Feedback and Suggestions

Our team will be happy to read these!
  • played with both hag and leatherface, and they both moved so slowly I couldn't catch up with survivors in chase even when moving straight.
    5 comments 51 views last activity
  • Since you don't keep your addons anymore if you escape, I think we could give Pharmacy a Gel dressings addon so you can make at least 2 heals out without farming the addon and making pharmacy a decent perk?
    0 comments 11 views last activity
  • The Survivors have a couple of really great perks and many weak perks. It must be changed! I will give some buffs ideas to improve some weak and decent perks for survivors. Lucky Break if you are injured, you leave 50/75/100% less bloodtrail Why does the Iron Will perk completely removes the groans of pain for whole match but this perk allows you to remove traces of blood for o
    0 comments 109 views last activity
  • Hey, I'm writing this because of a lot of egoistic survivors I played with in the last weeks. It seems like escaping isnt the number one goal anymore. A lot of players are just going for quick blood points, for example unhooking others while the killer is next to them several times, or in a chase running straight to other survivors, just so the killer can kill them, instat of running away to get
    3 comments 41 views last activity
  • You can add a keeper from The Evil Within to the game, he can attack with two attacks, namely a bag attack and then with a hammer after that the victim takes a dying state, to accumulate the scale you must pursue the victim but if the victim is wounded then the scale will accumulate faster. This killer can teleport to other safes that are on the map, but these safes can be neutralized. To do this
    0 comments 61 views last activity
  • Ever since Ruin was nerfed more and more survivors are bringing in Prove Thyself, and even more survivors are bringing in toolboxes. With the only effective gen regression perk being Pop Goes The Weasel, which requires a hook to be able to be used, gen speeds are worse now than ever. BNP with a standard brown toolbox will get a gen to 50% nearly instantly, pair that with another survivor workin
    4 comments 61 views last activity
  • Let ‘s not beat around the bush, with everyone staying at home and playing the servers are pushed well beyond their maximum capacity. A game isn’t a game without at least one disconnect courtesy of an unstable connection. These players are then banned because they dare to play a game with unstable servers. How dare they play this game? Sarcasm aside I am not calling for better servers as that w
    4 comments 41 views last activity
  • My ping is usually 160 ms. I am tired of Dead Hard not working, of constant hits through pallets, massive delays. The feeling is extremely disgusting..
    0 comments 1 views last activity
  • I think we're all on the same page when it comes to the fact that the game needs optimizations. Now that more and more information about DirectX 12 Ultimate and DLSS 2.0 are available, I came to the conclusion that is something the game could really benefit of. I just wonder if Devs ever thought of making the game DirectX 12 compatible and if they are willing to do so.
    0 comments 111 views last activity
  • You know, the three little red lights above the exit switch. In EGC, killer doesn't even need to go to the gate to check it. They can just pick a place in the middle of the map where they can see the lights from both gates easily. With the way gates spawn so often on maps, easy to cover both. Soon as one lights up it is over. The gate won't get opened before the killer reaches it and there's no
    22 comments 822 views last activity
  • An idea for a killer had I was thinking about the smoke monster from the tv show lost. Not really sure what the abilities would be, but if you know anything about the smoke monster then I’d hope you could envision it as a possibility. It may be possible to add a map size portion of the iconic lost island, maybe with characters like John locke, Jack, and Kate from the show. I don’t k
    1 comments 11 views last activity
  • Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil
    10 comments 91 views last activity
  • Just a suggestion in the new rift i think it could be cool if there was a re-skin of megs carnie long locks but like brown. i would absolutely play for that like reeee
    0 comments 51 views last activity
  • The title is self-explanatory. Survivors should be aware of the killer's ping so that they can dodge high-ping killers. Would make the games a lot less frustrating, and (in most cases) prevent players from abusing their bad connection to gain an unfair advantage.
    2 comments 111 views last activity
  • I just got out of a 50 minute session with 2 remaining survivors. I remember the age-old issue of hatch stand offs. IN this match. 3 generators spawned exactly around the Excavator on Autowreckers "I shape map". and I figured after 45 minutes of nothing being able to be done. That we need a way to give a signal to the survivors that we are going to let them free. The match is at a stalemate and
    3 comments 31 views last activity
  • I feel that fits the perk, Maybe more movement ability when you are harpoon'ed or somthing
    12 comments 121 views last activity
  • i hate going to azarov's maps smh
    4 comments 21 views last activity
  • The main objective of the DC penalty is to discourage survivors from abusing the DC function which heavily impacts the flow of the game. So with this mechanic in effect you would think that every survivor that consciously uses the option to disconnect would get put on a small cool down period (of growing severity) in order to make this option non appealing. However, the game doesn’t seem to detec
    6 comments 41 views last activity
  • If there is no way to add a sensitivity slider then just increase it a little. It's way too low imo.
    0 comments 1 views last activity
  • New servers "awesome". Every third game I have a ultra-high ping with no reason. And some smart #########, who realize it - just do nothing and bulling around for take game in hostage. If ping so much high, what I cant walk normally. So, why devs dont do a free DC when latency overhigh? It easy to calculate, so why this hole still exist?
