Feedback and Suggestions
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Bloodpoint gains are too low both in general for all roles. The bloodpoint bonus aspect of BBQ and Chili (Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50 / 75 / 100%) should be removed from the perk and made baseline for all killers, and survivors should gain a similar bonus for a different game action, such as un13 comments 351 views last activity
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This idea grew in my head by observing how every match where there is no obsession becomes a tunnel fest. Even when I play killer, if there is no obsession I noticed I tend to be less careful about who was recently hooked and who not. The reason is really simple, without obsession there is no DS, and without DS there is no downside to tunneling. I think making that there is always an obsession (5 comments 31 views last activity
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Backstory: I’m a survivor main because I like playing with friends, but whenever I want to rank up a new character I gain blood points with killers because in my opinion, being a killer is easy and I usually go against purple and red ranks. It’s all about adaptability. To combat stacking ridiculous perks together like NOED , BBQ , RUIN, and that one perk that makes you have to find a hex totem11 comments 51 views last activity
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• Officially put all characters' base cosmetics into their respective outfits. • Replace the Slightly-Tremendously Language with the actual values. • Add an Apply Charms to all Survivors/Killers checkbox underneath the Inspect button in the Customization tab. • Add the Autoplay Entries checkbox to the Settings menu and make your preference persist upon exiting the game.19 comments 121 views last activity
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Moris will allow to kill the survivor after the second hook it will keep to be an offering. You are gonna die anyway so I think it dont mind to be by a mori. Keys will not allow multiescape for survivors. When being the last survivor on the trial with an add on will allow to see the aura of the hatch at 24m. Keys will be used as it should be, an OP item that allow to see your friends, see kil3 comments 31 views last activity
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PROBLEM: Multiple design issues regarding killer/survivor perks, map design, overall structure of gameplay, etc. SOLUTION: Fire the current design team, entirely. Simply put, the game's been out since 2016. The only reason this game hasn't died due to the ######### design decisions is because there's no real competitor for this kind of niche game type. As soon as a viable game is released1 comments 11 views last activity
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Hi, For quite some time, my community and I have noticed a problem that could easily be resolved in the game. The fact that the killer can see the names of the survivors in the lobby before the game is quite problematic, because he can see our steam profil, and then, later on, find us on twitch or another platform of streaming. This problem can result on camping and tunneling in the game. If26 comments 951 views last activity
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This mainly applies to the following perks: Hex Devour hope, Hex no one escaped death, Hex huntress lullaby. Many of these perks rely on the element of surprise. Especially the first two. But why are the exposed effects revealed when they aren’t applied? For example: We have a huntress with hex devour hope and three tokens. She hits a survivor with a hatchet, doesn’t put him into the dying state0 comments 21 views last activity
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Right so I do not understand how I managed to doublepipped because i shouldn't have? In that game all I did was loop the killer around for 5 gens. I didn't touch a single gen, not even for 0.1 second, I didn't cleanse any totems. I flashlight saved 1 teammate and since I was the only one being chased they didnt get injured resulting in no healing other te2 comments 31 views last activity
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may need detection for such instances. Actually, since mori spamming is reportable, can't we just not allow the killer to cancel out of a mori?0 comments 11 views last activity
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so, i got a 5 min DC penalty for disconnecting. pretty normal so far. but here's the issue: i was the last survivor alive, hatch closed, doors closed, and the killer, as a doctor, decided to follow me and shock me instead of ending the game. i didn't want to have to deal with that AT ALL and ended the game the fast way. i don't believe that the last survivor alive should get a DC penalty for any5 comments 31 views last activity
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yo i got dc'd during a game and it said i "left the game" then gave me the ban pls fix thx ur gr81 comments 11 views last activity
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https://m.youtube.com/watch?v=TL5ht9NAk-U First Video: Alright. At 28 seconds on the video the killer takes a hard lunge in the opposite direction as me and then I go down as we are like 10 meters away at least. I wasn't lagging the whole game so that couldn't be the issue. But hits like this have been happening more and more often. Ihave another video to upload tomorrow1 comments 21 views last activity
