Feedback and Suggestions

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  • Hello, I would like to ask tou guys for some bloodpoint bonus event while we all are in quarentine, pleaseeee
    0 comments 11 views last activity
  • Fixated is almost a wonderful perk from the Stranger Things chapter, but many people have complained from its first appearance on his strange and unfair condition and I agree with them This condition that you must be Uninjured spoils this perk very much and because of this condition the potential of the perk is not fully revealed, especially in chases, when it may be very necessary Most likely
    3 comments 111 views last activity
  • I don't think we have had a killer smaller than the survivors before, and I think it would be good and different. Maybe a map based off the good guy store and you don't know which doll he is or something like that. And yeah.
    6 comments 41 views last activity
  • I think the most simple way to buff this perk is to change it like Dying Light and make it token based. Every time a teammate is hooked, you receive a token, up to a maximum of 6. Your aura cannot be read by the killer within a maximum range of 10/11/12 meters for each token. Increases your chances of being the obsession.
    3 comments 21 views last activity
  • Hex: Thrill of the Hunt is the only perk in the game that uses this mechanic. What I want to know is why aren't there more? Like seriously, why? This mechanic seems like the perfect avenue for giving Killers some very much needed options when it comes to early game perks. Also perks like that seems like a perfect way to try to get survivors to do less gen rushing and more totem cleansing.
    0 comments 21 views last activity
  • Hello. Here is my suggestion based on the new map. => We know that gen speed is quite quick in regard of chase time. => Devs have created on the new map some breakable wall in order to break the heavy loop. So i was wondering : => What if breakable walls need to be build first in order to beneficiate from it ? For that i would have like to suggest this : => Each map ne
    6 comments 71 views last activity
  • It's one thing to bring a key into the game, but you shouldn't be able to find one in a chest. Killers don't find moris to shorten the game. This needs to go!!!
    89 comments 2,881 views last activity
  • as soon as the hatch becomes available it is blocked by the entity and can not be opened with or without a key even if there is only 1 survivor left
    2 comments 41 views last activity
  • After the 5 gens are done the 2 last gens are useless so i had an idea. New mechanic : When the 5 gens are completed one of the last 2 gens will progress alone from 0 to 100% lets say it'll take 30 seconds for this gen to complete when it reach 100%.The last gen will activate and progress too like the first one and it'll take 30 seconds too. -Survivors and killer cannot interact with them afte
    3 comments 31 views last activity
  • So it occured to me, that the game is significantly more difficult for completionists, who unlock and get all their survivors (and killers) to prestige 3. The sheer amount of teachable perks that they have unlocked only adds to the "junk perk pile", a pile of unwanted perks. So, since the bloodweb is completely random, the chances of you getting a perk that you want greatly diminishes with every
    0 comments 11 views last activity
  • Developers seem to never listen to the critics, they never look at reported players like killers who camp on the hook (which should have any type of descompensation, but it seems developers don't care about their survivor players too, which are the ones who make the game flow), they never even care about the game errors and crashes that led players to involuntarily lose their ranks. It is about t
    5 comments 71 views last activity
  • Wow guys the banning rules are ridiculous! Absolutely the worst I’ve seen. Thus far through disconnects and the occasional “screw this game” right before I die has got me a 40+ hour ban? Crazy... Now I am reading some post people are up to a 1000 hours??? INSANE! At this point you lost a customer who has invested a lot of money into the game. I’ll spend all the spare time not playing this game a
    10 comments 71 views last activity
  • Moris reduce Survivor's lives from 2 to 1 and there's no counterplay to them. They give Killers an advantage that Survivors have no answer to, and Moris aren't even tied to a perk or add-on; they're just offerings burnt so Killers don't sacrifice anything using one. It directly aids in completing the Killer's main objective of the game. Should offerings really allow a powerful advantage like t
    36 comments 773 views last activity
  • I feel like breakout doesn't need the 6 meter requirement. If you're trying to save someone who got picked up most of the time you need the speed to catch up and take a hit but that doesn't work if you have to be that close.
    1 comments 21 views last activity
  • With many people using NoED, it’s becoming almost a necessity for both SWF teams and solo queue players to cleanse totems while repairing generators. While this is a good side objective to somewhat slow generator repair times, it can be quite a nuisance for solo queue players to avoid while SWF teams can easily keep track of the amount of totems done. When solo queuing, you’re stuck with 2 choice
    6 comments 31 views last activity
  • Someone want to explain this? Most painful match I’ve ever played.
