For each Dull Totem and Hex Totem remaining on the Map gain a Token.
Hex: Thrill of the Hunt is the only perk in the game that uses this mechanic. What I want to know is why aren't there more?
Like seriously, why? This mechanic seems like the perfect avenue for giving Killers some very much needed options when it comes to early game perks. Also perks like that seems like a perfect way to try to get survivors to do less gen rushing and more totem cleansing.
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