Feedback and Suggestions
Our team will be happy to read these!
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Hello, I dont understand, why struggling needs banging to the space bar. Is it really necessary? Why classic "press and hold" space bar isnt enought? I died manytimes just because I pause banging for 0,5 sec by mistake. And done. Sometimes I even feel pain in my arm. It is really annoying and without any reason. If you play with friends and use discord or team speak, you also hear sound from th2 comments 11 views last activity
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Just look at the picture and tell me how this is fair matchmaking? Well, nothing to add at all. The ranks speak for themselfs. Also, i have a ton of games as Killer where the combined ranks of all survivors are less then my killer rank. (I am Rank 8-10 Killer and get almost nothing but red ranks against me)2 comments 21 views last activity
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I've seen Almo's comments about how toolboxes are now meant for strategical plays. To promote this I'd like if it was removed the need to stop repairing the generator to be able to use the toolbox, allowing an instant switch to the toolbox while still repairing. It's a very minor change, but more would make the whole mechanic less cluncky.0 comments 1 views last activity
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It would be really nice if Freddy had a cool down for every time he ports. Or a good 10 sec stun. There's games where I played and he'd port to every gen to slug people or kept coming back when you're trying to complete a gen while others hid. Its too overbearing.4 comments 31 views last activity
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1. Allow the killer to see the infection bar of the survivors. 2. Make survivors who are infected have decreased action speeds; add ons can change to reflect this. It just makes sense that sick survivors aren't able to hold up as well. Also, since healing is quick, this helps with those who don't want to cleanse. 3. Make generators and exit gates that are infected regress at a faster rate. Ma12 comments 361 views last activity
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I don't know if its just my luck but whenever I start up Dead By Daylight on Ps4 it heats up a lot, so much so that occasionally my Ps4 shuts down due to over heating. I have tried this with my friends Ps4 and it does the same thing. Though if i manage to get past the start up screen everything seems to go back to normal. I don't really know what the issue is but i have noticed that the graphics0 comments 11 views last activity
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This has been a problem in the back of my mind for awhile, and honestly I ignored it due to other pressing issues with the game. However I feel like we are at a point in this game's life where this change can get some genuine focus and actually be fixed easily. DC's are going to happen no matter what, punishing people for intentionally disconnecting is great and we should keep doing that. Eatin32 comments 911 views last activity
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Here's an idea for a new perk, let me know your thoughts! Hex: Bone Breaker Every time you break a pallet, you gain a token up to a maximum of 5 tokens. Whenever you hit a survivor, they gain a 25/30/35 second broken status effect. 1 token: Adds 5 seconds to broken status effect penalty. (If tier III, then 35 second penalty.) 2 tokens: Adds 10 seconds to broken status effect p0 comments 11 views last activity
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I love to draw a lot, just as much as I really love plants. A friend was talking about how he'd like to see new outfits for Claudette so I thought why not make a botanist type of outfit? Like a witch doctor outfit or a cool tribal type. I see she has a lot of dresses or dressy type clothes. (Skirts and what not.) Maybe add some leafy/flowery/nature touch to a loving scientific botanist. And maybe0 comments 11 views last activity
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As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's tracking towards you are disrupted. Your Aura cannot be read by the Killer within a maximum range of 20 / 22 / 24 metres for each killed or sacrificed Survivor. Your Scratch Marks fade 2 seconds faster for each killed or sacrificed Survivor; Increases your chances of being the29 comments 2,181 views last activity
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I have finished every challenge that's possible for the perks/players that i own leaving me with 20 unobtainable yet i'm still at tier 50/70. 1 game give me around 2 rift fragments? and you need 10 to tier up? that's 5 games for 1 tier. The battle pass progression should be a lot faster, and doesn't encourage purchasing premium at all, keeping the tomes perk/survivor/killer specific punishes pro5 comments 51 views last activity
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Like its all cool and well to have changes but the Vulture is just so loud and its sound is constant. Can we please have it moved into the background or have an option to turn down it's volume? Honestly it bothers me quite a bit.7 comments 61 views last activity
