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AshitakaNago

AshitakaNago

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AshitakaNago
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  • @AssortedSorting said:

    There is a decent chance that the survivor will be randomly spawned on a nearby hook, one within line of sight, or perhaps even on the very hook the Killer placed them on.

    If there is any logic behind which hook the survivor is teleported to, that can be dissected like with cages and played around.

    The killer may very well stumble upon the hooked survivor while looking for a victim, such that they’ve now become more time-efficient than either spreading pressure or staying near hook, but spread pressure and got closer to the hooked survivor.


    Though I agree with the removal of the unhook notification.

    I agree with what you are saying. One way to combat this is the random generation of hook locations each time a survivor is picked up. This would prevent the memorization of hook locations. I think it could be implemented to not have the survivor teleported to one of the hooks closest to the killer as well. If a killer approaches a hook, the hook could relocate to another location, similar to the 2v8 as another user mentioned. Do you think this would sufficiently solve this problem? If not, do you have any suggestions?

  • While I do not oppose what you have suggested, I do disagree that the killer knowing the location of the survivor that was unhooked is the only way to apply pressure. The killer should not be allowed to camp or tunnel someone out of the game. This makes it less fun and results in disconnects, which can sometimes have a domino effect.

    While the survivor is hooked, pressure can be applied. There are many perks that can be utilized to do this, because my idea would not negate the effects of any hook perks. Actually, my idea would make certain perks even more valuable, such as make your choice. They could add a brief aura reveal to it. It could result in a healthy change in the meta.

  • @Zuiphrode said:

    Congratulations, you've just created the biggest incentive to slug people in the history of DBD.

    I have a solution for slugging as well, actually. I planned to post it another time however. I don’t think it is as well thought out as this solution, but I believe it would combat slugging somewhat.

    Killers should be looking for other survivors and monitoring generators, not camping or tunneling one person. They need an incentive to not do those things, and the best way is by removing, or dang close to it, the ability to camp or tunnel.

  • @Mawwiehn said:

    i would love that but its a tiny bit too much so maybe keep the loud noise notification

    I feel like the removal of the loud noise notification is fair. It’s no different from say, the very discreet noise notification that you get for distortion to alert you that your aura reading has been counteracted.

    The actual location of the event should not appear however. This would lead the killer straight to the location and, as another stated, many killers will absolutely stop whatever they are doing to go tunnel someone out of the game.


    I believe removing the loud noise notification effectively combats this. Paying close attention to the HUD for status changes is something that killers and survivors should have to do.

  • It is actually part of the “Ugly Sweaters” collection. They add to the collection every year I believe. Most of the older original survivors have one. Like I said, keep an eye out during winter!

  • @Viciusaurus said:

    I got it from a Rift on my Switch a long time ago. Inwas very sad when I had to make the swap to computer, because I couldn't get it back for the longest time. I can't tell you how happy I was when Switch finall got cross progression. I haven't seen it since, though. Hopefully they make it widelt available again

    It’s from the winter sweater collection from years ago. I started playing DBD in 2017 and I believe I bought that sweater a couple years afterwards. 2018 or 2019. It was not in a rift from what I remember. I believe it came out before rifts existed. It should come back this winter perhaps. I do not think DBD is big about making limited cosmetics because people normally cry about it. So, maybe around December? Just keep an eye out and I’m sure you will catch it!

  • Using logic, combat my suggestion. Your response has absolutely no value. If you disagree, state why. I feel as if it would have a dramatic effect on camping and tunneling.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1753590#Comment_1753590

    The devs can’t do anything about this because it has nothing to do with them. As far as the console is concerned it’s an entirely separate game. This was no different when there were cross gen games on PS3 and PS4. The Last of Us & Shadow of The Colossus come to mind.

    It actually is up to the developers for whether or not trophies transfer. Ubisoft did it with R6, they fixed the transferral of trophies for Valhalla. They are looking into a fix for For Honor. It works with Fortnite, Destiny 2, No Man’s Sky, and others. If DBD wanted people to receive trophies that they had already gotten before on last gen, it would have been done. It’s up to the developers.