I still had wifi connection and everything was fine. Yet, I got banned from playing online. This is the second time it has happened to me and both times it was the same situation where it was not e
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  • The introduction of the Archives was a great milestone for Dead by Daylight. However, it removes normalcy from the game. I have some suggestions however on how this can possibly be resolved. At the beginning of a new Rift, both times, I have experienced a drop in the ability to enjoy the game because everyone is going for the same challenges and are disinterested in playing the game how it is sup
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  • Prologue Welcome to the thread series where I make changes to a few perks and see how much spotlight they get from the community. 😁 Here's my previous thread: Give it a look and comment if you'd like ! 😊 https://forum.deadbydaylight.com/en/discussion/133081/balance-changes-cruel-limits-blood-hound-hemorrhage No Mither Staying injured gives you incredible str
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  • The controller right stick does not appear to be able to scroll the passage text.
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  • So I was brainstorming a little bit about a new objective that survivors could have to help the flow of the game and give the survivors a extra interactive objective to do along side doing generators. The idea goes along the lines of the survivors have a way to interact with the entity itself, the entity has a certain grip/link with the realm and the survivors can distort the entity's connection
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  • Would be nice to include in the scoreboard a little thumbnail of the characters used in match. More useful when remembering foreign players with unrenderable text blocks.
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  • PROLOGUE Welcome to the thread series where I make changes to a few perks and see how much spotlight they get from the community. 😁 Here's my previous threads: Give it a look and comment if you'd like ! 😊 https://forum.deadbydaylight.com/en/discussion/139357/balance-changes-no-mither-dying-state-monstrous-sacrifice https://forum.deadbydaylight.com/en/
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  • Ok, Strict to the point Behaviour should really look into some killer perks that appear in about 90% of the games : Hex ruin, Chilli, Nurse calling and surveillance. There is not a single day that i don't see at least 3 out of 5 matches with the same set in any killer at all. There is not a SINGLE game that those perks aren't used at maximum efficiency, and Behaviour is just making a blind eye
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  • Every day for the last three days I've had the server kick me out at least once each day, through no fault of my own. My internet has been fine lately (I had some troubles last week, which have since cleared up). Just now though, I've had two server errors in a row disconnect me from the game leading to another one hour penalty. Now, obviously all I can do is wait the penalty out. But I do th
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