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I've recently been in a lot of toxic games, mismatched matchmaking, teammates not doing what they should, killer being absolutely atrocious, etc etc. I understand the need for matchmaking bans if a person disconnects too many times, I literally just started on PC and disconnect 1 time and I get banned from matchmaking??? Makes no sense. I love the game but I can't stand games like the one I had r1 comments 11 views last activity
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I think there is a new decent perk idea. I’m not sure if it would go over well. However on paper it seems useful. Spirit of a mechanic Being a mechanic all your life has taught you skills to save time. After completing 2 great skill checks in a row the generator will progress on its own for 6/7/8 seconds after left. However you will have to hit a difficult skill check once left in order for pr0 comments 11 views last activity
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How does everyone else feel about this? Every game lately there is 1 person who disconnects in the first 30 seconds, even if I am about to unhook them. Infact they 90% of the time wait until your about to click unhook then just suicide. It's like really f-u. Ran my ass off here, not doing a gen, now the games over for everyone because its 3v1 and 5 gens alive. Punishment systems needs an upgrade4 comments 31 views last activity
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I'm a survivor main but I play killer at red ranks as well. I've played at red ranks as both as a survivor and killer for nearly two years now. Current DS is not as bad as old DS, whilst some killers would disagree but when old DS was about survivors weren't as optimal and objective focused as they are now. A single mistake as killer wouldn't cost you the game back then, unlike it does now. H9 comments 101 views last activity
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Why is it that the hatch won’t open with a key when another survivor or killer is stood next to it? This needs changing, lost so many games because of it, it’s actually ridiculous.1 comments 11 views last activity
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Prologue We have been have been there: You are one of the last two survivors remaining and attempting to fix a generator. You end up getting caught just to see your buddy camping the hatch, which makes you frustrated because that survivor literally did nothing to deserve an escape. You are playing as the killer, and survivors are terrified of touching a generator because they know you will sac2 comments 12 views last activity
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I made a ton of threads about changes that would make the game pace better, have better objectives, and would overall be more fun to play on. These changes range from simple stat adjustments to complete reworks. I'm compiling them into a single thread, so as to gain feedback from both the community and, hopefully, the developers, on this compilation. I've made adjustments to all of these based0 comments 11 views last activity
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This doesn't seem to get talked about enough. ALL BP offerings with the exception of Cake, Pudding, and streamers are 100% pointless and overall take away more BP than they give. Example for the individual score category offerings. %100 bonus BP for Hunting right. So you as the killer (survivor) spend 5,000 BP for the chance to gain 8,000 more BP in a match. In reality your paying 5,000BP for t7 comments 91 views last activity
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So as much as I enjoy DBD the free rank up system is annoying. I lose 10 games in a row with zero escapes and I rank up from 13 to 12. I have been trying to derank for a long time now legitimately by helping others win while i learn the game. I am not a good player and I don't want the free rank up. I want to earn it with wins. Anyone else experience this? What do they think. Its near impossible2 comments 91 views last activity
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As someone who has played the game since launch and faced plenty of killers with bad connections and lagswitchers I was super excited when they announced that they're adding dedicated servers. I knew they weren't going to be a miracle fix and make the game perfect, but in my opinion they've only made things worse.You can no longer judge the distance where a killer might hit you because the server1 comments 1 views last activity
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Suggestion: End game screen shows all points in all catagories. I am tired of nasty toxic team mates going oh I got 20k points I'm the best. Mean while you where tunneled for 20000/8000 points (meaning you where tunneled entire game) and they end game screen they just talk you down. I really hate that about the community. They sit on gens entire game. They get free co-op points, great skill1 comments 21 views last activity
