New perk concept

Here's an idea for a new perk, let me know your thoughts!

Hex: Bone Breaker

Every time you break a pallet, you gain a token up to a maximum of 5 tokens.

Whenever you hit a survivor, they gain a 25/30/35 second broken status effect.

  • 1 token: Adds 5 seconds to broken status effect penalty. (If tier III, then 35 second penalty.)
  • 2 tokens: Adds 10 seconds to broken status effect penalty. (If tier III, then 40 second penalty.)
  • 3 tokens: Adds 15 seconds to broken status effect penalty.
  • 4 tokens: Adds 20 seconds to broken status effect penalty.
  • 5 tokens: Adds 25 seconds to broken status effect penalty. Hitting a survivor applies a 60 second oblivious status effect.

Breaking this totem applies a 90 second mangled status effect and injures the survivor who broke it.


Let me know what y'all think, I would really like to see the devs implement some more non-teachable perks, esp hex or exhaustion.

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