    1 comments 11 views last activity
  • Yall need to remove that DC penalty because I got kicked from a match from ######### dedicated servers and now I have to wait hours to play stupidest mechanic in the game in my opinion
    10 comments 81 views last activity
  • I thought of this a while ago. But what if for every tier of prestige you are on a Survivor/Killer you can buy for triple the blood web cost perks you want more directly; But only to a rank that is equal to your prestige So Prestige one, you can buy all perks for triple the price up to Rank 1. Etc. So to just select a common perk. Prestige 3 Survivor can buy Adrenaline Directly at the price of
    18 comments 381 views last activity
  • Devs you really need to start punishing the killer and rewarding a survivor when the killer camps and tunnels you. I’m tired of every game I get in and the killer camps me I can’t even make it through 10 mins of the game because I’m running the killer much as I can before I get bloodlusted. I’m tired of de ranking because the killer can’t play the game
    4 comments 61 views last activity
  • Dear devs , You nerfed the toolboxes , new killer perks doesnt help against gen rush ....Please understand that Perks/item nerfs are USELESS can you just fix the damn gameplay , it annoys every killers , even some big streamers are annoyed about the gen rush You cant even chase 1 minute there's already two/three gens done , i enjoy the new killer but i cant enjoy it enough because of the gen r
    31 comments 921 views last activity
  • Hey , i think about some changes about injured survivors , let me explain. -If the survivor is injured and he tries to repair a gen , a little bar under or near his name will start to decrease (it would take 7/8 seconds to max decrease) if it decrease all way down the survivor will go down of course he has to be healed to fill up this bar again. That would regress the progression of the gens a
    7 comments 51 views last activity
  • Every other exhaustion perk for survivors have some condition to use it. Except not being exhaust obviously. Head on, you have to be in a locker more than 3 secs. and has a limited range for stuns. Dead hard, you have to be injured, and grants very limited movement. Balanced landing, you need some height to activate it. Lithe, you need to vault. But Sprint burst has no attached condition what s
    7 comments 82 views last activity
  • I was thinking why not give Oni his dash as part of his base kit? He has no power until he hits someone but he has to find someone and then hit them. I think giving his dash as part of his base would really help him out while still having him get blood orbs to get a one shot would be fair.
    6 comments 51 views last activity
  • it seems like everyone is against them, so why not?
    26 comments 191 views last activity
  • I've been thinking about ideas to give good killers rewarding endgame perks, I mean "killers who struggle" have NOED, but good killers don't. No matter how many hooks you score, if you try and hook'em all three times is just not possible. So my humble idea is this: Shutdown: When you hook a survivor you win a token. When you have (10/9/8) tokens and endgame collapse is NOT active, this perk act
    0 comments 1 views last activity
  • So yesterday I was playing with my brother and he dced. I got a penalty because of it. Then today my internet crashed and it gave me a 5 minute dc penalty even though I have never dced while playing. Any plans to fix the unfair penalty that happens when someone in your group dcs or when your internet crashes?
    0 comments 21 views last activity
  • Lets be real here for a minute. Killers offerings are LAME at best. For all the trolls that will post on this discussion let me explain first before you rage type. An offering from a killers should be felt. This is a 4v1 game so the 1 needs to have an impact. Survivors can boost BP all day, 1 in 4 could burn a Map and dictate location. They can communicate in lobby about items and perk builds
    27 comments 851 views last activity
  • Please devs , just tell me why if you protect your 5 gens and you kill the 4 survivors , you don't instantly double Pipe ? I did that , i protected 5 gens , and killed 4 survivors but i didnt even get ONE goddamn pipe in this game , is this not my role in the first place? Protecting and Killing ? Why do you force us to do many other things to pipe as killers when in the other hand survivor needs
    7 comments 52 views last activity
  • I would love an Stranger Things DLC with Joyce and Hopper this time with the School as map where you can go outside on the field (just a part of it) you would see the mind flayer in the backround of the map just like will did in the series. I would realy love to see that ingame :)
    0 comments 21 views last activity
  • All the menus in the switch version are with a 'mouse' but its very annoying and it should just be with the d-pad to select the perks, loadout, game mode etc. 😀
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  • It would be great if you could play during queue time because sometimes it’s very long. Maybe like a practice range or whatever. Overwatch has that and it’s very usefull and in general more fun and gives me motivation to continue. When it’s long it’s very boring.
    1 comments 11 views last activity
  • Title. I was directed from here to leave feedback. As I mentioned there, I think a lot of people would like to see the old charms become available in store, due to a few topics I seen come up on the Dead by Daylight Reddit & Steam Discussions. I personally missed the first rift, since I wasn't a player then. The potted plant & retro arcade ones caught my eye. For the record, I do not
    1 comments 211 views last activity
  • Title. I like the hairstyle but his glasses cover his eyes. I wish I could see his eyes and have the hair at the same time. He looks the most normal with this one 😂
    0 comments 11 views last activity
  • Upon Feral Frenzy you have "Third-person" point of view. That's it.
