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Colovorat

Colovorat

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Colovorat
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  • I got my rank 1 on Legion with this build. BBQ, surge/ruin, Monitor and Abuse, brutal strength.

    I switched to surge on last 6 games because ruin often is cleansed in early game, and surge is more reliable.

    Some time, i didn't had BS so i used infectious fright, good to make pressure, but weak on legion, because he can't punish survivors who screamed with IF.

  • Really cool ideas. New mechanics with fog and completed gens are really intresting. Only if devs take ideas from community and finally rebalance game

  • Just give to autodidact increased chanche on healing skill checks, that's it. Maybe 10-20% will be nice

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/991932#Comment_991932

    I was referring to the survivor favored maps like coldwind :p

    It was a joke. They need to redo the emblem system a bit so killers can often pip even If they have 1 kill if they play well so they can feel relaxed more

    exactly. When i play surv i just chilling and don't care about game and still piping. When i play killer....

    giphy.gif

    I think all the time. What my next move must be? Is it worth to chase this survivor? What gen i need to pgtw? And other important questions. And you know what? 2 kills and depip. Classic

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/991916#Comment_991916

    Yes I agree. They need to do over the maps that Suevivors have the most escape rate in... since they're aiming for a 50% kill rate to survive rate anyway?

    Lol no, if you have 50% kill rate that's mean you killed only 2 survs and this is mostly depip or safe pip

  • @LemeTheMeme said:

    These Ruin "base kit" ideas are really unbalanced and the devs already stated they won't do that.

    I don't mean exactly new ruin basekit. I mean something from it, like no need to kick gens or increased regression speed

  • @Aura_babyy said:

    https://forum.deadbydaylight.com/en/discussion/comment/991904#Comment_991904

    Honestly, I think the problem lies more on the maps side of things? I feel the map sizes and rng for totems plays a huge part in what your gameplay is like. Not so much the perks. Idk though, I was not having a rough time on the ptb

    And as i said, game using gameplay from release state. Map design included too. Good map design it's new Freddy map. I'm in love with Freddy map rework. Demo map is meh... It's cool looking, and have a nice totem spots but just because it's closed map like Lery's institute

  • @Aura_babyy said:

    Oh this again.

    I like the Ruin and Surveillance combo. I can use this on Billy and Nurse. Making something like this base kit is an age old argument even for old Ruin.

    Idk tho. I have mixed feelings about making perks base kit. The next thing you will hear is survivor DS base kit. Things like this people dislike more than New Ruin.

    Because game need major changes. It using gameplay from game realease. They trying to fix problems with perks, but they need to change gameplay by itself. And no need to kick gens, or increase regression speed to be worth of wasting time on kicking gen is these changes that game needed

  • @Xerge said:

    I think making it basekit would be too strong with survelliance, unless they nerf survelliance somehow.

    Yea, i said they need to change other perks, but imagine new ruin as base kit, it would be so good

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/896609#Comment_896609

    Former Fanatical Legion Main. I picked that name cause I played Legion despite them being bad, Despite the hate I got for playing them. I see now that it doesn't matter if I play them. They don't care. Sure they are injured, but guess what? They can loop you easily. You try and use the power to catch up? Well you can't down them unless you eat that 4 second slowdown and they get away during it. I don't want to play Old Legion and never have said that. I'm actively against it. Legion's power is worthless. You get no map pressure out of it cause it's not a threat. You can injure Survivors all day and it means nothing, cause Injure doesn't equal a down and that's the part Legion has a hard time with. Good try on attempting to make me mad again.

    Well, if they can easily loop you, i don't belive you have 200+ hours on legion and can't mindgame survivors. Also not all killers have power to end chases fast

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/896572#Comment_896572

    Nice attempt to make me mad. I've played Legion almost exclusively since they came out. I know the Killer back and forth, inside and out. They have been weakened by this patch and had most of their utility and fun pulled away from them. They have no power in a chase and mending is even more of a joke now, since survivors can just sprint away to the other side of the map with no harm. How about you try and think about what you say? I am the Former Fanatical Legion main, with multiple mega threads of Legion rework ideas. I've played and beaten Red Rank Survivors with Legion. I'm telling you this was a nerf.