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THE LEGION changes Add-on changes Smiley Face Pin: Hitting a Survivor while in Feral Frenzy applies the Exhausted Status Effect for 75 second. Friendship Bracelet: Added a Feral Frenzy speed 0.5m/s and Terror Radius 4 meters. Never-Sleep Pills: Added a Feral Frenzy speed 0.7m/s and Terror Radius 8 meters. Mural Sketch: Increased added Feral Frenzy duration from 1.5 seconds to 3 seconds.14 comments 571 views last activity
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The new killer is able to aim his rifle and move at the same exact pace, and seems absolutely unfair. And dear god the hitboxes, are still unbelievable, a killer who has a range, a lunge and is faster than you. Just seems absolutely unfair.7 comments 41 views last activity
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Resilience 3/6/9% bonus. Bloodwarden 30/40/60 seconds Decisive Strike 40/50/60 seconds Agitation 6/12/18% movement speed Boil Over 25/50/75% This Is Not Happening 10/20/30% Corrupt Intervention 80/100/120 seconds Hex: Ruin 100/150/200% Why the difference between perk levels is that drastic?9 comments 31 views last activity
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I've seen that so many of the main hair of the characters have an animation (movement!), except for Feng's main hair, which looks like a helmet when you put them... I know this topic will seem a little irrelevant, but if the doctor's aesthetic has improved, I was wondering... why not Feng's too??? THX FOR READING...0 comments 11 views last activity
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Greetings, everyone! I wanted to share my latest experience in the game with you, voice some problems I've been having and my opinion on the new Killer Deathslinger, whom I've been playing a lot lately (leveled up to nearly 50). First of all, I think that I should clarify that I'm a Killer main. Despite playing Killer being practically a hard mode in Dead by Daylight, I still have never had30 comments 161 views last activity
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I got a 2560 x 1080 monitor, and im sick of having to change my actual monitors resolution to 1920x1080 everytime i want to play DBD (so that i dont get zoomed in). I want to be able to set the game settings to a barless window that is 1920x1080 resolution, and use the rest of my screen for youtube or something. I tried playing around in both steam(game startup settings) and the games config fi6 comments 71 views last activity
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At the moment, many people including myself believe both are unbalanced and unfun to come up against, so here is how I'd change keys and moris. Keys The Killer can now see the hatch a generator earlier then survivors do. A key can only allow for the user to go through the hatch. The killer can grab any survivor that uses a key on the hatch. Once the killer closes the hatch it cannot be o4 comments 81 views last activity
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Before you attack me, please read all of it! Thank you. Every Killer runs this perk, but it's not THAT great, unless you're using Legion or some other Killer that moves around the map quickly. Sure, it does slow the game down, but I think it could be even better. Maybe it could be a different version of the old Ruin . I was thinking, what if we turned Thanatophobia into a Hex perk (I1 comments 61 views last activity
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The Keys and Mori's have been one of the game's problems for quite a while already. Both take the fun out of the game. No Killer player enjoys going against the Survivor Team with a Key, and no Survivor player enjoys getting Mori'd after the first hook. Both seem like the ways of cheating the game's objective. Well, I can think of a way of ballancing them. And it's not anything complicated at1 comments 21 views last activity
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Personally i find the Backwater Swamp and Yamaoka Estate maps to be the most balanced map sets. I am usually pleased to go to these maps regardless if i am playing as a killer or a survivor. It has a fair amount of obstacles for both sides, without having a bunch of random tiles of walls and windows that feel out of place to serve as loops. It has a good enough size, decent places to hide, a reas1 comments 11 views last activity
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Please just tell me now. Because a function that stops you from doing anything at all for a solid three seconds is complete $#!%. I lost a HATCH ESCAPE because I'm shocked? Never even knew that was a thing. Everyone hates the constant screaming from the Doctor, just about every function of this stupidly overpowered killer with free detection. Come on already!4 comments 41 views last activity
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I hope it's not just me, but is anyone else disappointed with how big a deal BHVR seems to think DBD Mobile is? They are basically putting out devstreams like "YOU WONT BELIEVE THIS AMAZING ANNOUNCEMENT WE HAVE TO SHARE WITH YOU!" and then their announcement is just "DBD Mobile is coming out soon." Is there anyone actually excited to play this game which is extremely dependant on using sound an0 comments 1 views last activity
