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Efidepe

Efidepe

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Efidepe
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  • @limierr said:

    First to answer this, based on the gamecore it is on survivor side.

    Most update contain buff for both side and some changes but people usually see the glass empty...

    For vanilla mode i don't think anything is plan for this year based on the roadmap. However nothing stop you to participate to the vanilla event organized by devs : you get bp and shards to play the game.

    Idunno man, every defensive perk on the survivor side are already Stale, and nerfed... like decisive who is absolutely situational in the moment (this 60 secs for activate are nuts).

    Bill with his left behind for an example, they could remove it that it will make no difference in the game anymore. Stuff like this that annoys me, u have to survive, but 70% of the perks are just substantial at the very least, and if you loop, killer DC... i still think this game is killer friendly since they don't even need to worry on looking for survivors anymore for the crazy amount of aura reveal perks in the game.

  • @limierr said:

    First to answer this, based on the gamecore it is on survivor side.

    Most update contain buff for both side and some changes but people usually see the glass empty...

    For vanilla mode i don't think anything is plan for this year based on the roadmap. However nothing stop you to participate to the vanilla event organized by devs : you get bp and shards to play the game.

    i'm from Brasil, it's impossible for me to play the vanilla mode test...

    :'(

    Wish i could

  • @alienschmalien said:

    It amuses me that no one notices just how hand held killers really are right now.

    There is literally a meta killer perk for any situation that annoys you.

    Pallets? Enduring and Spirit Fury.

    Window Loops? Bamboozle.

    Can't find those pesky survivors? BBQ, Bitter Murmur, Whispers, Nurses, etc.

    Generators going too fast: Ruin, Corrupt Intervention, Thrilling Tremors, Pop, etc.

    Meanwhile, every survivor meta perk is trash to the point you have people excited for a stupid perk where you hide in a locker and get a chance at a stun.

    The game is the worst balance wise it has ever been.

    Precisely, there is a lame variation of perks for survivors in the moment compared to the killer meta

  • So actually there is not a single plan on fixing his weird animation then?

    About Devlogs, guys, i am not a DBD religious, i can't see each one of them videos searching for it, i have other stuff to attend, don't get me wrong.

  • @snowflake102 said:

    Also as far as I know there's no plans.

    He's fine as he is and no he's not op unlike nurse or hillbilly:D learn to counter him

    .

    u are being just "git gud" man, as i say...

    {[("LUNGE, not his KIT")]}

  • @Jdsgames said:

    It isn't his lunge that is bigger. His body model is smaller. So essentially there is a gap in-front of Freddy before his lunge. So he always appears to be lunging shorter than he really is.

    It's weird since legion is almost the same size and does NOT have this issue.

  • @blue4zion said:

    He has a normal lunge.

    I have to disagree

  • @snowflake102 said:

    Nope he's fine:) learn to read the signs when he uses his teleport ability. Good luck in your future games:D

    I'm not talking about teleport in the question, it's just the lunge, and i tested with friends in matches, he have a longer one.

  • @Rydog said:

    Don't forget Enduring and Spirit Fury.

    Wish those perks appear more, since they are "at least" situational

    In Brasil and all South America region is kinda rare both perks.

  • @Wolf74 said:
    @Ryuhi Ofc I can only see things that happen on my end. But when I play survivor I have those "bad hits" not happen to me often. I won't say "never", but very very rare. On the other hand, when I play killer, it happens a lot more often. Swings that should have connected do not result in a hit or get caught on corners.
    And toxic survivor tell me that it was their "skill" and I am "just bad".

    i'm sorry but i have to admit that this is kinda strange... as a killer i do connect hits that I think it was unfair, sometimes i was just not supposed to hit, infinite times more with killers like myers or wraith (i hate them so much that i played with them to understand how they work) that have insane attack range, so, i have to disagree on that, i receive a lot of damage that hit the air or my sides even on matches with green ping, even Behavior on the vid told that they will not create a new hitbox style, just fix some stuff like being in a generator ou taking an item, but it doesn't change too much anyway and that's sad.

  • I dunno man, the high speed and combinations of perks like the nurse's calling make it really strong as EVERYTIME someone will be healing on a match against legion

  • @Wolf74 said:
    This goes both way, killer get a lot of swings that don't connect, despite they seriously looked like they should.
    So that is NOT a survivor issue.
    Lag/latency is bad on both sides.

    Watch the following video. Skip to about 42 mins in and you can see what the player's hitboxes actually look like: https://www.youtube.com/watch?v=56aSD99gmTI

    That might explain some stuff to you.

    Hey man, first time using the forum and thanks for the quick answer!
    Interesting that they are working on it, but i have to admit that the capsule stuff instead of a "limb to limb" hitbox it's complicated to deal with, but at least they are working on...