Perk Buffs/Reworks - SURVIVORS

I got bored and decided to change most of the bad perks. Feel free to share your opinions on the changes. Sorry for the insane length! R = rework B = Buff

R / Boil Over

You are a battler and do everything to escape a foe's grasp.

After being hit by the Killer, Boil Over activates for 5/10/15 seconds.

While Boil Over is active, your vault speed is increased by 100% and your struggling effects are increased by 75%. Boil Over has a cool-down of 60 seconds. Boil Over deactivates and goes on cool-down after vaulting 2 times.

I made a thread on how I would change all of Kate's perks. This idea was one of them.

B / Buckle Up

Unlocks potential in ones aura-reading ability.

The recovery progress of dying Survivors can be determined by the intensity of their Auras at a distance of up to 128 meters. When you heal a Survivor into the injured state from the dying state, You and the other Survivor see the Killers aura for 6/7/8 seconds.

You heal dying Survivors 50% faster, and other Survivors heal you from the dying state 25% faster.

R / Camaraderie

Life has taught you the importance of friendship which has given you strength.

Camaraderie activates upon being hooked, or after another Survivor is hooked.

If you would transition into the Struggle stage, instead pause the hook timer for 15 seconds. If you would die on the hook from Struggle stage, instead pause the hook timer for 30 seconds. While within 32 meters of another hooked Survivor, pause their hook timer for 10/15/20 seconds.

NOTE: Camaraderie can activate multiple times.

it seems the majority of the community wants to keep the hook timer pause effect of this perk so I have buffed the numbers and changed the conditions. Maybe this new version will actually be semi-decent.

B / Dance With ME

When performing a fast vault or leaving a locker in a sprint, you leave no scratch marks for 5 seconds.

Dance With Me has a cool-down of 40/35/30 seconds.

B / Distortion

You start the trial with 3 Tokens up to a max of 3 Tokens.

When your aura would be shown to the Killer, the Perk activates and a Token is consumed.

For the next 8/9/10 seconds, your aura will be hidden and you leave no scratch marks or blood trail if injured.

Gain 1 Token upon a safe unhook scoring event.

R / Lucky Break

After being hit by the Killer, Lucky Break activates for 20/30/40 seconds.

While Lucky Break is activated, you leave no blood trail.

B / no mither

After going into the injured state, No Mither activates.

While No Mither is activated, you become Broken, and leave no blood trail. No Mither grants the ability to fully recover from the dying state. Grunts of pain are reduced by 50% at all times.

Awards 50%/75%/100% bonus blood points in the boldness category after the trial has ended.

NOTE: The Killer does not see you are Broken.

B / No One Left Behind

It is inconceivable to leave someone behind. Once the Exit Gates are powered, gain the following effects:

  • 100% additional blood points in the altruism category.
  • 50% bonus action speed towards healing and unhooking other Survivors.
  • The auras of all other Survivors are revealed to you.

B / Open-handed

Strengthens the potential of you and your team's aura reading abilities.

  • increases aura reading ranges by 8/10/12 meters.

R / poised

Achieving goals boosts your confidence.

After a Generator is completed you leave no scratch marks for 12 seconds. If you complete a Generator, gain a 5%/6%/7% Haste status effect for 30 seconds.

R / Second Wind

When you have healed another Survivor, Second Wind activates.

While Second Wind is activated, after being unhooked you passively heal over 40/35/30 seconds. Second Wind passively heals twice as fast while in a chase. Second Wind deactivates after being put into the dying state, successfully triggering, or after being healed into the healthy state.

B / Stake Out

Getting close to the Killer fills you with DETERMINATION!

for each 15 seconds you are within the Killers Terror Radius gain a Token up to a max of 1/2/3 Tokens. While Stake Out has at least one Token, Good Skill Checks are considered Great Skill Checks and consume 1 Token. Increases odds of getting a Skill Check by 20% for each Token.

Rewards hitting Great Skill Checks while having Tokens by increasing your odds of getting more Skill Checks, and more Skill Checks is a good thing.

R / This Is Not Happening

While Injured, This Is Not Happening activates.

While This Is Not Happening is activated, Good Skill Check zones are removed and Great Skill Check zones are increased by 50%/75%/100%.

R / Up the ante

When stakes are raised, you double down.

After you complete a Generator, gain the following effects for 25/30/35 seconds:

  • +15% action speed towards repairs, healing, searching, and cleansing.
  • Auras of all other Survivors are revealed to you.
  • Increases chance to get items of higher rarity in chests. (Similar to Plunders)

Just remove luck at this point.

B / Babysitter

While you have a reputation of being self-centered, you risk it all to help those in need.

When you unhook another Survivor, their blood trail, scratch marks, and grunts of pain are hidden for 10/15/20 seconds. You see the Killers aura and the Killer sees your aura for 4 seconds.

B / flip-flop

You have an uncanny ability to escape the inevitable.

While in the dying state, 50%/75%/100% of your recovery progression is turned into wiggle progression when you are picked up by the Killer, up to a max of 50% total wiggle progression.

B / solidarity

Sharing painful experiences has the power to heal.

While Injured, healing a Survivor without using a med-kit also heals you at a 65%/70%/75% conversion rate.

B / technician

You are apt at handling machinery with the greatest care and precision.

The noises caused by your repairs are hidden. On a failed Skill Check, there is a 50%/75%/100% chance the explosion will be prevented, and you will not receive a progression penalty.

Increases efficiency of Toolboxes by 25% while repairing.

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