Babysitter Problems | Upgrading the Perk

From the Stranger Things chapter there are 6 perks of the survivors, however only 2 perks are good, the rest need a buff

Why should perks be buffed? - A chapter costs money, and not small ones. Sometimes it’s sad to realize that free characters have better perks than paid ones, and I’m talking about all the chapters that you need to buy.

Now I’ll talk about Babysitter perk

babysitter is one of the worst perks in the whole game now

This perk is very weak due to the fact that the one who took it to the game does not get any benefit for several reasons:

  1. 8 seconds is very short. During this time, the saved survivor does not have time to do anything, and why did the developers make so little time for the perk?
  2. The fact that the rescued survivor leaves no bloodtrail and scratchmarks is good, but what about the groans of pain? If the survivor groans, then he can still be found. Yes, the Iron Will of perk can save the situation, but what if the survivor does not have it? The meaning of the perk is to safely save the survivor from the hook and prevent him from getting caught by the killer again, but the fact that the perk does not muffle the groans of pain contradicts his idea and this is bad. It turns out that the Perk did nothing
  3. 4 seconds to see the Killer'r aura and the Killer sees your aura is interesting, but what if the killers have undetectable status? Eventually, half of the action of the Perk disappears
  4. Why the unhooked Survivor can't see the Killer's aura too? It turns out that if you play solo and take this perk, there is a high chance that the Unhooked survivor will run towards the Killer and you can’t warn him in any way. Again, the perk did nothing, but only told the killer where you are and the chance that the killer will again stumble upon a rescued survivor.

perhaps this is all the problems associated with this perk. And this is just the first Survivor's perk from this chapter.

How do I suggest improving this perk? I will try to make this perk from useless to decent (I don’t know how it can be upgraded to meta level)

1. increase the duration of the perk to 12/16/20 seconds instead of 4/6/8 seconds

8 seconds is not enough to completely hide from the Killer, now there will be much more time and the rescued survivor will feel calm for a while. He will have more time to gather strength. Now perk is really doing its job.

2. add that along with scratchmarks and bloodtrails, the groans of pain are also muffled

Now the perk does what it should. The unhooked survivor will now be safe, because he will not be heard by the Killer.

3. make that you and the unhooked survivor see the killer's aura for 8 seconds (the killer still sees a rescuer for 4 seconds)

Now, thanks to the perk, the rescued survivor will not accidentally come upon the killer and he will be able to find a safe place where he can gather strength. Also, this perk allows the rescuer to come up with something so that everything works out for the better. Because another point of the perk is to distract the Killer. Now you can juke the Killer by running in one direction, and seeing that the killer went where you took him, go the other way.

4. make perk ignore the undetectable status

As I said earlier, half the meaning of a perk simply disappears if the killer has this status effect. Now everything is fine and the perk is working as it should.


I could already finish it, however, I also often saw on the forum proposals for boosting the speed of an unhooked survivor. The idea is very cool and useful and fits this perk, this idea would be great for preventing tunneling and make the perk very good, but, as for me, Babysitter already does too much. But who knows? maybe developers will think about it. I think this idea is suitable for another steve perk.

What do we have now:

While you have a reputation for being self-centred, you risk it all to help those in need.

When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks, Blood Trail and Groans of Pain for the next 12/16/20 seconds.

Both you and the unhooked survivor see killer's aura for 8 seconds

the killer sees your aura for 4 seconds

Comments

  • All of these seem like reasonable good changes. I really like your new and improved Babysitter, and I agree that Steve's perks need buffs.

  • @Alify said:

    From the Stranger Things chapter there are 6 perks of the survivors, however only 2 perks are good, the rest need a buff

    Why should perks be buffed? - A chapter costs money, and not small ones. Sometimes it’s sad to realize that free characters have better perks than paid ones, and I’m talking about all the chapters that you need to buy.

    Now I’ll talk about Babysitter perk

    babysitter is one of the worst perks in the whole game now

    This perk is very weak due to the fact that the one who took it to the game does not get any benefit for several reasons:

    1. 8 seconds is very short. During this time, the saved survivor does not have time to do anything, and why did the developers make so little time for the perk?
    2. The fact that the rescued survivor leaves no bloodtrail and scratchmarks is good, but what about the groans of pain? If the survivor groans, then he can still be found. Yes, the Iron Will of perk can save the situation, but what if the survivor does not have it? The meaning of the perk is to safely save the survivor from the hook and prevent him from getting caught by the killer again, but the fact that the perk does not muffle the groans of pain contradicts his idea and this is bad. It turns out that the Perk did nothing
    3. 4 seconds to see the Killer'r aura and the Killer sees your aura is interesting, but what if the killers have undetectable status? Eventually, half of the action of the Perk disappears
    4. Why the unhooked Survivor can't see the Killer's aura too? It turns out that if you play solo and take this perk, there is a high chance that the Unhooked survivor will run towards the Killer and you can’t warn him in any way. Again, the perk did nothing, but only told the killer where you are and the chance that the killer will again stumble upon a rescued survivor.

    perhaps this is all the problems associated with this perk. And this is just the first Survivor's perk from this chapter.

    How do I suggest improving this perk? I will try to make this perk from useless to decent (I don’t know how it can be upgraded to meta level)

    1. increase the duration of the perk to 12/16/20 seconds instead of 4/6/8 seconds

    8 seconds is not enough to completely hide from the Killer, now there will be much more time and the rescued survivor will feel calm for a while. He will have more time to gather strength. Now perk is really doing its job.