    0 comments 11 views last activity
  • Better Together is very close to become a very good perk, but something is missing for him Now how my Better Together suggestion version works: If you repair the generator, then its aura will be visible to other survivors within a radius of 64 meters If The Killer downs a Survivor everyone sees each other's auras for 8/9/10 seconds (also i
    2 comments 71 views last activity
  • Deathslinger is like a huntress that doesn't have to go to a locker to reload. Huntress could just throw hatchets at you until she either downed you or got close enough to M1. My experience with Deathslinger: In my experience I drop a pallet, he hits me across the loop (window, pallet or low obstruction), reels me in and I am now injured. Regardless whether I stay or move to another loop, he
    48 comments 2,001 views last activity
  • Playing as Joe skin as the Legion his knife the kerambit is upside down during the kill animation. This bothers me as I paid money for this cool character and his own cool skin for him than everything except his kill animation is cool. The kill animation is brutal but the knife is upside down making it look stupid and becomes a waste of my money. I enjoy this game with every killer that I gave Ra
    0 comments 1 views last activity
  • I know this is gonna get a lot of hate but I don't care. Let's make it happen, devs * Completely remove bloodlust from the game. * Pallets respawn after 3 minutes. * The dark mist appears to be thicker and can be stacked higher than before to allow for more stealthier game play (for both killer and survivor). * Random weather such as rain or snow. * Random objects such as pot
    22 comments 201 views last activity
  • Could add-ons change the appearance of items and killers? I think that would be a nice way for killers and survivors to tell from a distance what add ons a med kit has or what add-ons a killer is using.
    1 comments 1 views last activity
  • Okay here me out if you already own perks for a killer or survivor that is purchasable WITH SHARDS the killer shard price should go down and Here’s why you bought their perks in the shrine for 2000 shards and you still have to spend 9000 shards for the killer is dumb. I told myself I’m never gonna buy that Dusty Electrified Head Sliced Up Blue Looking Smurf aka The Spirit. I don’t like her and
    9 comments 121 views last activity
  • I was in SWF party with a guy of 4th level. After the game ended, we looked at the killer's rank and saw 20th rank. What is this, BHVR?! This Doctor told us that this is his very first game. Can you imagine what kind of experience should he have? I saw many broken match-ups, but this one... I don't know how to explain...
    0 comments 11 views last activity
  • New scoring event: Show Mercy Hatch Version: If the Killer downs the last survivor, carries to an open hatch, drops survivor within 6m and survivor jumps in hatch: 5,000 bp? (Maybe more?) Gate Version: If the Killer downs the last survivor, carries to a gate, drops survivor inside and survivor crawls out: 5,000 bp? (Maybe more here too) Thoughts?
    6 comments 81 views last activity
  • It's never fun to go against a killer who is outside of your region playing from a VPN. Getting hit from 10m away, getting slapped through pallets you dropped 2 seconds ago, there's pretty much zero counterplay other than trying to hide which pretty much sucks the fun out of the game entirely. Nothing like watching my entire team at red ranks get destroyed and watch as I get smacked down from a m
    2 comments 41 views last activity
  • Its a very abusable perk for the saved one. Just give it 3 tokens (there are 3 other survivors, so its a good number of tokens, maybe), and in the fourth saving it is already deactivated and has no effect. It doesnt look fair to be an eternal perk with free use with such a strong effect. And maybe this will have a very low effect on the match, since 3 unhooks under a TR is not that very very very
    0 comments 1 views last activity
  • As someone that plays both roles and wants to spend as much time as possible in game, as opposed to out in the lobby, I think a queue time indicator would be great. Nothing too special. Just a little box off to the side that states the queue time for each role. If you want to get fancy with it, maybe a small reward for playing a role that nobody is currently playing. Could dress it up too. I
    1 comments 11 views last activity
  • this game is fully benefited for experienced survivors with their GEN RUSH in SWF with COMMUNICATION. it is extremely stressful to play killer in this game, no matter how well you play the gen rush are always present in the game. The swf unbalances this whole game, they are always talking about where the killer is and what he is doing so that others are free and calm. But BHVR only wants to se
    3 comments 71 views last activity
  • Hello Dev Team, After speaking with McLean, he suggested this is the best place to post this topic. Recently, the aim sensitivity for DeathSlinger was changed on console. This has caused gameplay with him to become vastly more frustrating. I among many other Killer players in my community would absolutely love him to be reverted to his previous version. Aiming down sights feels sluggish and
    10 comments 141 views last activity
  • DS should be an exhaustion perk. Since it's a one time use, it should override the exhausted status effect like adrenaline, with the traditional 60/50/40 seconds of exhaustion. But what if the time you're exhausted for is the amount of time that has been taken off the timer? If a killer downs you right after you got unhooked and picks you back up with 55 seconds left on your timer, you would only
    61 comments 1,231 views last activity
  • Dead by Daylight released almost 5 years ago, and since the game launched, we always been asking for the same things 1- Optimization and a variety of options to change visuals such as disable Vsync, SSAO, motion blur (specially now with the Deathslinger), play with textures on Ultra but everything else in low, etc. The fact that the only options we can choose are as limited as a cheap indie unit
