Siverious
Siverious
About
- Username
- Siverious
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Comments
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Would add a but more challenge to killers instead of them slugging and going to a hook thats probably two feet away as they have hooks literally everywhere now and itll give the survivor side more stuff to do than just hitting gens
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@OrangeJack said:
Just let them hook you and move on to the next game ????
Eitherway I seriously doubt there's been an increase in killers camping/tunnelling you.
Just another serial dcer whining.
There actually has been an increase I'm bm killers doing whatever they want because of the simple fact that you can't leave now unless you want to be penalized for it I was watching her stream last night and she got 3 games back to back with the killers just slugging everyone right off the bat they didnt make an effort to hook anyone til they were absolutely sure that everyone had been downed for good yeah much fun gameplay, then the last three killers completely tunneled her they saw other survivors even some tried to take a hit for her and the killers ignored them and only went for her til she was dead, so you saying there hasn't been an increase in this kind of crap is completely false
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Just gonna point out using a key and using a mori are not on the same level. A mor you have to do the bare minimum to use where as a key you have to do almost the entire objective depending on how many people are alive
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/750815#Comment_750815
Sadly survivors were trained to believe they should win every game. As the power role, THE KILLER should get 2-4 kills most matches. If only the game didnt release the way it did.
Funny when the devs said killers should not be getting 4ks every match they said the average should be about 2k
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@Frosty said:
https://forum.deadbydaylight.com/en/discussion/comment/758496#Comment_758496
Do survivors win once the gens are completed? No. They still have to open the gates and walk through them to be considered successful. Ya, you can still score well and die, but you still die. On the other hand if the killer gets 4 sacrifices at any point in time, they have won, before or after the gates are powered. 2 live 2 die is like a tie because escaping/killing are the objectives of this game. Not being wicked mechanics.
I've said this in every NOED thread I may as well just copy it to my clip bored. If NOED is a noob crutch perk, then what's borrowed time? Or unbroken? Or decisive strike? Don't say they are "anit-tunnel" or "anti-camp" or "anti-slug" because then NOED is just an "anti-escape" perk. Live with it
Borrowed time is definitely not a noob perk considering it literally does not protect the one doing the unhooking it's not the perks fault you're trying to be a tunneling piece of trash instead of going for the one who is obviously more vulnerable, the perk is there to stop killers from bullying one survivor
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@WickedMilk03 said:
https://forum.deadbydaylight.com/en/discussion/comment/750815#Comment_750815
You wanna know why survivors are always getting nerfs?
GO WATCH HOW THE GAME PLAYED AT RELEASE.
The game is nowhere near how it was at release.
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@OMagic_ManO said:
No one is voting lol.
Why are you even here just to mock and be rude move along good sir.
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@TragicSolitude said:
In video games, the monster's final form should be more difficult to beat than its original form. Players shouldn't reach a point in the game before it's even over and be like, "Woohoo, it's easy street from here! I'm home free!" Once those exit gates are powered, the killer becomes much weaker; NOED makes the killer dangerous again.
I don't like dying to NOED, but there are multiple reasons why I don't think it should be removed from the game. (Other reasons: It counters Adrenaline. It encourages survivors to take some time away from gens and cleanse dull totems. It can be used for an end-game build.)
The perk Small Game should have a totem counter.
I actually don't mind them removi g adrenaline as well as noed both are dumb endgame crutch perks and the thing that annoys me most about noed is it encourages slugging and toxic behavior from the killer. If it activates they slug everyone if it doesnt they face camp anyone they catch. Adrenaline is a get out of jail free card and also needs to be removed
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@BenZ0 said:
Some buttons are missing such as "No" or "just nerf noed".
I would let noed nerf in that way that you need a requierment to get the effect, something like you need to hook every survivor atleast once. Or down a specific amount of survivors.
Noed is fine how it is but it is annoying that some bad killers get some free kills with noed for no effort or skilled gameplay, WATCH OUT SARCASM! (just go afk, get noed and then some ez kills or hooks and then camp the until they are dead.) WATCH OUT SARCASM!
This is so true it hurts I legit said it's a perk to reward bad killers, and most of the ones who use it are indeed horrible
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@nightfall said:
https://forum.deadbydaylight.com/en/discussion/comment/750831#Comment_750831
I think it should stay because it punishes survivors who ignore easy side objectives.
Maybe if they had more of an impact to our objectives people would do them more but it doesn't and most dont cleanse because it really makes no impact to the main objective it's an optional thing, not to mention it's hell coordinating with randoms to even get them all.
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I think it should be removed because it's a bad perk that basically rewards killers who weren't able to stop survivors from doing their objectives