    2. add that along with scratchmarks and bloodtrails, the groans of pain are also muffled

    Now the perk does what it should. The unhooked survivor will now be safe, because he will not be heard by the Killer.

    3. make that you and the unhooked survivor see the killer's aura for 8 seconds (the killer still sees a rescuer for 4 seconds)

    Now, thanks to the perk, the rescued survivor will not accidentally come upon the killer and he will be able to find a safe place where he can gather strength. Also, this perk allows the rescuer to come up with something so that everything works out for the better. Because another point of the perk is to distract the Killer. Now you can juke the Killer by running in one direction, and seeing that the killer went where you took him, go the other way.

    4. make perk ignore the undetectable status

    As I said earlier, half the meaning of a perk simply disappears if the killer has this status effect. Now everything is fine and the perk is working as it should.

    I could already finish it, however, I also often saw on the forum proposals for boosting the speed of an unhooked survivor. The idea is very cool and useful and fits this perk, this idea would be great for preventing tunneling and make the perk very good, but, as for me, Babysitter already does too much. But who knows? maybe developers will think about it. I think this idea is suitable for another steve perk.

    What do we have now:

    While you have a reputation for being self-centred, you risk it all to help those in need.

    When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks, Blood Trail and Groans of Pain for the next 12/16/20 seconds.

    Both you and the unhooked survivor see killer's aura for 8 seconds

    the killer sees your aura for 4 seconds

    Here's another one that has a simple change, make it so that Babysitter makes the unhooked survivor COMPLETELY silent for 20 seconds after an unhook (in addition to what it already does). Also the perk shouldn't show the killer your aura when you unhook someone, instead it should just show both the unhooker and the unhookee the killer's aura for 4 seconds.

    For reference the perk would read like this:

    While you have a reputation for being self-centered, you risk it all to help those in need.

    When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks, Blood Trail, and does not moan in pain for the next 10/15/20 seconds.

    Both you and unhooked survivor see each Killer's Aura for 4 seconds.

    "I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington

  • @Alify said:

    From the Stranger Things chapter there are 6 perks of the survivors, however only 2 perks are good, the rest need a buff

    Why should perks be buffed? - A chapter costs money, and not small ones. Sometimes it’s sad to realize that free characters have better perks than paid ones, and I’m talking about all the chapters that you need to buy.

    Now I’ll talk about Babysitter perk

    babysitter is one of the worst perks in the whole game now

    This perk is very weak due to the fact that the one who took it to the game does not get any benefit for several reasons:

    1. 8 seconds is very short. During this time, the saved survivor does not have time to do anything, and why did the developers make so little time for the perk?
    2. The fact that the rescued survivor leaves no bloodtrail and scratchmarks is good, but what about the groans of pain? If the survivor groans, then he can still be found. Yes, the Iron Will of perk can save the situation, but what if the survivor does not have it? The meaning of the perk is to safely save the survivor from the hook and prevent him from getting caught by the killer again, but the fact that the perk does not muffle the groans of pain contradicts his idea and this is bad. It turns out that the Perk did nothing
    3. 4 seconds to see the Killer'r aura and the Killer sees your aura is interesting, but what if the killers have undetectable status? Eventually, half of the action of the Perk disappears
    4. Why the unhooked Survivor can't see the Killer's aura too? It turns out that if you play solo and take this perk, there is a high chance that the Unhooked survivor will run towards the Killer and you can’t warn him in any way. Again, the perk did nothing, but only told the killer where you are and the chance that the killer will again stumble upon a rescued survivor.

    perhaps this is all the problems associated with this perk. And this is just the first Survivor's perk from this chapter.

    How do I suggest improving this perk? I will try to make this perk from useless to decent (I don’t know how it can be upgraded to meta level)

    1. increase the duration of the perk to 12/16/20 seconds instead of 4/6/8 seconds

    8 seconds is not enough to completely hide from the Killer, now there will be much more time and the rescued survivor will feel calm for a while. He will have more time to gather strength. Now perk is really doing its job.

    2. add that along with scratchmarks and bloodtrails, the groans of pain are also muffled

    Now the perk does what it should. The unhooked survivor will now be safe, because he will not be heard by the Killer.

    3. make that you and the unhooked survivor see the killer's aura for 8 seconds (the killer still sees a rescuer for 4 seconds)

    Now, thanks to the perk, the rescued survivor will not accidentally come upon the killer and he will be able to find a safe place where he can gather strength. Also, this perk allows the rescuer to come up with something so that everything works out for the better. Because another point of the perk is to distract the Killer. Now you can juke the Killer by running in one direction, and seeing that the killer went where you took him, go the other way.

    4. make perk ignore the undetectable status

    As I said earlier, half the meaning of a perk simply disappears if the killer has this status effect. Now everything is fine and the perk is working as it should.

    I could already finish it, however, I also often saw on the forum proposals for boosting the speed of an unhooked survivor. The idea is very cool and useful and fits this perk, this idea would be great for preventing tunneling and make the perk very good, but, as for me, Babysitter already does too much. But who knows? maybe developers will think about it. I think this idea is suitable for another steve perk.

    What do we have now:

    While you have a reputation for being self-centred, you risk it all to help those in need.

    When you unhook a Survivor, the unhooked Survivor leaves no Scratch Marks, Blood Trail and Groans of Pain for the next 12/16/20 seconds.

    Both you and the unhooked survivor see killer's aura for 8 seconds

    the killer sees your aura for 4 seconds

    As someone who likes Steve Harrington as a character I wouldn't mind these changes at all and does actually give him sort of an edge