Idea about injured survivors
Hey , i think about some changes about injured survivors , let me explain.
-If the survivor is injured and he tries to repair a gen , a little bar under or near his name will start to decrease (it would take 7/8 seconds to max decrease) if it decrease all way down the survivor will go down of course he has to be healed to fill up this bar again.
That would regress the progression of the gens and make survivors lose time if they decide to repair.
-Injured survivors can fast vault a window every 30 seconds if he try to fast fault while having the debuff he'll instead get a slow vault
That would avoid survivors looping around some houses etc.. lets be honest killers need some love right now if they chase less around stupid houses it would make his match more smooth.
That would be the changes i thinked off.
Comments
If they reverted all the healing changes then maybe but still possibly no.
Otherwise this is a horrible idea.
HAH no. God no. Very very much no.
It wouldnt affect the healing speed etc.
Still - You basically make the injured survivor useless till they find someone or heal themselfes, You'll see a medkit in every game followed by Franklin's Demise or even Clo.... That clown slowing healing perk. Chasing injured survivors will be a guaranteed down fast because of the penalty to fast vaulting (and you know how many times survivors need to fast vault to keep distance).
Talking about 'time' Do you know how much time a killer needs to hook 3 times each survivor compared to how 5 gens can be done ? Once and for all , survivors will have to work in game, they are too peaceful.
Why did you completely ignore my post?
I didnt ignore it , but you know that devs can do everything and that they could balance things right ? But why did you ignore mine ?