    If you fanatical legion main, you will still play on him because he's so good right now. Power doesn't help in chases? Really? With new speed healing is so stupid against legion, like cleansing against plague in early game. Especially against self-care gamers. Survivors always injured, and that's how it helps in chases. This "buff" is reverted nerf? Well, you want from Bhvr to revert release nerf? You want to play old legion? I no, and no one wants it. Legion power now really good. With new speed he really make map pressure and everyone injuring, really helps in chases and founding survivors. Legion power is not mending. Mending is something like mangled effect, it's just little bit slowing healing. Legion power is injuring survivors and making map pressure

  • @UlvenDagoth said:

    https://forum.deadbydaylight.com/en/discussion/comment/896561#Comment_896561

    They feel better cause the "buff" was just a reverted nerf. What you are feeling is how fast Legion should have been. All of the nerfs and the BS we already had to deal with are in no way made up for by the speed increase.

    Stop spamming this message in every thread. You and other stopping players to try the real legion. You crying: ohh legion bad, they not buffed him, just reverted nerf, blah blah blah. Mister_Holdout tried legion, and you know what? He liked it! Because now legion is really good, he no needs buffs, only quality of life fixes. Just try to play legion on high ranks without crying

  • @UlvenDagoth said:

    You are wrong. The speed buffs are a reverted nerf that was put on Legion for no reason. The Deep Wound changes with mending and sprinting pausing the timer both make any and all stall pointless. Legion feels better to play yes, but they are much much worse over all. The Pins might be nice but they only put it for 60 seconds while, for example, the Clown's gas puts it for 2 minutes. I like that you put "Btw I am a red rank Legion" with no proof. You make yourself look disingenuous from the start. You know, the meme of "Killer Main BTW".

    Yes, you can hit people after vaulting pallets now. That will work right up till Survivors realize that and start to just smack you with the pallet, etc. OTZ got an 8 man Feral Frenzy spree... shouldn't that show you that mend times are way too low?

    Don't be happy with these "Buffs" cause they are something. Don't be happy cause "At least it's better than nothing." That's not how this should work. I've played Legion for over 200 hours. This patch made me lose faith in BHVR and quit the game completely. I Wish you luck in your games, but I promise you they will only go down hill and you will be in the defiled grave right next to Legion's gutted corpse.

    Well, my rank 3 right now only with legion saying another things. Also how many times you're gonna copypaste this?

  • @Peanits said:

    There is no speed cap, no, although since the speed modifiers are additive, you can only get it so high. To use the Wraith as an example, you start at 4.6m/s, and then it totals up you bonuses. If you have NOED and you're cloaked, you'd get 10% and 4% for a total of 14%. 4.6 * 1.14 = 5.24m/s.

    Short version is: No cap, but there's not that many things that can increase your speed.

    Hold up. It's not just adding? Like 115%(normal killer) + 10% from cloak + 4% from NOED.

  • @prettyf said:

    this idea not even balanced.. just general bad killer mains dreaming

    play both side til rank1 least once and do spirit if you not enough with m1 killers

    Don't worry i got rank1 on both. And without ruin you can't do anything on red ranks.

    @PinkMochaV2 said:

    LOL mini games no please.

    Also genrush isn't real, not any more than "killrushing."

    The killer gets genrushed if the killer isn't as good as the survivors he's facing. Survivors get killrushed if they are outclassed by the killer.

    @GenRushNotReal said:

    Gen rush is not real. It's a myth created by killer mains so I don't have any idea why survivor mains feed into this idea.

    Well, if you play against 16-20 ranks, yeah, gen rushing isn't real

  • @HatCreature said:

    This might work, SWF team can get 1 person to do all the wires while 2 are on Gens and the 4th is getting chased. Eventually someone is going to have to stop what they're doing to go save and that's 1 person on a Gen and maybe the last finishing with the wires. If the Killer has Ruin then that's another thing they have to distract themselves with, nothing intrusive and very simple, I like it.

    I don't know if this would work but I think it would should be looked at since it's so simple it would be easy to test.

    Another version could be that the Gens can't be worked on until the wires are fixed, the Gens power the doors but if they aren't connected it wont work. Each Gen can have their own wire and Survivors would have to follow the cord to find where it's broken and fix it.

    Yeah i though about it too, but i can't spell it right with my english) To open gates you need to fix all gens and all wires. It's pretty simple.

    @Yung_Slug said:

    The problem with minigames is that you're kinda being hunted by a serial killer. That's why we just have skill checks, so you don't get murdered while playing Lights Out or something.

    I don't see the problem. If make good visual and intresting mechanic with this wires it would be cool.

  • Where's Legion add-on rework? And of course Legion rework

  • @Jed_Olsen said:

    @Colovorat

    Do you come from a land down under?

    I come from Kamchatka

  • @Jed_Olsen said:

    All they said is Summer 2019. I'm guessing NA or Canada uses meteorological seasons. Summer ended August 1st for me.

    I'm fairly certain they will launch later then expected tho

    My summer never started