nightfall
nightfall
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- Username
- nightfall
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Comments
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fake pallets all the way
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Never had a big problem with spirit, although I do run iron will and dead hard 100% of the time. I also had a lot of success with urban, but I almost never run that anymore.
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I've said it before, but I just think the strength of all hex perks needs to be based on how many totems are still standing on the map.
It's an easy fix to the issue of hex perks either blowing up 20 seconds into the game, or being ridiculously hard to locate.
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It's been about a year since I used it, but it definitely affected DS back then. Not sure if its been changed since
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@Siverious said:
https://forum.deadbydaylight.com/en/discussion/comment/750907#Comment_750907
Maybe if they had more of an impact to our objectives people would do them more but it doesn't and most dont cleanse because it really makes no impact to the main objective it's an optional thing, not to mention it's hell coordinating with randoms to even get them all.
Well then clearly NOED is not an issue if you don't want to bother turning it off.
You don't even really need to try hard cleansing it either. Even without totem locating perks or maps, the chance of NOED surviving would be incredibly low if survivors simply cleansed every dull totem they saw while running around doing main objectives.
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@Siverious said:
I think it should be removed because it's a bad perk that basically rewards killers who weren't able to stop survivors from doing their objectives
I think it should stay because it punishes survivors who ignore easy side objectives.
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I love that clip 😂
Some pointing spam to make huntress look behind her is all that's missing
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I just wish they would at least attempt a new game mode or something
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I'd like it if insidious was changed. It's pretty much useless unless you plan on camping.
Should be reworked into something that's actually useful, like giving you no heartbeat for 20-30 seconds after you've hooked a survivor or something.
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it's harder to spot p3 players when hiding, so there's that
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Female Gollum is very strong, but most don't play her properly.
You need to trap high traffic areas (especially bottlenecks) that survivors regularly move though if you want to consistently get action and injure people. Every time an injured person triggers a trap, they go down.
She's tiny and sometimes hard to see coming, and her terror radius is naturally lower than others. If you run M&A, it comes down to a tiny 16 metres, which allows you to regularly catch people off guard. MYC is also an amazing hag perk because the unhooker is also a free down if they step in a trap for 1 min after the save.
Unless you're camping a specific gen, don't bother trapping them. Survivors expect it, and are more likely to crouch around these areas (don't apply that logic to hooked survivors though).
edit: oh, and also use a trap range addon as well
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If hag can smash pallets by slapping them with her rotten noodle arms, then its not unthinkable to think that pig can smash one by charging at it
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IMO clown could use some tweaks. I don't even remember the last time I saw him, and that's probably because he's just an m1 killer with a tiny little slow. He's a good anti looper, but that's it.
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I dont want to give it a bloodpoints reward, because then lots of BP farmers would ruin games by running it all the time and dying 2 minutes into the game.
I've thought about it in the past, and giving you more time on the hook might be cool (extra 20 seconds per stage for EG).
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@Rex_Huin said:
When you hit him he howls like a big baby.
There is no more satisfying survivor to hit than a David.
Compare him to Dwight. Dwight sounds like he's just been slightly inconvenienced. David be like 'OOOOOWWWWrrrrruuUUU'
Feng is pretty fun to whack. She sounds like a squeak toy
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Some kind of realistic looking puppet (albeit still very freakish looking) that can pass itself off as other people with disguises
-lockers are replaced by wardrobes. puppet randomly disguises itself as a one of the survivors in game (including whatever skins they are wearing)
-same as new freddy, its secondary power is based on what addon you use. Might be cool to have them based on some kind of extra attachment/modification to the puppets body. EG new eyes that can temporarily see all uninjured survivors, or an arm tool modification that allows you to boobytrap a single gen so that it will harm the first survivor that touches it next
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the stay puft marshmallow man
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Def agree that something needs to be done. Red ranks are really stressful due to how unbelievably fast gens pop, but a general nerf to gen speed would destroy the lower ranks.
IMO change ruin (I've made a few threads on this) or add some kind of speed penalty to gens that depends on what rank you're currently at.
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-Coach from L4D
-Macready from The Thing
-Ripley from Alien
-Dutch from Predator
-Brenda from Scary Movie
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Made this one a while ago. I call it the executioner build, and it has serious potential to snowball out of control. It's important that you find the obsession and smack them a lot early, because it's critical for your noed+remember me combo.
-haunted grounds
-make your choice
-noed
-remember meSpeed addons are important for chasing exposed survivors midgame, and traveling between doors in the endgame
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@perotx said:
I play Freddy and I love him to bits. He's amazing, and much stronger than anyone says.Same. I think he's one of the best at locating survivors. They just don't know which way he's coming from, so they're usually hiding in the wrong place when he arrives
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@Mushwin said:
Maybe hexes should be invisible until least one gen is done....That would be GG for lower ranked teams which can't even get 1 gen done with ruin up
Having gex totems appear as dull totems for the first minute of the game would be more suitable
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500 hours and only now am I just learning about this.
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gachimuchi remixes
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Hag is ridiculously underrated
Not far behind Nurse in terms of strength when played by a decent person
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not a hag main, but I use her a lot.
I can understand why there aren't any super amazing skins for her yet. There just doesn't seem to be any ideas that fits her theme and model well. For example I think a Mummy skin would work amazingly well with her model but not so much her theme
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Would love 2v8, but it would need some serious balancing to make it work out. 2-3 survivors wouldn't need to keep both killers busy for very long to ensure the remaining 5-6 survivors absolutely devour the gens with leader and other speed buffs. You would probably need to slow survivors baseline gen speed by 50% at least.
Figuring out all the top tier killer combos would be amazingly fun tho.
- Infinite III/tombstone myers + distressing+unnerving doc. Doc purposely slows the game down as much as possible to give myers enough time to get to get tier 3 and stomp everything
- Nurse + Billy for insane mobility and map presence
- Legion + anyone. Legion focuses on easily injuring everyone and revealing their teammates location, and the other killer finishes them off with a single whack
- Cannibal + anyone. Cannibal hard counters the huge amount of body blocking that would take place in 2v8s and he would be amazing at scaring groups away from generators
Most importantly, killers will finally be able to play with friends (KWF?).
Sign me up
