Mawwiehn
Mawwiehn
About
- Username
- Mawwiehn
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Comments
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3824180#Comment_3824180
You don't really need it, if you use ur tail good you wouldn't be stunned out of it too often it just takes away a huge chunk of the chance of that happening. Xeno is still functioning without it, it's just still one of his best options because it allows you to have more reactiontime or tank the turret longer for downs.
yeah of course he can still function without it but the "reaction time" you need without the addon is like aimbot so as soon as you swing or use your tail it automatically targets the turret.
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@nodforkiss said:
you cant even play xeno against good team without both turret resistance addons, there is a reason why almost nobody picks them because losing your power isnt cool
true, i wanted to refund him but xbox had issues with refunds at that time and 3 weeks later my refund is under review so im kinda stuck with him now
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/430435/turret-nerf
At least with the one helmet you're almost never getting out of your power if you priotize them midchase and there's only one, if there's more than one you're out of luck xD
yh but needing to rely on an addon to be able to react to the turrets is lame lol
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@adam1233467 said:
What do you mean? turrets are useless if you don't put 2 of them in the same place
i legit face survivors who place turrets everywhere and if i chase them to get the down they make me go in tiles with atleast 1 hidden turret, and when i play against xeno i do the same thing but i feel bad about how fast you can burn him, and if you want your power back you need to drop chase, go into tuneels, find survivors near gen and hope they dont have a turret near the gen, repeat. Or just play as an m1 killer for a while
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yes
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@AshitakaNago said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3822984#Comment_3822984
I feel like the removal of the loud noise notification is fair. It’s no different from say, the very discreet noise notification that you get for distortion to alert you that your aura reading has been counteracted.
The actual location of the event should not appear however. This would lead the killer straight to the location and, as another stated, many killers will absolutely stop whatever they are doing to go tunnel someone out of the game.
I believe removing the loud noise notification effectively combats this. Paying close attention to the HUD for status changes is something that killers and survivors should have to do.killer should atleast get notified so he can create a bit of pressure, not tuneel, just get an idea on whats going on in the trial and where it happened. Tho the notif could be delayed a bit by like 2-4 seconds so survivors can run
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@bleep275 said:
I feel like with the introduction of bots, DC penalties should be removed or lessened. Before if you DCd then the team would be down a guy, that was a problem and no longer the case. At least the bots do gens, save, heal, and have a homing beacon for totems. Plus with the DC penalty is incentivizes plyers to die on hook which robs the team of a player and a bot.
But yeah, the ban times are like hardcore competitive games and needs adjustment
100% lessend and making it so if 2 or 3 survivors dc the others can vote to surrender(can be a draw or loss) and
they dont get a matchmaking ban+keep the bp and exp they accumulated throughout the game. That would be a nice thing to add
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i would love that but its a tiny bit too much so maybe keep the loud noise notification