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So if we take a look into gens, we think that the only problem is the repair speed, but there is something before that, we have to FIND THE GEN, which is the only problem that doesn't matter, because you can see them from the other side of the map. Let's take a look into this picture I found in google: I know this is an old screenshot, but it shows what20 comments 3,791 views last activity
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What do people think about a hooked survivor having their view blocked in someway so players on comms would be weakened. Let them see auras like usual once hooked but that's it block their view of map in some way. This would weaken comms a little by they couldn't tell other players which way the killer went. This wouldn't really hurt solo players for they aren't talking with anyone. This cou30 comments 221 views last activity
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Can we have the cloud id reveal only after you click a button, kinda like how stream key work on obs/streamlab etc, so it would only reveal when someone decided to click on it instead of it accidentally showing to everyone.0 comments 71 views last activity
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Hey everyone, I KNOW TOMORROW'S APRIL FOOL'S BUT HEAR ME OUT. This is a legitimate article that is meant to be taken in with the gestalt of the whole Dear Dead By Daylight Series and with articles that are yet to be posted, but are on the main article. I know some of these are drastic changes, but they would be ridiculous if combined with the rest of the suggestions. Alright, onto the actual ar17 comments 191 views last activity
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Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil0 comments 11 views last activity
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I got bored and decided to change most of the bad perks. Feel free to share your opinions on the changes. Sorry for the insane length! R = rework B = Buff R / Boil Over You are a battler and do everything to escape a foe's grasp. After being hit by the Killer, Boil Over activates for 5 / 10 / 15 seconds. While Boil Over is active, your vault speed is increased by 100% and your strugglin0 comments 31 views last activity
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This might be one of the worst perks design-wise IMO in a while, maybe my least favourite Perk ever. Say what you like about other bad Perks, but Gearhead is trying to do what many better-designed Perks already do, and feels like it has a ludicrous number of activation conditions, not to mention the infamous nerfs from the PTB into live that it felt like nobody asked for. Stuff like Cruel Limits6 comments 41 views last activity
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This was talked about by not_queen around 2 years ago when it first came out on discord, but I haven't seen any update since. I have heard about using http for games like cs:go to make this possible, and I've searched the web for this on dead by daylight but saw nothing. I have made a thing on my own as more as a concept as its manual, and I would like to see something like this implemented in t1 comments 921 views last activity
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Legion would be really interesting if their power increased with each Frenzy hit. Each hit reset and increased the timer by 5 seconds. 20 seconds to get the first hit. 25 seconds to get the second hit. 30 seconds for the third hit. 35 seconds for the fourth hit. Each hit increased the mending timer by 2 seconds. First hit 12 seconds, second hit 14 seconds, third hit 16 seconds, fourth hit 2012 comments 312 views last activity
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In my opinion,actual grabbing its okay on Windows and on generators, but on hooks is pretty unfair, and promotes face camping. Its Also inconsistent, many Killers has grabbed me full health, while when i try It with injured people, It never works. My solution to this problem is quite simple, you cannot grab people on full health that are trying to get someone on a hook, you can only grab injured0 comments 41 views last activity
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I think it's all in the title, but I can explain further. I think the current model of the tomes does it injustice and likely makes less people want it. The idea of reaching level 70 seems incredibly hard and takes an incredible amount of time. In other games such as rocket league, purchasing the pass helps the player earn more experience and unlocks extra challenges to complete of which I think1 comments 1 views last activity
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Please don't turn this Thread in a "Nerf Moris" Discussion.I simply want to talk about how keys can be made more fair but still useful. My first change to keys would be a change to how the hatch spawns. Currently the hatch spawns/is visible when 1 more gen is done than the number of survivors that are still alive in the trial Example: 3 Survivors are left and need to complete 4 gens before14 comments 71 views last activity