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For the perk Aftercare, if you completely heal a survivor you get the perk's effects, no matter how much actual healing you've done. So I believe Second Wind should work the same. This change would help the perk a lot. No more getting 99% of a heal because you're teammate self cared for a nano second. Allows greater synergy with perks and items like For The People and syringes. Simplifies the2 comments 11 views last activity
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Hello, why you don't consider to implement a split-screen (two people from one pc / console in split-screen)?1 comments 21 views last activity
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Regarding items and addons we need to cut down the numbers on killer level (20 addons per killer) to be equally fair on both sides. There are far too many addons for survivors and much less bloodpoints per match. Cut them down to 5 items + 5 addons per Item. Also many offerings are out of date. Map offerings are rarely ever used, we need a new system for map choice. Shrouds are almost useless3 comments 21 views last activity
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After having completed the entire Rift and Tome (100%), I have drawn out my conclusions from it. Overall, definitely a vast improvement from the first Tome. Glad to see there was not a single "BS difficulty" challenge this time around (EGC unhooks or 4k basement matches). I also appreciate the change of focus. Rather than single hard challenges, we get easier ones that take a bit longer to compl3 comments 31 views last activity
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I would really like to see some time details at the end of the game. Trial time run, and a breakdown of each category's breakdown time. I think it would be very helpful.1 comments 11 views last activity
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This perk working against him in Tier 1 is one of the most BS And unfair aspects in this entire game. What if you're using a Tier 1 build? Are those memes now? You would stand no chance as the survivor with spin chill always knows where you are.16 comments 311 views last activity
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Your game is not designed to be a FPS. Every player handles their mouse sensitivity differently in FPS games, and by introducing Deathslinger into the game, you're impairing players who play FPS games at different values for mouse sensitivity. For me personally I find your mouse sensitivity slows my aim to a crawl almost to point that I can't move my mouse at all when I'm trying to quick-scope0 comments 1 views last activity
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I really like stranger things chapter music, but you can hear it only in demogorgon lobby. I want to choose this ost as default menu music. Or add that music as well to survivors not only Killers. I think it's not hard to make, because all ost's are in game files and I'm pretty sure lobby themes are too(I'm like 99% sure that programmers do not delete everything from chapters before and it's stil3 comments 31 views last activity
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Not a fan of the new matchmaking. The Peter Principle states everyone progresses until they reach a level of incompetence. The new ranking system seems designed to always put you in games at the knife's edge of incompetence. While I'm flattered that I play constantly against red ranks 10 spots above my rank it creates a very frustrating game. I like playing a mix of games, I want walks in the par4 comments 31 views last activity
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I have been wanting a male hunter from the neolithic time period or tribal Xytotec hunter type ,his power could be to control his pet saber tooth and mawl survivors, with an ultra rare add on that could put survivors in the dying state.His basic attack could be a spear plunge with him screaming AHHH at you as he strikes you or can throw spear at you . His back story is he could have been force t0 comments 1 views last activity
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Right now, they are quite a few mad killers out there. Since the ruin nerf, there have been a lot of complaining: which are legitimate and which are not? The first thing I saw is: gen rushing. Killers want to reduce generator speed. While it is true that in some cases, gen speed is unstoppable, it is mostly due to swf and crutch chase stuff that makes it way to hard to catch survivors. Gen rushi6 comments 101 views last activity
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Red addons: Increased maximum number of swings by 2 (total 7+2=9). Increased charge time by 18%. When you activate your power, everyone in 50% of your Terror radius scream (or in 16 TR) Power buff: After third swing you can manually stop your power by pressing M1. Next swing will be counted as last with finisher animation.1 comments 21 views last activity
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Please enforce a camping penalty for players that use killers. The game get redundant and reduces the fun factor where we encounter several games in a row that have players that camp constantly after hanging a survivor. Can you implement a mental/visual distortion mechanic like the blindness if they camp around the hanging survivor?38 comments 331 views last activity
