A Win-Win Solution to the Bloodpoint Grind?
So it occured to me, that the game is significantly more difficult for completionists, who unlock and get all their survivors (and killers) to prestige 3. The sheer amount of teachable perks that they have unlocked only adds to the "junk perk pile", a pile of unwanted perks.
So, since the bloodweb is completely random, the chances of you getting a perk that you want greatly diminishes with every teachable perk you unlock. My suggestion is that you let survivors keep one perk every prestige level.
This does not make the Bloodpoint progression ridiculously easy, and only serves to make the grind less painful and annoying, thus lowering the rate of people quitting because RNG repeatedly fails to give them their desired perk.
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