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I thought this was a bug but I checked the bug reports and found that it was marked not a bug. This should change. Currently if you put on a white ward, you should let yourself die at the end of a match. Even if you are using 2 brown addons thats 6k BP worth of stuff. If you escape you only get 5k BP. So you are more BP efficient by purposefully letting yourself die. That is with 2 brown addo1 comments 11 views last activity
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Killer should see survivor's pings Survivors should see each other's and the killers. High ping players have a negative impact on the game. The common argument against it is that some people wouldn't be able to get games, but I think that's the entire point of the system. If your ping is so bad that no one wants to play with you, you probably shouldn't be playing in the first place. Its a self-5 comments 11 views last activity
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RIFT DEMO People quite often complain that they do not own the DLC needed to do a lot of the challenges in the tomes/rift. To remedy this why not just unlock those characters for the duration of the rift so people can do the challenges? If they end up liking the character, they can buy the DLC. It would work as advertisement as well as making it easier to unlock things.3 comments 41 views last activity
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Its been to difficult to achieve merciless victory for The Nurse, The Hag, The Doctor, The Shape, The Pig, and The Clown. I say this because with every other killer I would kill all survivers and make the last surviver repair the generators or close the hatch than make the last surviver open the exit gate before I kill them and it still doesn't work. I did this with The Plauge and 1 surviver esc10 comments 1,791 views last activity
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I'll admit that Static Pulse is annoying. I hated playing against the doctor before and I hate playing against him even more now. This is about Static Pulse affecting multiple floors. On maps like Gideon Meat Plant, I don't think he should be able to pulse on the floor below you and STILL affect you. Yeah I think he's lowkey OP af now but that's just broken.3 comments 31 views last activity
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We all know DS is an extremely useful perk, but it's also a perk that has obliterated an entire game-mechanic: Unsafe Unhooking. The whole point of unsafe unhook is that survivors are punished for blatantly unhooking people when the killer is right nearby, instead of distracting or dealing with them or even simply saving themselves. Whether you face randoms or SWF teams, the vast majority of36 comments 221 views last activity
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People are exploiting using screen specific reticules to enhance their gameplay... Manufacturers like ASUS have built-in cross hairs that are screen specific and are adjustable and are making gameplay unbearable... You need to add a delay to when deathslinger can fire after aiming down sights. I can have a guy never bring up their gun and can sling me between trees or coming around a corner far f8 comments 151 views last activity
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Delete these Dedicated, ruined literally the game, these not literally fix lag problems, but actually made them worse0 comments 41 views last activity
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I saw another thread about having Carrie in this game, and I thought it would be fun to have people try to come up with licensed killers and their effects. I know a lot of people mention a whole bunch of popular characters they'd like to see added, so I'm sure everyone has some ideas. Feel free to share any ideas you may have, regardless of how realistic they may be. I was actually talking wi3 comments 602 views last activity
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Any Means Necessary: You have 2/3/4 Tokens . Resetting a Pallet takes 3 seconds . Every time you reset a Pallet a Token is consumed. Removed the cooldown. Grants 100 Blood Points for resetting the Pallet. Buckle Up: Removed the 48 meter distance requirement. (You can see the progress at any range) You heal dying Survivors 10/15/20 % faster. When you heal or the Surviv22 comments 181 views last activity
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camaraderie is the worst perk from the stranger things chapter and one of the worst perks in the game at all it needs to be fixed! Before that I proposed an idea to improve the Babysitter, if you haven’t seen, I advise you to look: https://forum.deadbydaylight.com/en/discussion/141189/babysitter-problems-upgrading-the-perk The idea of Camaraderie is very interesting,11 comments 311 views last activity
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I would love to see 'The Professor' from La Casa De Papel, popularly known as Money Heist as a survivor in Dead By Daylight. He's a perfectionist, a strategist, and is known to remain calm in even the trickiest situations. He always has everything meticulously planned, and when one plan fails, he has a back-up ready, just like a chess-player. He once famously said, “In this world, everything is g0 comments 201 views last activity