    0 comments 11 views last activity
  • Since there is a issue with poor Totem spawns, and totems being useless even when some would be better for the end game. Then why not change totems that they don't spawn at the start of the match, but instead the Killer has to take a moment to hex a dull totem with their Hex: Perk. This way the Killer has more control on where their Hex: Perk will be, and also if it is cleansed they can find ano
    3 comments 21 views last activity
  • Hi, just curious, does anybody else think add-ons should have a price reduction? If you get an ultra rare addon for 7,000 BP and can't even keep it if you escape without a perk, should the price be reduced on all add-ons? This includes killers. IMO, Add-ons should go as follows: (For killer and surv) Common: 1,000 BP Uncommon: 1,500 BP Rare: 2,000 BP Very Rare: 2,500 BP Ultra Rare: 3,000
    4 comments 31 views last activity
  • With the controversy of gens nowadays and how the ruin rework has affected the speed of gens, I've come up with some ideas that maybe could be a good idea for the game. Ive made some perk ideas too! Please check it out! So the idea I came up with is pretty simple, but I feel like it could be a right step toward good ideas for the "genrush" controversy. So right now, the best way for killers to r
    28 comments 286 views last activity
  • So, I thought about it for a while. And the MS perk is just garbage: it's super situational and even if yo uhook somone in the basement - the bonuses are too low to care either way - I mean there are THREE bonuses on it, and it's still garbage. So I've been thinking: do we really need to shave off time off hooks? Unless it's something big, it's not that useful, and a large increase in progressio
    0 comments 11 views last activity
  • I'd like to inform that just a few moments before writting this, I got disconnected from a match and lost the item I had alongside the bloodpoints I had gathered, apart from being applied with the disconnect penalty even though I didn't meant to disconnect but got disconnected by an error or something external to me. I was about to complete that challenge but I don't know if the killer disconnect
    6 comments 31 views last activity
  • I play both killers and survivors in rank 1, and have been playing the game on multiple platforms for many years now, so this is not a beginner's complaint package, so please do not think of me as someone who doesn't know what he is talking about. Having said that, here's what I think is wrong with some of the killers in dbd and how they could be improved. Remember, this is not one way path how t
    0 comments 21 views last activity
  • I noticed that the killer tanks are completely off out of one another, I’m a level 15 however I’m being matched with killers whose rank is at level at level 5,4,3 and so on. I was wondering if there’s anyway that they can become more compatible so that the game play for everyone if fair and fun. 🖤🙌🏽Thank you
    1 comments 11 views last activity
  • So basically I was playing a match, and I literally see someone sink in the ground and stay there while a killer was around. I know that person was 100% hacking since I had bond and watched them run about underground. This was so unfair to the killer, he disconnected and probably lost a pip cause of a douche in my team. Screenshot (29) - Copy_LI.jpg I know what person it
    6 comments 61 views last activity
  • so if bloodwarden activates when the gates open and someone is on the hook , survivors can use the 99% gate opening trick and then use the last 1% to open the gates after the survivor is sacrificed and/or rescued . this makes equipping bloodwarden useless , so it should be changed to once all the gens are done , after the exit gates are open blood warden activates IF once all the gens are done so
    7 comments 81 views last activity
  • Often killers find themselves in a game of hide and seek where survivors refuse to work on generators. Especially when there's just two survivors left and there are more gens than survivors. Running around aimlessly trying to find survivors who hide in random lockers and never run around. My proposed solution: In the basement there should be a button that is activated when two survivors are l
    0 comments 21 views last activity
  • Hello again, A while ago, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today's suggestions are a little different. If you've been keeping up with the other posts,
    7 comments 61 views last activity
  • it would be nice to get some new non-teachable perks, you know, some we can get without having to level a certain survivor. The last one we got was kindred I believe, and that was a while ago. I know the game is already grindy as is but it would be nice.
    0 comments 11 views last activity
  • Currently, killers such as Deathslinger, Huntress, Nurse and even to some extent Oni, Demogorgon and Hillbilly are left to be desired on Nintendo Switch due to their heavy reliance on aim. If you add a Gyro aim function, these killers will be way more interesting to play as. Look at how Overwatch did their Gyro Aim for switch. It works amazing. --Sincerely, a loyal yet slightly dissapointed Nin
    0 comments 31 views last activity
  • Playing as The Plague isn't very rewarding in terms of bloodpoints most often, especially when survivors don't cleanse. My proposition here is a slight rework to how The Plague earns bloodpoints. Here are some BP scores she should have IMO: Killer Sided: (All deviousness BP) Infected : 200 BP for the first time each survivor is infected by your Vile Purge, 100 BP each time after that.
    2 comments 21 views last activity
  • So it's not really a buff but more of a modification/balance maybe? Depends on how you view it. Wraith is a beautiful killer who amazing skins and honestly a pretty decent power. But he's hardly utilized in the high red ranks from what I seen due to the major drawbacks of his power. However the statistics provided by the Devs state that his usage is average. I think a way to increase more divers
    7 comments 61 views last activity