    1 comments 21 views last activity
  • Each this perk feels very nice. Terror manipulation, Extra FoV, Unlimited Auras Range and Double Bloodpoints - all of them are so sweety. But objectively these perks are underwhelming or not as strong as they should. What issues do they have: Monitor & Abuse : very good perk, but constantly changing Field of View is not comfortable. Shadowborn : makes the game expirience way better, but
    2 comments 121 views last activity
  • Hey, I just posted this to reddit, what do you think? :) https://www.reddit.com/r/deadbydaylight/comments/fmbqjq/do_you_like_this_concept_of_editing_tier_of_perks/
    2 comments 51 views last activity
  • What is the point of being able to self hook if the killer can just camp, block and smack? Either by knowingly camping to see/make sure you don't self unhook, or they proxy and are still within range to get that hit off. A feature likely already requested but with the percentage of unhooking yourself being so dismally low already, and the number of camping killers being too damn high these days
    0 comments 51 views last activity
  • I'm so sick and tired of being run around and around by players that are way outside my skill range as killer. ######### is wrong with ur ######### game! Do u want people to hate it? At my level I should never be playing top tier people 20200322_004942.jpg 20200322_002031.jpg
    0 comments 11 views last activity
  • Hello again, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easily digestible. Today, I bring you suggestions for changing The Oni. If you want to know my reasoning or check
    0 comments 21 views last activity
  • https://clips.twitch.tv/RefinedNimblePheasantPJSalt so context back in late october alot of people lost skins then later alot everyone got given all the skins but the devs let out some event skins and now after almost 5 months we got them back i think i speak for alot of people if i say that some of us had started to think they would be showed under the rug forgotten and never given back but i
    1 comments 31 views last activity
  • Make cleansing from a pool take as slow as regular healing. It's insane how quick people can cleanse and become healthy again
    10 comments 51 views last activity
  • An example would be a 15% mandatory for being in an SWF then an extra 10% per player in group 4 man SWF = 100 - ( 15 + (15 x 4)) 100 - ( 15 + 60 ) 100 - ( 75 ) = 35% speed per player Team speed on a gen = 140% 0 man SWF (4 solos)= 100 - ( 0 + (15 x 0)) 100 - 0 =100% speed per player Team speed on a gen = 400% 2 man SWF & 2 man SWF = 100 - ( 15 + (15 x 2) ) 100 - ( 15 +
    57 comments 561 views last activity
  • so this perk makes the killer lunge an extra 0.5 at the edge of a pallet increasing the chances by 50 % of hitting the survivor before the pallet is dropped down by the survivor and with the extra lunge distance they can hit the survivor without being stunned or be stunned but still have a much higher chance of hitting the survivor , this perk only activates when you are within 1 meter of an undr
    0 comments 131 views last activity
  • So there is this (not) WONDERFUL challange, where you have to escape 2 times through the hatch. This *bad word* challange already took me around 20 hours (in 8 days) and i havent even been able to escape once through the hatch. I mean, there are some lucky people, getting the hatch 2 times in a row, and people like me, hardly never getting the hatch. Please, dear devs, never include some stupid R
    Mod
    3 comments 41 views last activity
  • ######### them. They are way too RNG-reliant, something that challenges shouldn't be. I am ######### tired of not finding the Hatch, salty Survivors kill themselves at the same time in order to deny me the Hatch, or finding too late and having to go through another game only for the same ######### to happen again. It is not fun at all to get zero progress on my challenge all because of luck. I
    7 comments 21 views last activity
  • I remember first seeing David and falling in love as soon as I laid eyes on him when I bought the game then I looked at his perks and realize that he's is very f*cking useless (cept for dead hard don't come for me.) so here's my idea. How about the first time you get unhooked, no mither activates and if you happen to get downed you can recover back to the injured state however you will
    23 comments 121 views last activity
  • I urge the DEVS to give all survivors gloves and mask skins, alcohol and tissues charms. We all need to stay sanitary during the trials. And will give good publicity for the game. And a good message ingame.
    0 comments 1 views last activity
  • annoyance.zip It plays constantly, please remove it. 🤗
    0 comments 31 views last activity
  • I think scratch marks should only be seen when the killer is nearby the survivor or when they're chasing them. Ive played killer and it's easy to run across the map and see scratch marks of people. It makes it extremely easy to find the prey.
    7 comments 61 views last activity