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We're seeing 40k online every night on DBD but as killers we're still having to face endless SWF. You're obviously never going to deal with the issues that SWF bring about in any shape or form, so please for the love of god either let us opt out of matchmaking with SWF, or when we're against SWF disable deranking. You don't have to give killers freebies or anything, just make it so we're not bein15 comments 322 views last activity
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Part of the gen rush problem , Right when someone come to unhook the guy , they don't heal eachother , they rush the gens while injured and then they heal . Can we force the survivors to heal before repairing ? Again i don't see any logic that a survivor can repair while being injured.13 comments 71 views last activity
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Juego tanto como asesino como superviviente y soy un jugador veterano. Campear es una estrategia para los asesinos que frustra a los supervivientes ya que ellos quieren salvar a sus compañeros y alargar la partida, mi idea es hacer una bonificación adicional a la Perk: Familia La Perk en si permite que todos los demás supervivientes puedan verse y ver al asesino si está cerca o campeando. La m0 comments 71 views last activity
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Hey everyone, You've probably seen this stuff floating around for awhile on the forums, but in case you didn't know, I uploaded a document (and accompanying forum post) titled Dear Dead by Daylight about awhile ago which has been getting incredible feedback from you guys here in the community, but the biggest suggestion was to split all the change ideas into multiple documents to make them easil0 comments 21 views last activity
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Billy is very potent at red ranks, and I think one simple change could make him a little more skillful to play, I was thinking maybe adding a new mechanic exclusively to billy, which instead of him breaking gens he will instead remove oil from them to regress them, which would then In return give him fuel for his chainsaw. sort of like a oni mechanic to charge his ability rather then just give it6 comments 191 views last activity
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The idea for this would be a survivor perk how it works is should a survivor find a hex totem they can temporarily bend its effects to help survivors indicated by a blue flame instead the killer would be notified of this and the takeover would take about 1.5 to 2x as long as it would to just destroy it however each totem could only be taken over once the entity would block a takeover on that tot1 comments 11 views last activity
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I have been playing this game since it basically came out. Every time they do something in game they have help the killers kill all of the survivors about 98 percent now. So I hope all of the survivors realize this and stop playing this game until they change the survivors odds. And before all of the killers start running there mouths. They know it’s true. I also play as a killer. It is way to ea3 comments 291 views last activity
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I made this topic in the general discussion board but figured it'd probably be better here. Bloodpoint gains are too low both in general for all roles. The bloodpoint bonus aspect of BBQ and Chili (Each time a Survivor is hooked for the first time, gain a 25 % stack-able bonus to all Bloodpoint gains up to a maximum of 50 / 75 / 100%) should be removed from the perk and made baseline for al0 comments 11 views last activity
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I would like to give suggestions for improving these maps in terms of gameplay and atmospheric ormond On the Mount Ormond Resort map developers can add new sounds related to winter, cold and snow, for example: sounds of a cold wind, which will make the map very atmospheric make the snow heavier so that the atmosphere is not too calm. A BLIZZARD event new event on the map - a blizzard, whi2 comments 41 views last activity
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From the Stranger Things chapter there are 6 perks of the survivors, however only 2 perks are good, the rest need a buff Why should perks be buffed? - A chapter costs money, and not small ones. Sometimes it’s sad to realize that free characters have better perks than paid ones, and I’m talking about all the chapters that you need to buy. Now I’ll talk about Babysitter perk babysitter is one of3 comments 62 views last activity
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So I sent a ticket to DBD about a new chapter and well they responded with "send it to the forums to have all to see and discuss about" so I said sure why not, plus it would be a good way for the devs to see it too. So, Would it ever be possible for you guys to include some of the characters from until dawn? Like Sam and Mike as the survivors and Josh or Hannah as the killer. I think this would b2 comments 51 views last activity
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Befor you say, yes this is simply an old post with some changes to make it look better, but a have to bring this idea back. I know there are a lot of people taking about new killer ideas, so I will do it too but without throwing some random name and let BHVR do the rest. The Shadow. The killer, coming out of the dark use his power "Reaper" (name is work in progress) to shift trow the shadows0 comments 11 views last activity